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Old 07-12-2006, 11:15 PM   #1
VSLCommish
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Rolen/Cubby Roster Player Mod Tests

Ok fellas I'm diving in to testing a set of player mods I got from another forum and am applying them to cubby and rolen's set to make sure the draftees do not end up higher, rating wise, than the current players (or atleast close).

Here is how i'm running the tests. First I set the mods and when the first draft came I added all of the 1st round picks to my short list. Each season I sim I will post:
  • The number of players at each level of the minors and majors.
  • The highest ratings for each of the main ratings (power, contact control, etc...)
  • The low ratings for each of the main ratings.
  • The average ratings
  • And any Major League stats I find with these guys.
I'm going to sim about 10 seasons and keep ya up to date here.

Thanks guys
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Old 07-12-2006, 11:31 PM   #2
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awesome! looking forward to seeing the results.
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Old 07-13-2006, 12:15 AM   #3
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First Full Season - All Ratings Based 1-100

Major League Level: 0 out of 30
AAA Level: 1 out of 30 #8 overall pick
AA Level: 4 out of 30

HIGH RATINGS
Contact: 70 #11 pick
Power: 69
Stuff: 40
Move: 48
Control: 56

LOW RATINGS
Contact: 20
Power: 3
Stuff: 18
Move: 14
Control: 13


AVERAGE RATINGS
Contact: 41
Power: 27.43
Stuff: 25.42
Move: 26.57
Control: 27.71

UNUSUAL ML STATS
No major leaguers
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Old 07-13-2006, 12:40 AM   #4
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Second Full Season - All Ratings Based 1-100

Major League Level: 0 out of 30
AAA Level: 6 out of 30
AA Level: 14 out of 30 #1 Pick

HIGH RATINGS
Contact: 79 #8 Pick, #11 Pick has a 73
Power: 72
Stuff: 52
Move: 57
Control: 66

LOW RATINGS
Contact: 28
Power: 3
Stuff: 21
Move: 14
Control: 13


AVERAGE RATINGS
Contact: 54.39
Power: 33.43
Stuff: 36.86
Move: 38.71
Control: 41.14

UNUSUAL ML STATS
No major leaguers
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Old 07-13-2006, 12:59 AM   #5
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At the end of the 3rd season I found some contacts in the 90s, so I'll lower the modifiers just a little bit and I think it will be good. The pitchers look very well.
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Old 07-13-2006, 05:29 AM   #6
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Thanks for your work on this, it is really appreciated. I was going to do something similar but it looks like you know more than I do. :-)
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Old 07-13-2006, 10:27 AM   #7
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I lowered them so I'll test them today at work. Gotta love my job
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Old 07-13-2006, 10:46 AM   #8
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I ran some tests last night using the Rolen/Cubby rosters to try to determine if I had to modify the League Totals at all. I'll post my data tonight since it is on my computer at home, and I was able to get just about every stat within 1% of what is listed on the League Totals page. The big adjustments were triples was reduced to appoximately .7 and HBP was increased to 1.2. All the other stats were small adjustments, but I was very happy with the numbers. I simmed the seasons with the ML roster on the beta set, not allowing the AI to make roster moves, and with injuries turned off. When I get time, I'll try to work on some correct player creation settings also. I'm wondering what player creation stats you're starting with? You said you got them from another forum.
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Old 07-13-2006, 03:34 PM   #9
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VSLCommish...To what extent have the numbers been inflated at Coors Field?
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Old 07-13-2006, 08:23 PM   #10
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Based on Cubby's first release of major league rosters, I found the following modifiers got all of the League Totals within 1% of what is listed as the goals for League Totals. Some of them are small changes, so it may not be worth changing them:

Hits: 1.037
Doubles: 1.025
Triples: 0.700 (this one has the most variation, it seems to range from being 5% high to 5% low)
Homeruns: 1.096
BB: 0.952
HBP: 1.204
K: 1.082

I'm going to play around with the Player Creation Modifiers and see if I can find some values that work so the newly created players are at about the same level as the current Major Leaguers in Cubby's roster set. If VSLCommish or anyone else finds some settings that seem to work please post them so we can all test them out.
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Old 07-13-2006, 10:42 PM   #11
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The numbers at coors field are actually down in real MLB. They are using a humidor to keep the baseballs in, I do believe!!! That keeps the balance with the high altitude.
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Old 07-14-2006, 12:52 AM   #12
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Quote:
Originally Posted by DunnFan37
The numbers at coors field are actually down in real MLB. They are using a humidor to keep the baseballs in, I do believe!!! That keeps the balance with the high altitude.
Really, I was unaware of that. And to think I have been streaming visiting hitters at Coors all season on my fantasy team. That's too bad, Coors was unique. I think I'm going to ignore that when I finally get around to starting a franchise and raise the values somewhat. I like seeing hitters flourish there.
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Old 07-14-2006, 12:54 AM   #13
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VSLCommish...now that you have simmed a couple of years in advance. How did you work the modifiers so that the new players ratings wouldn't be inflated, or in other words, considerably superior to the best veteran players. Or did Cubby's already do something about this?
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Old 07-14-2006, 07:17 AM   #14
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I would love to figure out some modifiers that help the vets a little. The league gets overrun with young guys too quick. I don't think this is a Cubby/Rolen roster issue as much as a game issue.
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Old 07-14-2006, 03:17 PM   #15
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Quote:
Originally Posted by Bears5122
I would love to figure out some modifiers that help the vets a little. The league gets overrun with young guys too quick. I don't think this is a Cubby/Rolen roster issue as much as a game issue.
Well the veterans ratings are essentially out of 80 as opposed to 100. Essentially the best fictional players will be have ratings in the mid to high 90s in a couple of years. I noticed Stephen Drew has very high potential ratings, but Cubby's admits to not tinkering with the minors just yet. Once again, my main concern is the influx of fictional players that will come through in upcoming drafts. I'm deeply appreciative of the efforts Cubbys/Rolen, but I must admit I'm a little bit perplexed with why they chose to give such modest ratings. If you raised the hitter and pitcher numbers accordingly you would get similar stats. There is a way, however, to deflate the ratings of incoming fictional players in the league setup thing. It's under league modifiers. It's kind of a pain in the neck to do though, b/c it would require years and years of test.
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Old 07-14-2006, 03:35 PM   #16
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Quote:
Originally Posted by qdogg290
Well the veterans ratings are essentially out of 80 as opposed to 100. Essentially the best fictional players will be have ratings in the mid to high 90s in a couple of years. I noticed Stephen Drew has very high potential ratings, but Cubby's admits to not tinkering with the minors just yet. Once again, my main concern is the influx of fictional players that will come through in upcoming drafts. I'm deeply appreciative of the efforts Cubbys/Rolen, but I must admit I'm a little bit perplexed with why they chose to give such modest ratings. If you raised the hitter and pitcher numbers accordingly you would get similar stats. There is a way, however, to deflate the ratings of incoming fictional players in the league setup thing. It's under league modifiers. It's kind of a pain in the neck to do though, b/c it would require years and years of test.
With the ratings we used, it gives us accurate stats in the player editor screen. That's why we chose to go the route we did, so it's very easy to edit and change players as you see need fit in the MLB setting. You can immediately see what his average statistics will results in a change exactly. We will do some pretty heavy testing into player modifiers and get you guys a set that will produce realistic numbers for seasons down the road. Trust me, I haven't put hundreds of hours of work into this set only to have it be a moot point after two years of simming.
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Old 07-14-2006, 04:09 PM   #17
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Quote:
Originally Posted by CubbyFan23
With the ratings we used, it gives us accurate stats in the player editor screen. That's why we chose to go the route we did, so it's very easy to edit and change players as you see need fit in the MLB setting. You can immediately see what his average statistics will results in a change exactly. We will do some pretty heavy testing into player modifiers and get you guys a set that will produce realistic numbers for seasons down the road. Trust me, I haven't put hundreds of hours of work into this set only to have it be a moot point after two years of simming.
Sounds like Markus' player editor could use a little work.
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Old 07-14-2006, 04:12 PM   #18
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It works perfect to date in tests so far IMO, I've been getting the exact stats I want with the default league settings. If anything needed work, I would probably say it would be the "default" players generated.
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Old 07-14-2006, 10:07 PM   #19
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Quote:
Originally Posted by qdogg290
Well the veterans ratings are essentially out of 80 as opposed to 100. Essentially the best fictional players will be have ratings in the mid to high 90s in a couple of years. I noticed Stephen Drew has very high potential ratings, but Cubby's admits to not tinkering with the minors just yet. Once again, my main concern is the influx of fictional players that will come through in upcoming drafts. I'm deeply appreciative of the efforts Cubbys/Rolen, but I must admit I'm a little bit perplexed with why they chose to give such modest ratings. If you raised the hitter and pitcher numbers accordingly you would get similar stats. There is a way, however, to deflate the ratings of incoming fictional players in the league setup thing. It's under league modifiers. It's kind of a pain in the neck to do though, b/c it would require years and years of test.
So the ones in the game are on an 80 scale and the new ones are on a 100? Is there a way to fix that? What if the ratings we set are 20-80? I guess I'm just lost on this topic, but I'd imagine if vets are on a 80 scale and minor leaguers on a 100, it would cause major problems.
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Old 07-14-2006, 10:19 PM   #20
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Luckily there is a way to adjust it to fit the current MLB scale that we're using, and that's what this test is for / doing.
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