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#1 |
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Minors (Single A)
Join Date: Jul 2006
Posts: 58
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Rolen/Cubby Roster Player Mod Tests
Ok fellas I'm diving in to testing a set of player mods I got from another forum and am applying them to cubby and rolen's set to make sure the draftees do not end up higher, rating wise, than the current players (or atleast close).
Here is how i'm running the tests. First I set the mods and when the first draft came I added all of the 1st round picks to my short list. Each season I sim I will post:
Thanks guys |
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#2 |
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All Star Reserve
Join Date: Feb 2006
Posts: 671
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awesome! looking forward to seeing the results.
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#3 |
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Minors (Single A)
Join Date: Jul 2006
Posts: 58
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First Full Season - All Ratings Based 1-100
Major League Level: 0 out of 30 AAA Level: 1 out of 30 #8 overall pick AA Level: 4 out of 30 HIGH RATINGS Contact: 70 #11 pick Power: 69 Stuff: 40 Move: 48 Control: 56 LOW RATINGS Contact: 20 Power: 3 Stuff: 18 Move: 14 Control: 13 AVERAGE RATINGS Contact: 41 Power: 27.43 Stuff: 25.42 Move: 26.57 Control: 27.71 UNUSUAL ML STATS No major leaguers
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Great American Pastime - Pittsburgh Pirates - 1958 (0-0) |
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#4 |
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Minors (Single A)
Join Date: Jul 2006
Posts: 58
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Second Full Season - All Ratings Based 1-100
Major League Level: 0 out of 30 AAA Level: 6 out of 30 AA Level: 14 out of 30 #1 Pick HIGH RATINGS Contact: 79 #8 Pick, #11 Pick has a 73 Power: 72 Stuff: 52 Move: 57 Control: 66 LOW RATINGS Contact: 28 Power: 3 Stuff: 21 Move: 14 Control: 13 AVERAGE RATINGS Contact: 54.39 Power: 33.43 Stuff: 36.86 Move: 38.71 Control: 41.14 UNUSUAL ML STATS No major leaguers
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Great American Pastime - Pittsburgh Pirates - 1958 (0-0) |
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#5 |
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Minors (Single A)
Join Date: Jul 2006
Posts: 58
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At the end of the 3rd season I found some contacts in the 90s, so I'll lower the modifiers just a little bit and I think it will be good. The pitchers look very well.
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Great American Pastime - Pittsburgh Pirates - 1958 (0-0) |
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#6 |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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Thanks for your work on this, it is really appreciated. I was going to do something similar but it looks like you know more than I do. :-)
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#8 |
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Bat Boy
Join Date: Dec 2005
Posts: 11
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I ran some tests last night using the Rolen/Cubby rosters to try to determine if I had to modify the League Totals at all. I'll post my data tonight since it is on my computer at home, and I was able to get just about every stat within 1% of what is listed on the League Totals page. The big adjustments were triples was reduced to appoximately .7 and HBP was increased to 1.2. All the other stats were small adjustments, but I was very happy with the numbers. I simmed the seasons with the ML roster on the beta set, not allowing the AI to make roster moves, and with injuries turned off. When I get time, I'll try to work on some correct player creation settings also. I'm wondering what player creation stats you're starting with? You said you got them from another forum.
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#9 |
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Minors (Rookie Ball)
Join Date: Jul 2006
Location: Long Island, NY
Posts: 34
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VSLCommish...To what extent have the numbers been inflated at Coors Field?
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#10 |
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Bat Boy
Join Date: Dec 2005
Posts: 11
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Based on Cubby's first release of major league rosters, I found the following modifiers got all of the League Totals within 1% of what is listed as the goals for League Totals. Some of them are small changes, so it may not be worth changing them:
Hits: 1.037 Doubles: 1.025 Triples: 0.700 (this one has the most variation, it seems to range from being 5% high to 5% low) Homeruns: 1.096 BB: 0.952 HBP: 1.204 K: 1.082 I'm going to play around with the Player Creation Modifiers and see if I can find some values that work so the newly created players are at about the same level as the current Major Leaguers in Cubby's roster set. If VSLCommish or anyone else finds some settings that seem to work please post them so we can all test them out. |
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#11 |
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Bat Boy
Join Date: Jun 2006
Posts: 19
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The numbers at coors field are actually down in real MLB. They are using a humidor to keep the baseballs in, I do believe!!! That keeps the balance with the high altitude.
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#12 | |
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Minors (Rookie Ball)
Join Date: Jul 2006
Location: Long Island, NY
Posts: 34
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Quote:
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#13 |
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Minors (Rookie Ball)
Join Date: Jul 2006
Location: Long Island, NY
Posts: 34
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VSLCommish...now that you have simmed a couple of years in advance. How did you work the modifiers so that the new players ratings wouldn't be inflated, or in other words, considerably superior to the best veteran players. Or did Cubby's already do something about this?
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#14 |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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I would love to figure out some modifiers that help the vets a little. The league gets overrun with young guys too quick. I don't think this is a Cubby/Rolen roster issue as much as a game issue.
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#15 | |
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Minors (Rookie Ball)
Join Date: Jul 2006
Location: Long Island, NY
Posts: 34
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Quote:
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#16 | |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
Posts: 2,257
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Quote:
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#17 | |
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All Star Reserve
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 994
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Quote:
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#18 |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
Posts: 2,257
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It works perfect to date in tests so far IMO, I've been getting the exact stats I want with the default league settings. If anything needed work, I would probably say it would be the "default" players generated.
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#19 | |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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Quote:
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#20 |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
Posts: 2,257
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Luckily there is a way to adjust it to fit the current MLB scale that we're using, and that's what this test is for / doing.
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