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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#21 |
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Major Leagues
Join Date: May 2003
Location: Macomb, Michigan
Posts: 407
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I have this problem in a fictional league too.
And I don't know if this has been posted but I wanted to test and see how much the CPU can screw things up with the roster so I let the CPU handle roster moves. In the first week of September I had NO players at all in my entire minor league system and only 35 players on the 40 man roster-that's it. |
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#22 |
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All Star Starter
Join Date: Feb 2003
Location: Canada
Posts: 1,718
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Illegal Number Of Players
I finally decided to scrap my 6 year season because it wouldn't allow me to continue. But thats okay I'm always starting new leagues all the time, I tried to have the game fill the team with more players but that didn't work. I"m sure it will be dealt with in the next patch as I have seen a couple of others with the same problem. I was in a Historical League and I wonder if that has anything to do with it....
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#23 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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I just merged a few related threads. This problem is TT# 1797.
Thanks, all. |
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#24 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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This has been claimed to be fixed.
We created several test leagues and were unable to replicate the bug in patch 2. Can anyone provide specific steps in your version that ALWAYS result in this error? We'd like to duplicate those exact steps in Patch 2 to be certain this is squashed. |
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#25 |
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All Star Starter
Join Date: Apr 2004
Location: Not Here
Posts: 1,226
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Bump. This is still happening with Patch2.
I created a 1901 historical league. 15 man rosters, 3 man rotations. Added AAA, AA, A, and R level minors. I went 5 seasons before the first occurance. Now I'm only able to go 1-2 seasons before it returns after I go to my rookie league and fill with fictional. So far, it only happens with my rookie league. I also posted another thread about the roster rules not being followed. So, not only am I getting a rookie league club with only 2 pitchers, they've got 18-20 total players rather than 15. Observations: Draft occurs June 15. Season begins June 21. The team with the problem drafted one pitcher. He remained on the roster. On the same day, they promoted all three of the pitchers on their roster (including the guy they just drafted) to the A level team and received one pitcher in return. The pitcher that was demoted is now the only pitcher on the roster. Here are the number of pitchers at each level: R - 1 A - 6 AA - 6 AAA - 5 ML - 5 Both ML and AAA are maintaining the minimum number of starters for the rotation plus one MR and one CL. AA and A are also maintaining exactly the number of SP's for the rotation (3 at AA and I set A to 2) with one closer each. AA is holding on to only 2 MR, but A is keeping 3. I have the rookie league set to a 1 man rotation and the one player that they have is a SP. If the A club wasn't carrying one extra MR, all would seem to be fine. I will play through until the next error and see if a similar situation results.
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Beer Snob and Baseball Sim Geek |
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#26 |
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All Star Starter
Join Date: Feb 2003
Location: Canada
Posts: 1,718
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I also am having this problem with patch 2, always playing historical. I get around it by filling team with fictional players.
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#27 |
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All Star Starter
Join Date: Apr 2004
Location: Not Here
Posts: 1,226
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Additional Info: After filling with fictional players, the roster balloons to 29 players. Typically the rookie league has been maintaining roster sizes of 20. They now have 1 SP and 5 MR's.
It looks like when you set smaller rotations, the AI doesn't allow for a possible injury or occasional replacement. It restricts the number of starters to whatever the rotation size is. Now, I'm not sure if it is taking players that would be starters and changing their role or not. It looks like that is what it is doing though becuase one of the MR's has an endurance of 20 (1-20 scale).
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Beer Snob and Baseball Sim Geek |
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#28 |
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All Star Starter
Join Date: Apr 2004
Location: Not Here
Posts: 1,226
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Bump so that this new information will be seen.
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Beer Snob and Baseball Sim Geek |
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#29 | |
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Global Moderator
Join Date: May 2002
Posts: 4,960
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Quote:
#1797 now in regressed and review mode.
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---------------------------------- Last edited by TC Dale; 07-09-2006 at 03:26 PM. |
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#30 | |
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All Star Starter
Join Date: Apr 2004
Location: Not Here
Posts: 1,226
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Quote:
Let me know if you need any more info or saved games, etc.
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Beer Snob and Baseball Sim Geek |
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#31 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Just curious, are you guys managing a single team? Running just as commissioner?
I just created a league based on what jnshmoo wrote, and am currently running a 10-year sim as commissioner. We'll see what happens. We're still having trouble replicating this issue over here... Thanks, Steve |
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#32 | |
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All Star Starter
Join Date: Apr 2004
Location: Not Here
Posts: 1,226
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Quote:
Started unemployed with Joe Unknown and left it at that. I can send you a saved game at the point the error occured if you'd like.
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Beer Snob and Baseball Sim Geek |
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#33 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
Just tell him that this is a league that was created in 1.0.2, and experiences the "illegal # of players" problem. I'm now in year 4 of my jnshmoo league, and no problems so far. Also, were all of the historical-related options like "automatically import" set to the defaults? Thanks! Steve |
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#34 |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 709
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I had the same thing happeneing. Only in the rookie league.
No teams are human controlled. I increased the draft to 25 rounds, and so far haven't had the problem in 20 seasons since. |
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#35 | |
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All Star Starter
Join Date: Apr 2004
Location: Not Here
Posts: 1,226
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Quote:
What year are you simming? Maybe this isn't as much of a problem with more modern leagues? I believe I started mine in 1901. Also, It took the error about 5 seasons to pop up, then it would happen once every 1-2 seasons after that.
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Beer Snob and Baseball Sim Geek |
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#36 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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OK, no need to send files. I was able to replicate.
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