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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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#61 | |
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Join Date: Dec 2003
Location: LEO
Posts: 3,789
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![]() ![]() Sorry. That game rocks btw.
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The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#62 | |
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Join Date: Feb 2002
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Posts: 15,644
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As I said, one could always try to lobby Markus to have that choice revisited. Not sure how possible it is to change for a future version, but perhaps it's possible. |
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#63 | |
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Join Date: Aug 2004
Posts: 11,660
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#64 |
All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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I just thought it was bad of him to say he this bug was going to be fixed and then changing his mind without doing a poll or anything and write it off as a design choice.
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#65 | |
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Join Date: May 2002
Location: Longmont, CO
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#66 | |
Minors (Double A)
Join Date: Jul 2003
Posts: 174
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Quote:
And your argument that a lot of people complain league totals don't come close enough to reality, so the number of people who are running leagues with "funny" totals are minimal, is silly. People who are running such leagues obviously aren't going to complain about league totals because they realize their leagues aren't based in reality and they are just having fun and experimenting. I don't run leagues like that myself but I won't assume such people are hard to find. I don't know that OOTP needs to support leagues scoring 100 RPG, but I'm sure you've read about people trying to replicate little league or something, with 10 RPG. I am kind of bothered by your going out of your way to defend these database limitations. I also recall Markus or someone saying that these limitations would not exist in the new game. I have no idea when, as I don't always read the boards regularly, but I'm sure I saw it, and I'm not the only one. I doubt anyone would complain about (or ever notice) a 255 limit on SF, IBB, GIDP, **** like that. But for RBI, with this "complete rebuild" of the database, I find it absurd. |
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#67 |
Minors (Rookie Ball)
Join Date: Mar 2003
Posts: 42
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I, for one don't undersand why the limitation is still there. With all the expansion already set, delivering something we were promised should have been a priority. And not letting us know pre release that it wasn't implemented is very unfortunate. I purchased level ootp3 thru 6.51 and i was really looking forward to ootpbb 2006. For me this was a MAJOR issue as I like to do both historical (accurate solo) leagues and leagues in which a Joe Hardy or a Roy Hobbs appears and carries an underdog to glory. I know there are those who feel that its no big deal, but please remember other sims current and older had no such limitations ie high heat, mogul, pure sim baseball. And i sincerely believe MANY solo players will be greatly dissapointed. As has been said before by many I am no progremmer, so I dont understand the build issues but I am a customer and as such I hope this will be addressed.
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#68 | |
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Join Date: Aug 2004
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#69 | ||
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Join Date: Feb 2002
Location: Up There
Posts: 15,644
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You see, I stopped long ago getting all wrapped up and bothered by a computer game not having this feature than I wanted, or not doing that because because of the scope of the game, or what have you. I just take 'em as I find 'em and don't get particularly bothered by them one way or the other. It's just a game at the end of the day so I'm not going to put too much emotion into worrying about bugs or design choices or features or whatever. Of course, I also don't rush out and buy a game within days of its release either. I always wait at least several weeks, if not a month or two, for things to sort themselves out, for reviews to come in, and to browse forums to see what the folks playing it actually think. The side benefit of this system is that if you wait long enough the game hits the bargain bin and you save some cash. ![]() Anyway, given all this, it is very hard for me to relate to anybody who seems to get rather up-in-arms because of this or that item in a game. I just can't get that concerned over a piece of entertainment software. If it looks like a good deal, I'll but it; if it doesn't, I won't. It really is that simple for me. Last edited by Le Grande Orange; 06-01-2006 at 10:37 PM. |
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#70 | |
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Join Date: Feb 2002
Location: Up There
Posts: 15,644
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You may not agree with that choice, but that's why it was done. |
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#71 |
All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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Well it is a bug. Nowhere in the game does it say 255 is the limit for runs and rbi's. All of a sudden, it resets to 0. Maybe they should put a disclaimer saying we have to have leagues that have stats that resemble the MLB.
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#72 | |
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#73 |
All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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Well if it is meant to reset to 0, they should include it in the manual or in game. Maybe a warning saying your guy is near 255 and to bench or DL him. It does seem like an artificial barrier. OOTP has usually been a game known for its options and customizability.
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#74 | |
Hall Of Famer
Join Date: Aug 2004
Posts: 11,660
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Quote:
It's a limitation of the programming language that if the container for said values was increased, the size of the game in both file and resources would also increase. Basically either way, he wasnt' goign to please someone, so hence he went with the smaller crowd (not an actual quote or anything, just a logical assumption).
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#75 | |
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Join Date: Feb 2002
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#76 |
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Join Date: Jul 2004
Posts: 18,506
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At this point, unfortunately, this probably can't be addressed in this version, but I'll definitely log it as an issue to look at once again.
It would an interesting point if Markus could provide some kind of data around this the next time he looks at it. For example, "if we change RBI to the next data type up, a MAL standard league will take this long to sim, and the league files would be this size after 5 years." Or some such. |
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#77 | |
All Star Starter
Join Date: May 2005
Posts: 1,097
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"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#78 |
Minors (Double A)
Join Date: Dec 2005
Posts: 139
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Yes it does seem pretty insane to have an RBI cap especially when lots of people play fictional dynastys with stats different to RL.
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#79 | |
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Join Date: Feb 2002
Location: Up There
Posts: 15,644
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#80 |
Minors (Triple A)
Join Date: Dec 2005
Posts: 223
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Two things to put on this. One, what percentage is the old HR record of 61 when compared to the new record? Something like 75%? Did that seem realistic in 1992?
Also, I had a guy that was completely computer generated with completely standard league settings who wrapped RBIs around. It really sucked. It cost him a ninth consecutive MVP when he checked in with 102 HR, .378, and 22 RBI. Granted, that's because all the talent in the whole league was in my organization, so the opposing pitching was weak and the lineup was strong, but it still was a very standard setup. |
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