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Old 06-01-2006, 12:08 PM   #1
spt72
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Making an all-star league? How?

before I purchased, I asked if you can do this and was told I could... but now I cant figure out how to do so....

Basically, like Ive easily done in every other sports sim Ive played, I want to create my own draft pool from real players in their best seasons. Then I want to create a 32 team league to draft and play them. I want to, for example, use the 1972 Steve Carlton, the 1990 Ryne Sandberg, the 1987 Andre Dawson, etc. Various players from various years hand-picked by myself to place into a draft pool.

I posted once or twice yesteday, Ive emailed people, Ive had aol chats, etc... and everyone seems boggled by this. Ive always thought this was oen of the main purposes and one of the easiest things to do with a sports sim. If this game cant do it, id love to just hear "This game isnt capable of doing that; Sorry." Id be fine with that, if thats true. But if there is a way to do that, I REALLY need some help. I downloaded yesterday morning and worked with it till about 1 am last night. I feel like I cant do anything I want to do with the game so far, which is disappointing because I want to enjoy it as much as others are.

Im sure there has to be sports simmers out there who do all start leagues like this. As I said, until this game I thought almost all sports simmers did all-star leagues. I thought we got into sports sims to see, for example, Steve Carlton face Babe Ruth.

Does anyone know how to do so on this game?

Your help would be GREATLY appreciated!

Thanks!
Shawn
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Old 06-01-2006, 12:29 PM   #2
katielied
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I'm with you...

I feel the same way. with the previous version of OOTP, I played an All-Time League with the best years of players. It worked fine except for one thing- if you want to play multiple seasons and keep career stats the 'best year' stats quickly diminish when you proceed to the next year.

I never figured out how to get around this. Some on this forum offered complicated 'i think this should work...' and I appreciate the replies but I never could get it to work.

Hopefully the new version will. I haven't got it yet, I'm holding out for the Mac version.
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Old 06-01-2006, 12:55 PM   #3
tcadorette
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I couldn't agree more. This was the purpose of me buying the game as well. If I can't do it, I am disappointed (a little), but I can and will gladly work with what I am able to. I have had the same thoughts of having some of the league's premier pitchers facing legendary offensive players from different eras. Hopefully, someone can help us out on how to do this.
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Old 06-01-2006, 01:41 PM   #4
arod23
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I have several DBs you might be interested in. One is a normalized all-star file, set up for v6.5, but I assume can then be imported into v2006. The other is a compressed history random debut year DB, which basically shuffles players so players from all time periods are mixed together. There are also some other all-time greats DBs that are posted on several sites, these include ones by Garlon, Gambo, GForce, etc. The should work in the new version of the game.
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Old 06-01-2006, 02:14 PM   #5
Claymore
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Something I have really, really wanted to do in the past as well. If you want to have finiancials, and keep track of stats, the thing I was told to do was just go in manually and reduce all the players ages by 1 year (after the new season starts). I wish there was an automated way to do this.

Hoe does OOTP2006 handle players coming in from different years and simming a season in year X. For example, if you want to have Babe Ruth and say Gary Sheffield play together. How do you set the play year without Ruth Being 100 or Shefield being -68?

I remember there were problems with this in previous versions of OOTP, if I am not mistaken.
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Old 06-01-2006, 02:20 PM   #6
RBLwebguy
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I just posted over in the newbie forum about this, It can be done with some manual work. I will post this evening complete instructions. I am also going to TT a feature request or two to simplify this process, unless of course the feature is there and I am missing it
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Old 06-01-2006, 02:28 PM   #7
arod23
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The DBs that are available with all-time greats take care of the birthday issue (mine does). If you want to create your own custom file, then you have to modify the birthyear in the master.csv file.
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Old 06-01-2006, 02:36 PM   #8
spt72
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Thanks! Cant wait to start!

But please write the directions for newer than newbies. Many of us literally just bought, downloaded, and opened the game for the first time yesterday.

Thanks!
Shawn
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Old 06-01-2006, 02:39 PM   #9
Claymore
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Quote:
Originally Posted by arod23
The DBs that are available with all-time greats take care of the birthday issue (mine does). If you want to create your own custom file, then you have to modify the birthyear in the master.csv file.
Your normalized DB (All-time Best 6.5). How did you handle the Age issue (I have not loaded the DB but I read the readme and could not find it).

Also, can the era be adjusted using your normalized DB (to produce Deadball or more modern reesults?)

Thanks!
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Old 06-01-2006, 02:40 PM   #10
spt72
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And, by the way, we dont HAVE to use financial structures if need be. We understand that they are all-star leagues so every player will, to an extent, be an expensive player and all not from the same era. So if the financial structure is an issue, we could uncheck the financial structure box and just not use them.

Thanks!
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Old 06-01-2006, 02:47 PM   #11
Claymore
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Quote:
Originally Posted by spt72
And, by the way, we dont HAVE to use financial structures if need be. We understand that they are all-star leagues so every player will, to an extent, be an expensive player and all not from the same era. So if the financial structure is an issue, we could uncheck the financial structure box and just not use them.

Thanks!
I on the other hand, WOULD like to have Financial Structures, so please provide any comments on how to do this if at all possible.

Thanks!
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Old 06-01-2006, 03:26 PM   #12
spt72
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Oh, sorry Claymore. Didnt mean to leave you out there. I was just thinking itd be difficult with salareis from different eras obviously not being the same. I also didnt want to put the cart before the horse. till being at the step one of "how," I thought that could come later. But, no offense.

And, definately, if there would still be a way to use salaries, lets do so.
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Old 06-01-2006, 03:32 PM   #13
Claymore
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Quote:
Originally Posted by spt72
Oh, sorry Claymore. Didnt mean to leave you out there. I was just thinking itd be difficult with salareis from different eras obviously not being the same. I also didnt want to put the cart before the horse. till being at the step one of "how," I thought that could come later. But, no offense.

And, definately, if there would still be a way to use salaries, lets do so.
You are going to have to normalize salaries in order to have them in. For example, if playing in the 20's Bonds would make about 100k. Ruth today would make 20 million. You just need to figure out what basis you want to use and go from there.
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Old 06-01-2006, 03:47 PM   #14
arod23
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Quote:
Originally Posted by Claymore
Your normalized DB (All-time Best 6.5). How did you handle the Age issue (I have not loaded the DB but I read the readme and could not find it).

Also, can the era be adjusted using your normalized DB (to produce Deadball or more modern reesults?)

Thanks!
Sorry I can't recall what I did (don't have the file with me). I either set all players to their actual MLB debut age or made everyone the same age.

Yes, the league settings can be adjusted to your liking. Again, I don't remember what the default is, but if you want more or less offense than you can just adjust the league modifiers. I generally test sim a few seasons to see if I like the results (copy the lg file first).
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Old 06-01-2006, 05:47 PM   #15
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Quote:
Originally Posted by arod23
Sorry I can't recall what I did (don't have the file with me). I either set all players to their actual MLB debut age or made everyone the same age.

Yes, the league settings can be adjusted to your liking. Again, I don't remember what the default is, but if you want more or less offense than you can just adjust the league modifiers. I generally test sim a few seasons to see if I like the results (copy the lg file first).
There age does vary a bit, so I'm guessing the former. Overall, a very interesting league file. Do you think there would be any issues importing it into ootp2006 or are you planning on updating the file for the new version?
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Old 06-01-2006, 05:59 PM   #16
Eugene Church
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Quote:
Originally Posted by katielied
I feel the same way. with the previous version of OOTP, I played an All-Time League with the best years of players. It worked fine except for one thing- if you want to play multiple seasons and keep career stats the 'best year' stats quickly diminish when you proceed to the next year.

I never figured out how to get around this. Some on this forum offered complicated 'i think this should work...' and I appreciate the replies but I never could get it to work.

Hopefully the new version will. I haven't got it yet, I'm holding out for the Mac version.
In OOTP6 you could setup a league in Career Mode and once the season started you could switch it to the Replay Mode, which would greatly reduce the player development. You just had to remember to switch it back to the Career Mode before you went to the next season. This way your stats would be accumulated for each season. It worked well for my Alltime Allstar Association. They was an occasional change is a player's ratings and potential during the Replay Mode, but I would just look on the team page and click on the player development link and just put the ratings back to where they were originally.
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Old 06-01-2006, 07:23 PM   #17
spt72
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Cant you just uncheck the player development box? I think thats an option when you set up the league. Would that stop the aging and degredation for Season 2?

thanks
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Old 06-01-2006, 09:01 PM   #18
Claymore
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Quote:
Originally Posted by spt72
Cant you just uncheck the player development box? I think thats an option when you set up the league. Would that stop the aging and degredation for Season 2?

thanks
I read the description in the manual. Does that only halt in season development, or does it stop aging altogether?
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Old 06-01-2006, 11:26 PM   #19
katielied
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New version?

Quote:
Originally Posted by Eugene Church
In OOTP6 you could setup a league in Career Mode and once the season started you could switch it to the Replay Mode, which would greatly reduce the player development. You just had to remember to switch it back to the Career Mode before you went to the next season. This way your stats would be accumulated for each season. It worked well for my Alltime Allstar Association. They was an occasional change is a player's ratings and potential during the Replay Mode, but I would just look on the team page and click on the player development link and just put the ratings back to where they were originally.
thanks for your input. How does the new version handle this problem? The game's mantra seems to be customization so i'm very optimistic...
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Old 06-02-2006, 09:01 AM   #20
arod23
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Quote:
Originally Posted by Claymore
There age does vary a bit, so I'm guessing the former. Overall, a very interesting league file. Do you think there would be any issues importing it into ootp2006 or are you planning on updating the file for the new version?
My understanding is that 6.5 league can be imported easily into the new version. Since the normalized file is a lg file prior to the start of any season, I would think it would be fine. If the game handles some things differently, I may update the file specifically for use in v2006.
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