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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 | |
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Minors (Double A)
Join Date: Jan 2003
Posts: 147
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#22 |
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Hall Of Famer
Join Date: Mar 2002
Location: Connecticut
Posts: 2,008
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I find the new interface very cumbersome and difficult to navigate. I actually think the original poster's story is going to be one that is fairly common and will only get more so once the demo comes out and people have less investment when they start trying to tackle the interface. I've started a list of tweaks that I'd like to see, hopefully we can work with SI to make it more user friendly.
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#23 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Connecticut
Posts: 2,008
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#24 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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Can you imagine if Markus released the game with NO manual??? People would probably be screaming over that. For those of the illiterate set, let me translate: "Can U imagine F M released the game WO dox??? Peeps would prolly be flippin' over that." Sit back and relax -- intelligent gamers will produce a OOTP2006 for Dummies soon enough.
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#25 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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I agree with your other statement that no one should be told to shut up and fawn over a game that they are having trouble with but don't you think the guy was pretty quick to dismiss the game as well? I mean he hasn't read the manual, he hasn't spent much time with it but has decided to make an instant decision that the game is terrible and throw a fit. I've found the new interface a challenege too but I stuck with it through the evening and it got easier and easier for me. Maybe the message from all of us should be, "chill out, take a breather, come back start up the game AND the manual and try simple things." Patience and persistence are likely to be more fruitful than getting upset. We were all cautioned by the mods and developers that just diving in was going to be an overwhelming experience and there's nothing wrong with taking some time. Last night I created 4 different universes but I doubt any of them will stick around I was just doing it to teach myself concepts of the game. Please everyone, deep breaths!
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#26 |
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Hall Of Famer
Join Date: Dec 2001
Location: Douglasville, GA
Posts: 2,735
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I'm still not used to the new interface....which has prevented me from getting very far in any league that I will continue with long term....but...each time I load the game up...its feeling more normal to me...each time I like it a little more than before.
It comes down to patience with me. I ask myself..."do I have the patience to learn this completely different interface?" For me...I know it will just be a matter of time before I know how to do what I want or am trying to do without having to hunt for it. Last night, I knew I would not be able to start any leagues that I would be playing in long-term as I simply didn't have the time (hopefully this weekend). I was dying to see how the game looks and plays once you have some history built up. I simmed two league, one was a quickstart MAL league, the other was a historical league starting in 1901. I simmed about 20 seasons in each. Just seeing how in depth the game can get once you get some seasons built up from just this small sample proved to myself that learning the interface is worth it for me. I can certainly see however if someone has little time or patience and has no desire to read the parts of the manuals (which are very well done-kudos to the team involved) that they need help in... would get a feeling of why did they change...or its not worth it etc. You just have to ask youself if its worth it to you to stick with it. For me...my biggest obstacles to starting a solo league, which is what I really want to do, all have to do with a few of the aspects of league setup, mainly financials and running the team etc. Some things I have to think about where or how did I get to that before. I suspect by this time next week I will be a well on my way into my first season (I play each game out). Last edited by HolyCow98; 06-01-2006 at 10:41 AM. |
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#27 | |
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SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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#28 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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In the past, there have always been complaints about the manual being lousy, and more being needed. The forums were littered with questions about OOTP 6.5, transactions, waivers, Rule 5, and so forth, and there was nowhere to direct those people, other than a hundred different sticky posts with FAQs, primers, etc. that were often written back in OOTP 5 days. Not that a good manual will make those things go away, because people will always ask. But, I guess my point is, to suggest that OOTPB is disappointing because a big manual is needed is disingenuous, in my opinion. It seems like your strongest concerns are for the UI. This game would need a 300-page manual even if the UI were perfect, IMHO. In retrospect, OOTP 6.5 probably SHOULD have had a 300-page manual. ![]() Anyway, just my two cents. I do agree with your other points though, and I hope you don't see this as "leaning on you."
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#29 | |
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Bat Boy
Join Date: May 2006
Posts: 4
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#30 | |||
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Hall Of Famer
Join Date: Mar 2002
Location: Connecticut
Posts: 2,008
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#31 |
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Minors (Double A)
Join Date: Jan 2002
Location: Tucson, AZ
Posts: 156
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Honestly, I don't think anyone really believes the game stinks or is a flat-out horrible baseball management sim- that is not how I feel.
What I do see is a great game that is hobbled by very frustrating and, frankly, horrible user interface. The menu system is just flat-out bad. And before someone starts flaming me- I do work in the game industry and have 30+ titles to my credit. I also teach game design at a local college. The OOTPBB 06 interface is frankly one of the most unintuitive I've seen in a long time- what used to be very intuitive is now overly complicated and frustrating. Do I like the detail? Yes! Do I want to waste several months of my life playing it? Yes! But if I'm spending more time wading through the interface than playing- it's not a good thing. |
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#32 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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Anyhow, the response I included in your quote above is unfortunate and people shouldn't have flamed the guy, I totally agree. But to me it's just as inevitable as the initial posters' tantrum. There were also several responses encouraging the poster to calm down, chill out, and not give up as well as reponses from Marc and Steve which will hopefully carry more weight in the person's mind then a few random comments. |
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#33 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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I know that people need to vent, and that to vent, people feel the need to use strong words. But you just have to understand the reality of the internet messaging board world. If you're going to post something like that, people are going to get their backs up and reply. You could get the same point across, with a better change of effecting change, by writing a post with specific examples of your concerns, and some suggested alternatives. As someone who works in the gaming industry, you know this. When you teach game design, and someone submits a project that isn't intuitive, I would kinda hope that you point out specific areas of concern, rather than telling a student, that their work is "frankly horrible" and "flat-out bad." Does that make any sense? |
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#34 |
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All Star Starter
Join Date: Jan 2003
Posts: 1,964
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Haven't had a chance to play yet. No internet connection at home last night.
(perfect timing) But in reading these comments let me just say that I found the EHM interface to be confusing at first. I was frustrated and put the game down for a bit. But I kept reading how great it was, put a little more time into it and got comfortable with it. It takes time. It's a new game. It'll be worth it. I probably still won't read the manual. |
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#35 | |
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All Star Reserve
Join Date: Nov 2004
Location: Chicago, by way of Philly
Posts: 791
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When I played Earl Weaver Baseball, I thought it was the best until I played Hardball, until I played Tony LaRussa Baseball, until I played Front Page Sports Baseball, until I finally got to OOTP. I'm here, and although it doesn't have the arcade-style graphics (do we need those? This is a statistical wet dream!) it is clearly the best on the block. Not to mention, Markus actually responds to user input and feedback. I may go back to 6.5 for grins and giggles now and again, but OOTP 2006 is my new crack! ![]() ![]()
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People ask if I'm a Cubs or White Sox fan...I tell them, proudly, I'm a Phillies Phan! |
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#36 |
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Banned
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
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Wow. Makes me glad that this is my first ootp game. No preconceptions.
So far all I've had time to do is read the manual a couple times, put logos etc in folders, and fool around with how to set up a game. At this time I find the interface just fine. Might change my mind later but from the manual it looks like it'll be ok. Some of the comments on this forum just aren't accurate. One said that you can't sim the rest of a game in progress. That worried me. What did I get into? What if I play two innings and have to leave? Then I looked it up and found that statement just plain false. Now I take all the negative stuff with a grain of salt. Today I expect to set up a league and start playing. I expect to have mostly positive comments and maybe some "suggestions." And I'm not some sort of fanboy, just realistic. Been playing war and strategy games for a long time. This game, with the manual and guide, really isn't all that complicated. |
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#37 |
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Major Leagues
Join Date: Sep 2005
Location: Chicago, IL
Posts: 361
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just think with what the comments would be like if the game stayed the same. people would be complaining because they shelled out the money for another OOTP5/6 game that could have been done with a patch.
be happy enough people took the time to even give you a users guide to refer to when you have questions. if you had reservations about how the game was going to turn out after be warned it was going to be different, then you shouldnt have ordered it and waited for the demo. i think the game is great, and i am sure over the next few weeks its going to be no trouble at all to learn the workings of this game. thanks again to the ootp/si team!
__________________
Phil Zuber Beyond the Ivy - Commish, Twins GM Stars and Stripes Baseball League - Cubs GM Bricks and Ivy - Orioles GM Sim Coalition - co-founder
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#38 |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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I know it's a completely new version, but I see where he is coming from. It is daunting and at times yesterday, I just shut it down and went and did something else. I guess I don't get as detailed as some do which might be why I don't need a completely detailed interface. I hope I catch on soon, because if I don't, I'll probably end up just playing something else. I understand I'd be missing a great game, but I just don't have that kind of time.
I do wonder if this new interface will effect sales. It seems that it was built for the percent of guys who get really detailed with things and can put a lot of time into the game. Nothing wrong with that, but you wonder if that percent is a large percent of the base. |
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#39 | |
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Major Leagues
Join Date: Sep 2005
Location: Chicago, IL
Posts: 361
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Phil Zuber Beyond the Ivy - Commish, Twins GM Stars and Stripes Baseball League - Cubs GM Bricks and Ivy - Orioles GM Sim Coalition - co-founder
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#40 | |
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Minors (Double A)
Join Date: Jan 2003
Posts: 147
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