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Old 06-01-2006, 01:49 AM   #1
dashby
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I pray this is just an exception

I have played through April 9. So far I've lost my starting 1B, CF, Number 2 SP, and top MR to injuries. 1B for only 2 weeks. SP and CF 7-8 MONTHS!! My stud MR for 7-8 weeks.
The only thing I can figure is this is the NL Chicago team and the injury curse has manifested itself into OOTP. Seriously, though, this just isn't right.

Also, the pbp as noted in many other posts is shaky at best. I tied a game up at 1-1 in the 8th inning with a homerun and the pbp showed it 2-2.

In a quickplay game my starting pitcher was left in for 141 pitches. Again, maybe this is just the Cubs factor.

So far I'm less than impressed by the gameplay. I do like the interface (will take some getting used to) but, all these bizzare gameplay anomalies have me troubled.
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Old 06-01-2006, 01:51 AM   #2
ozziethesaint
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Injuries do seem to be happening way too often. I started a game as the '05 Cardinals using Lahman...

and in spring training i lost
Larry Walker
Reggie Sanders
Adam Wainwright
Jeff Suppan
and
Hector Luna

and they were all hurt for at least a min. of 6 weeks each
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Old 06-01-2006, 08:23 AM   #3
Raidergoo
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Spring training can be brutal. There is an increased chance for injury.

If you think injuries are a bit high, you can toggle them down during set up. As for me, I like them where they are at, as they can be brutal once they pile up.
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Old 06-01-2006, 08:40 AM   #4
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Quote:
Originally Posted by Raidergoo
Spring training can be brutal. There is an increased chance for injury.

If you think injuries are a bit high, you can toggle them down during set up. As for me, I like them where they are at, as they can be brutal once they pile up.
Yeah, noticed some of the default settings (that you can change during setup) were not defaulting to realistic levels.

Injuries, Pitcher changes, steals, sac bunts and sac flys,etc can all be modified at the start of the game with a DD menu.

Like I said, quite a few don't default to the "realsitic" setting ...

Don't ask me why.... would have seemed to obvious thing to do but hey it's only a button click

Clarker
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Old 06-01-2006, 08:48 AM   #5
Zweiblumen
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Quote:
Originally Posted by Scritty
Yeah, noticed some of the default settings (that you can change during setup) were not defaulting to realistic levels.

Injuries, Pitcher changes, steals, sac bunts and sac flys,etc can all be modified at the start of the game with a DD menu.

Like I said, quite a few don't default to the "realsitic" setting ...

Don't ask me why.... would have seemed to obvious thing to do but hey it's only a button click

Clarker
I don't know...look around the league. Look at the Yankees. I think that ootp has always been light on the injuries, and you never had to have serious depth to contend. I'm happy to see that change.
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Old 06-01-2006, 08:50 AM   #6
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Originally Posted by Zweiblumen
I don't know...look around the league. Look at the Yankees. I think that ootp has always been light on the injuries, and you never had to have serious depth to contend. I'm happy to see that change.
I agree,

But the option is there to reduce injuries for those that don't

I call that a "win/win" situation

In 6.5 I would rotate no more than 5/6 pitchers in a whole season, never needed more. Sometimes deliberately picked apitcher for realism sake, but it all seemed kinda fake.

Now I gotta know my options - and that's good..

Clarker
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Old 06-01-2006, 08:56 AM   #7
Markus Heinsohn
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The injury system mirrors real life injury frequency/duration with the default setting. Looks like you just got unliky, these things happen.
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Old 06-01-2006, 08:58 AM   #8
Bee
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I think the average number of injuries I've seen are pretty realistic, but during my first 3 seasons I did have a 2 month string where it seemed everyone got hurt. For example, my top 3 starters went out for the season in a 10 day span and almost every one of my starting eight were injured for at least 2 weeks during that 2 month period. But beyond that 2 month period, the rest of the time the injuries have been pretty reasonable.
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Old 06-01-2006, 09:15 AM   #9
genghisdunn
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We simmed out a year of our imported league, and the number and severity of injuries was astonishing. Of the top 15-20 pitchers in the league, 8 went down with major injuries. The previous season's MVPs both went down with injuries, as did a whole list of All-Stars.

Yikes.
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Old 06-01-2006, 09:26 AM   #10
KurtBevacqua
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Sports sims traditionally sand bag injuries because game players hate them. So whenever a sim comes out with a realistic model it takes gameplayers by big surprise. Injuries are much more frequent IRL than your typical sports sim shows.
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Old 06-01-2006, 09:43 AM   #11
Bee
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It wouldn't be too hard to check the more serious injuries to see how it stacks up to real life. Here's a link to the DL transactions from 2004 in MLB:

http://www.mlb.com/NASApp/mlb/mlb/in...ries_index.jsp

(It's not nearly as bad as it first looks because many of the transactions are reported multiple times and it includes moving guys from the 15 day DL to 60 day DL as well)
--------
Here's what I mean:

Atlanta Braves
Carlos Guzman, 09/01/04, Placed on the 15-day disabled list.
Carlos Guzman, 09/01/04, Placed on the 15-day disabled list.
Carlos Guzman, 09/01/04, Placed on the 15-day disabled list.
Horacio Ramirez, 08/01/04, Transferred from the 15-day to the 60-day disabled list.
Horacio Ramirez, 08/01/04, Transferred from the 15-day to the 60-day disabled list.
Horacio Ramirez, 08/01/04, Transferred from the 15-day to the 60-day disabled list.
Horacio Ramirez, 05/30/04, Placed on 15-day disabled list (inflamed left shoulder).
Horacio Ramirez, 05/30/04, Placed on 15-day disabled list (inflamed left shoulder).
Horacio Ramirez, 05/30/04, Placed on 15-day disabled list (inflamed left shoulder).


That's a lot of lines to report two injuries...heh.
-----------------


Now this wouldn't track nagging injuries and the like, but it should give a rough idea of how the game is doing vs real life. I'm sure something more in depth that this has already been done during beta, but it might still be interesting to see the results.

Last edited by Bee; 06-01-2006 at 09:45 AM.
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Old 06-01-2006, 10:17 AM   #12
thbroman
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I agree that players today spend a lot of time not playing because of injuries, but if you are trying to play any kind of historical league then injury rates resembling today's will look completely crazy, unless injury frequencies have been adjusted to different historical periods, which I haven't seen any mention of.

Fortuantely, one can adjust injury rates even after a leauge has begun . . .
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Old 06-01-2006, 10:43 AM   #13
Raidergoo
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Quote:
Originally Posted by KurtBevacqua
Sports sims traditionally sand bag injuries because game players hate them. So whenever a sim comes out with a realistic model it takes gameplayers by big surprise. Injuries are much more frequent IRL than your typical sports sim shows.
The brutal violence of this game rarely shows up in the game, and when it does people tend to be unhappy. They have been conditioned on less harsh models.

The game can be reconfigured to suit tastes.
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Old 06-01-2006, 10:48 AM   #14
triggercut1
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Quote:
Originally Posted by ozziethesaint
Injuries do seem to be happening way too often. I started a game as the '05 Cardinals using Lahman...

and in spring training i lost
Larry Walker
Reggie Sanders
Adam Wainwright
Jeff Suppan
and
Hector Luna

and they were all hurt for at least a min. of 6 weeks each
Soup and Luna are your exceptions, but Sanders, Walker, and Wainwright all missed at least 2 months of the season in 2005 due to injury. Be thrilled if you're using that team and have kept Rolen from getting Choi'd.
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Old 06-01-2006, 11:20 AM   #15
sfgiants88
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Quote:
Originally Posted by KurtBevacqua
Sports sims traditionally sand bag injuries because game players hate them. So whenever a sim comes out with a realistic model it takes gameplayers by big surprise. Injuries are much more frequent IRL than your typical sports sim shows.
Well said.

Injuries in 6.5 were really low: http://www.ootpdevelopments.com/boar....php?t=101183&

I think it is good that Markus made realistic injuries frequencies an option. If you want fewer injuries, it is quite easy to toggle the button.
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Old 06-01-2006, 11:50 AM   #16
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Injuries in "real life" are only so high because players today are a bunch of wussies. In the past (when men were supposedly smaller/weaker) players played through minor injuries (most folks dont get off from work for a sore toe) and pitchers pitched complete games (pitch count, wtf), and ballplayers were men. Now we have a bunch of apparently out of shape (or in too good a shape) boys who bitch and moan about every little setback, and sit on the bench with hangnails. No complaint on the game here, its allways been easy to scale back injuries, and I do. The hell with modern day "realism", I like baseball as it was when folks actually played the game and not played themselves and the TV cameras. Realism has its place, but this is a game which is supposed to be fun, and losing 20% of your roster during spring traing is ridiculous even if "real". Just my 2 cents, I am sure there will be plenty to disagree.

Last edited by Claybor; 06-01-2006 at 11:51 AM.
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