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Old 05-31-2006, 07:48 PM   #1
skywalkr2
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No Trading Block? Player Offers?

Am I missing something? I cannot find the trading block and I cannot seem to figure out how to get other teams to offer me players for my players... Is this something that was removed? If so? Why? I cannot imagine how to do a decent trade if the only way you can find out if someone is interested is to wait one or two sim days for a response.
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Old 05-31-2006, 07:51 PM   #2
Jeremy Weimer
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Someone mentioned that it was removed, but I'm not sure if that's 100% true or not.
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Old 05-31-2006, 08:00 PM   #3
Erithtotl
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Yeah its gone. No trading block, no player offers, no shop player functionality.
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Old 05-31-2006, 08:13 PM   #4
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So computer controlled teams don't offer you trades? If that's true isn't that like 100 steps backwards?
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Old 05-31-2006, 08:15 PM   #5
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After you submit a trade and the team your trading with does not agree with your trade, they do indicate within email what additional players would make the trade work.

So far, haven't found shop player option either. Seems odd that would have been dropped.
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Old 05-31-2006, 08:18 PM   #6
AfWapo
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I think a league-wide trade block is an essential element of solo-leagues. This should be a top priority for patch #1.
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Old 05-31-2006, 08:24 PM   #7
JPFALCON
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In attempting to design this game following the Football Manager model, it is a shame that some of the niceties of OOTP6 have been removed....
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Old 05-31-2006, 08:25 PM   #8
Marc Duffy
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I dont think it was anything to do with other games at all, it was about what Markus felt was best in releasing this version
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Old 05-31-2006, 08:26 PM   #9
trapper
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After getting used to the Football Manager system, I think it can be argued that trading in OOTP6.5 was too easy. So I think this was a design decision that may be warranted. But by all means, lets have it back as an option. Something like "easy trading on."
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Old 05-31-2006, 08:28 PM   #10
SlyBelle
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That was a great feature in my opinion and it seems like something that did model baseball and trades.

Oh well, I'll move on to the other features. A lot to play with. Not a deal breaker, just a little bit disappointed.
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Old 05-31-2006, 08:31 PM   #11
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Quote:
Originally Posted by mh2365
So computer controlled teams don't offer you trades? If that's true isn't that like 100 steps backwards?
Computer controlled teams do make offers throughout the year. On your manager home page you can choose whether or not to stop the sim when this occurs.
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Old 05-31-2006, 08:31 PM   #12
Jeremy Weimer
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Quote:
Originally Posted by trapper
After getting used to the Football Manager system, I think it can be argued that trading in OOTP6.5 was too easy. So I think this was a design decision that may be warranted. But by all means, lets have it back as an option. Something like "easy trading on."
It didn't make trading easy by any means. It just gave you a better idea of what teams were looking for in return or who teams were trying to get rid of. Which is a real part of baseball. Teams have trading blocks in real life. They're not exactly published somewhere for all to see, but teams make sure other teams know that certain individuals are up for trade and such. Plus trading would pretty much be impossible if the other team involved didn't respond with what they want in return or suggestions on how to improve it.

These are things that should be in the game.
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Old 05-31-2006, 08:35 PM   #13
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Quote:
Originally Posted by mh2365
So computer controlled teams don't offer you trades? If that's true isn't that like 100 steps backwards?
no no. computer teams DO offer you trades.

what you can't do is say "hey, what will you give me for Jeff Kent".

I never really found the trade block to work all that well, so, while I miss it, I'm not that broken-hearted. I really miss being able to shop a player, but, honestly, I think that made things way too easy for you as a GM.

one feature that is kind of nice is that when you make a trade offer, in a day or so the GM will either say yes, or "no...but if you add in ____ we might have a deal". which, in effect, works pretty comparably to the old shop player thing. I still find the AI requests the same players on my roster, just like before, so this can still use tweaking, I guess. but, overall, it does feel a bit more realistic and a bit more difficult (a good thing).
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Old 05-31-2006, 08:40 PM   #14
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Quote:
Originally Posted by Draft Dodger
one feature that is kind of nice is that when you make a trade offer, in a day or so the GM will either say yes, or "no...but if you add in ____ we might have a deal". which, in effect, works pretty comparably to the old shop player thing. I still find the AI requests the same players on my roster, just like before, so this can still use tweaking, I guess. but, overall, it does feel a bit more realistic and a bit more difficult (a good thing).
Well said, DD. Definitely brings the challenge back to trading.
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Old 05-31-2006, 09:07 PM   #15
Erik W.
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Yeah, while the 6.5 way was handy, it was also way too easy. I was able to keep franchises stocked with very good players without ever signing a free agent just through the simplified trade system that told you too much. I like the new system, and have had fun trading so far.

At the same time, I realize that not everyone likes the tedium that "realism" can bring, so I'd be all for some sort of toggleable option or not-as-easy happy medium.
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Old 05-31-2006, 09:10 PM   #16
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The shop player around feature in 6.5 was also pretty broken and would suggest some downright stupid trades and some trades that were complete steals.

If it does make a return lets hope it at least has some semblence of common sense.
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Old 05-31-2006, 09:16 PM   #17
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The old, 6.0/6.5 way was way too easy to work trades. But a complete lack of a trading block is - I hesitate to say "crippling," but something along those lines.

What should happen is there should be a trading block and an "untouchable" block. I don't want to be able to go to a GM and say, "I will give you ________, what will you give me in return?" and get instant feedback (like you can in 6.0/6.5). But putting a player on The Block should spur the AI to initiate a trade offer if a) their team is in the hunt, and b) your player fills a significant need for them. The trade would still take a couple of days to hammer out (unless you flat-out accept their initial offer, which pretty much never happens), but it breathes a little more life into the AI and possibly produces more creative trades.

And having an "untouchable" block would keep the AI from making anything but an overwhelming offer for that player. Again, it makes the AI more "lifelike," and, with the new "couple of days" trade delay, it'll cut down on wasted time by the AI repeatedly going after someone you just won't let go.

Not to mention the benefits of having the AI designate their own "trade bait" and "untouchable" players.

Last edited by Sinclair; 05-31-2006 at 09:18 PM.
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Old 05-31-2006, 09:37 PM   #18
thefullydown7
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does trading have cash considerations in it? like A gets: Player X, $n Cash; B Gets: Player Y, Player Z
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Old 05-31-2006, 09:57 PM   #19
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Quote:
Originally Posted by thefullydown7
does trading have cash considerations in it? like A gets: Player X, $n Cash; B Gets: Player Y, Player Z
According to the written documentation with the game, cash can be included in trades.
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Old 05-31-2006, 09:58 PM   #20
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Quote:
Originally Posted by thefullydown7
does trading have cash considerations in it? like A gets: Player X, $n Cash; B Gets: Player Y, Player Z
and draft picks, if you enable it in the league options menu
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