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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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I just found the schedule generator by Stickware at Big City Baseball. This looks great because I have been wanting a 162 game season with scattered off days and it seems this is the tool to do that. I tried it out on a test league and everything seems to work great except that it is not showing the future pitching matchups. It only shows the pitchers on the schedule page for one day ahead and finished games.
Does anyone know why its doing this and if there is a way to fix it? I figured it would start to work in the second season but that's not the case. If anyone has any insight it would be greatly appreciated.
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#2 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,036
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It never goes more than one day ahead with the pitching matchups.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#3 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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EDIT - Steve beat me to it.
BTW, Steve, is the OOL ever going to expand? I want in, BAD! <small>[ 05-22-2002, 03:01 PM: Message edited by: spleen1015 ]</small> |
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#4 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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Really? Even before you start messing with changing schedules?
I wonder why I thought it went further ahead. Did it do that in OOTP3 or something? Anyways, thanks guys.
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#5 |
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Minors (Triple A)
Join Date: Dec 2001
Posts: 272
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Has anyone else tried to use the new schedule generator on an existing league and found out that the statistics restart after the All-Star Break?
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#6 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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Did you delete and re-add the all-star game manually and reset the "schedule starts on" day?
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#7 |
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Hall Of Famer
Join Date: Dec 2001
Location: Dayton, OH
Posts: 2,270
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by UKSubs:
<strong>Has anyone else tried to use the new schedule generator on an existing league and found out that the statistics restart after the All-Star Break?</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">I used the Stickware Schedule Generator for the first time right before season 2 of my fictional league and had no problems at all. |
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#8 |
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Minors (Single A)
Join Date: Apr 2002
Location: California
Posts: 71
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The problem I'm having with the Stickware Schedule Generator is that in a 2-league, 16-team game it doesn't seem to ever give the same number of games between the teams. I've tried it both in 1903 (with a 140-game schedule, chould be 20 games per opponent), and in 1904 (154 games, 22 vs. each team). Instead of doing it correctly, it gives me anywhere from 18-24 games against each opponent. Has anybody else had this problem, or am I just losing it?
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#9 |
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Minors (Rookie Ball)
Join Date: Dec 2001
Posts: 38
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DaveP can correct me on this if I'm wrong... but my understanding of how the program works was that it was never designed to give a 'perfect' number of games between each team. If that is a huge problem for you, you can always go through your schedule and edit out the extra games while adding in those needed. Print out the text report that is generated with the game, as this will help.
In my book the minor inconvience that this uneven-ness of scheduled games (I personally don't make any changes to the generated schedule) is far outweighed by having a real-like schedule. Would you rather make your own schedule and add them in manually? I know I wouldn't!Once again, many thanks to Dave for such a wonderful program... and if you haven't used PayPal to send him a buck or two, you should, don't you think it was worth it?! </font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Halo Fan: <strong>The problem I'm having with the Stickware Schedule Generator is that in a 2-league, 16-team game it doesn't seem to ever give the same number of games between the teams. I've tried it both in 1903 (with a 140-game schedule, chould be 20 games per opponent), and in 1904 (154 games, 22 vs. each team). Instead of doing it correctly, it gives me anywhere from 18-24 games against each opponent. Has anybody else had this problem, or am I just losing it?</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial"> |
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#10 |
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Minors (Rookie Ball)
Join Date: Apr 2002
Location: Colorado
Posts: 30
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Well, I have to admit I ran Dave's Scheduler with his random number generator (the seed) for all 5000 seeds...and from what I've seen of the results...there is not a single balanced schedule...you can get pretty close, but never exaxt...and I've been straw-polling people about their results..and it seems we all agree...it's not perfect, but a helluva' lot better than trying to generate your own. I'm a purist, so I've moved my schedules around to avoid teams travelling across three time zones from east to west to play games on the next day.... IT DOES TAKE SOME WORK, but I can be done... Now, I'm thinking I must have too much time on my hands!!!
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#11 |
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Minors (Single A)
Join Date: Apr 2002
Location: California
Posts: 71
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Don't get me wrong - it's a HUGE time saver, and I love the staggered off-days. I just wasn't sure if there was something I was doing wrong or if it was designed to be slightly unbalanced. Either way is fine with me - as you say, I can easily change it out myself if need be.
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#12 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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We have to schedule threads going here...this is confusing!
I've heard lots of people saying you can make your own, or edit it. When I have tried to mess with schedules manually I get VERY confused to where I throw my hands up and forget about it. Maybe shedules are something like math, you're either good at it or it drives you nuts.
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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I'm a little confused by what balanced means exactly? In the program you have the choice to pick balanced and unbalanced, right? I assumed balanced meant you played everyone in your league roughly the same amount of times. Unbalanced meaning that you played your divisional oppenents more often. So I guess what I'm confused about is, what exactly are you looking for in a perfectly balanced shedule? Thanks for any and all responses
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#14 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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That means each team would play all the teams in their league the same amount of times. The generator gets close, close enough for my tastes..but not as close as possible.
__________________
In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#15 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by WileyEquid:
<strong>I'm a purist, so I've moved my schedules around to avoid teams travelling across three time zones from east to west to play games on the next day...</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">In real MLB schedules teams DO sometimes travel from east to west and play the next day. Admittedly, it does not happen often, but it does happen from time to time. So I wouldn't necessarily eliminate ALL such occurrences in a schedule.
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#16 |
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Major Leagues
Join Date: Mar 2002
Location: Evansville, IN
Posts: 456
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I can't tell any difference that the leadership factor plays. This thread made me curious though, so I took a team, and used one of my created fictional league.
I made one team so every one of its players had no leadership ability at all, and then went back and recreated the same team's season where every one of its players are all "Yes, holds the team together." The None At All team did remarkably well posting a 90-72 record. The Yes, Hold the Team Together team notched a 75-87 record. This is just one instance, and I will see if I can do some more experimentation later. Let me know what you think.
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OOTP since March 2002 |
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