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Old 05-19-2006, 01:57 PM   #241
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It should be based entirely on the hitters hand because pitchers have very little over which part of the field the ball is hit to.
This is just an untrue statement. Power pitchers and high control pitchers have a strong effect on where a batter hits the ball. And the AB's success.

And if you are arguing that the park effects are flawed because of unrealism then how can you complain about the trading deadline and draft choice trading? That they are too real? Actually, in baseball, NO ONE trades draft picks.

IMO that is why Markus makes so many things changable/editable. So people can make the game as personal as possible.
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Old 05-19-2006, 02:03 PM   #242
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Quote:
Originally Posted by bababui
This is just an untrue statement. Power pitchers and high control pitchers have a strong effect on where a batter hits the ball. And the AB's success.

And if you are arguing that the park effects are flawed because of unrealism then how can you complain about the trading deadline and draft choice trading? That they are too real? Actually, in baseball, NO ONE trades draft picks.

IMO that is why Markus makes so many things changable/editable. So people can make the game as personal as possible.
Find me a link I've got one for you that says it is true. Pitchers don't control how often hitters pull the ball. Even a guy like Maddux, which everyone assumes is the poster child for someone who could, just doesn't, not in any significant way. Therefore park effects based on where the ball is put into play (LF or RF) should be based either entirely or at least a majority on the hitter, not 50/50 on the hitter and pitcher. And they definitely shouldn't be labeled "RHB" and "LHB" in OOTP when its just as much a factor of the pitcher's hand as the batters

http://www.baseballthinkfactory.org/..._2002-08-21_0/

If anything, the pull/opposite field rate of pitchers is tied to GB/FB ratio, not their hand or pitching style at all.

The others are features that are advertised and don't work right. You can't trade a draft pick more than once, and you can't do post-deadline trading through waivers, at least not functionally in online leagues I've seen. If its possible, I'd like to know how, its something my leagues would like to do.
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Old 05-19-2006, 02:50 PM   #243
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Quote:
Originally Posted by mrbill
Find me a link I've got one for you that says it is true. Pitchers don't control how often hitters pull the ball. Even a guy like Maddux, which everyone assumes is the poster child for someone who could, just doesn't, not in any significant way. Therefore park effects based on where the ball is put into play (LF or RF) should be based either entirely or at least a majority on the hitter, not 50/50 on the hitter and pitcher. And they definitely shouldn't be labeled "RHB" and "LHB" in OOTP when its just as much a factor of the pitcher's hand as the batters

http://www.baseballthinkfactory.org/..._2002-08-21_0/

If anything, the pull/opposite field rate of pitchers is tied to GB/FB ratio, not their hand or pitching style at all.

The others are features that are advertised and don't work right. You can't trade a draft pick more than once, and you can't do post-deadline trading through waivers, at least not functionally in online leagues I've seen. If its possible, I'd like to know how, its something my leagues would like to do.
you can do these things....manually
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Old 05-19-2006, 02:52 PM   #244
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Originally Posted by disposableheros
you can do these things....manually
As you could since at least OOTP 4. I want to upgrade for things I don't have to do manually
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Old 05-19-2006, 03:01 PM   #245
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Originally Posted by disposableheros
you can do these things....manually
I can play baseball manually, too. But that's not the point now, is it?
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Old 05-19-2006, 05:34 PM   #246
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Originally Posted by bababui
LMAO!! Extreenly polished??? Impressive?? Name one?

EA Baseball games just suck. There are always game play problems, nothing is realistic or customizable. The same with the other big guys. Who is left??
Not baseball games. Games as a whole. Being the best of the baseball games is something worth merit, but being among the best of all games is the real deal. As the price of this game increases, so do my expectations.
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Old 05-19-2006, 05:47 PM   #247
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Quote:
Originally Posted by bababui
Most OOTP users will never encounter these bugs. And please explain more specifically how park effects are broken?
Here is a few. Every field in a league can have a hits % that exceeds 100%. How is this possible? You can have a 550 ft left field fence and a 300% homerun likelyhood to left field. How many guys can hit 550 ft? How can the cumulative average of all catagories in a league exceed 100%?

Or, why doesn't the ball get hit and go deep, the hit determining the field, trajectory and depth. The ball should then check the park size to find if it was a homerun, hits the top of the 30' wall or ends up on the warning track. The physics aspect of this game appears to be non-existent.

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Originally Posted by bababui
I dont think his criticisms were fair
My criticisms are fair. I wasn't talking about other sports games in particular, but I'd bet AE Sports has WAY bigger programming teams than two (or four or however many people OOTP uses). Their games also have graphics, sound, art, joystick support, internet play head-to-head, etc. When the game price is 75% of the cost of a new game bought at BestBuy I expect a much better product than we are getting.

I like OOTP, I've been playing it for years. It just isn't a very tight product. When it was cheap I cut it slack, but even OOTP6 was getting too expensive and was filled with bugs. Lots of them. The price of this game needs to be less or the game needs to get dramatically better. Just my opinion. You don't have to agree.
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Old 05-19-2006, 05:54 PM   #248
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Quote:
Originally Posted by Aztecs - WLB
Here is a few. Every field in a league can have a hits % that exceeds 100%. How is this possible? You can have a 550 ft left field fence and a 300% homerun likelyhood to left field. How many guys can hit 550 ft? How can the cumulative average of all catagories in a league exceed 100%?

Or, why doesn't the ball get hit and go deep, the hit determining the field, trajectory and depth. The ball should then check the park size to find if it was a homerun, hits the top of the 30' wall or ends up on the warning track. The physics aspect of this game appears to be non-existent.

It isn't a physics based engine, I don't know why you thought it was. The game is customizable in these areas, that doesn't mean they don't work right. What if somebody wants to create a league where 550 ft. home runs are a regular occurance? What if somebody wants to create a league where all of the parks are hitters parks (i.e. their categories exceed 100%). Again, you are looking at things only how you want to use them and don't really have any idea of how they were intended to be used or at least the different possibilities they were meant to make available.


Quote:
My criticisms are fair. I wasn't talking about other sports games in particular, but I'd bet AE Sports has WAY bigger programming teams than two (or four or however many people OOTP uses). Their games also have graphics, sound, art, joystick support, internet play head-to-head, etc. When the game price is 75% of the cost of a new game bought at BestBuy I expect a much better product than we are getting.

I like OOTP, I've been playing it for years. It just isn't a very tight product. When it was cheap I cut it slack, but even OOTP6 was getting too expensive and was filled with bugs. Lots of them. The price of this game needs to be less or the game needs to get dramatically better. Just my opinion. You don't have to agree.
You are allowed to have those opinions, but you aren't going to find many that agree with you.
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Old 05-19-2006, 06:00 PM   #249
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Quoted above:

I would like an answer to two questions asked though...

1. What is "Opening Day"? (Day one after you roll the season or actual opening day on the schedule?)

2. Where do the minor leaguers go? If, as Markus said, you still have your minor leaguers, but you don't have your minor league teams, what happens to them?


anyone?

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Old 05-19-2006, 06:03 PM   #250
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Originally Posted by Aztecs - WLB
Not baseball games. Games as a whole. Being the best of the baseball games is something worth merit, but being among the best of all games is the real deal. As the price of this game increases, so do my expectations.
Are you saying that EA makes the best games? Can't agree with you here. Have they made great games? Absolutely. Still love playimg MoH Frontline. But I hated what they did with the Pacific edition.

IMO there are too many executive levels between the management team and the creative team at EA. Visionary gamemakers like Markus and Gorski would never be allowed to make the games that they do. Give these two the powerful marketing arm of EA and their sales will skyrocket. IMO.
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Old 05-19-2006, 06:08 PM   #251
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Or, why doesn't the ball get hit and go deep, the hit determining the field, trajectory and depth. The ball should then check the park size to find if it was a homerun, hits the top of the 30' wall or ends up on the warning track. The physics aspect of this game appears to be non-existent.
I would love this option..especially in quirky non traditional ballparks. But a game with no graphics doesnt need and shouldnt waste time on a physics based engine. Now when graphics are introduced, and they have been promised, lets hope there is an option for this.
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Old 05-19-2006, 06:10 PM   #252
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Originally Posted by andymac
It isn't a physics based engine, I don't know why you thought it was.
Then don't ask me how tall to make my field walls. They are irrelevant. So are field dimensions. Just set the percentages and that is all you need.

Quote:
Originally Posted by andymac
What if somebody wants to create a league where all of the parks are hitters parks (i.e. their categories exceed 100%).
By mathmatic definition, 100% is the total sum of all numbers. If you want more hits then go into era settings and make more hits for the yearly totals. If all teams set their %'s within 15 points of 200% then 200 % is still 100%. Some are below average and some are above, but the total is always 100%.

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Originally Posted by andymac
Again, you are looking at things only how you want to use them and don't really have any idea of how they were intended to be used or at least the different possibilities they were meant to make available.
I think I am looking at things for how they are. How they are intended to be used is irrelevant. How they are used, how they are explained, etc.

Quote:
Originally Posted by andymac
You are allowed to have those opinions, but you aren't going to find many that agree with you.
I am used to understanding things that other people don't get. What I should stop trying to do is waste effort trying to get the lemmings to pay attention.
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Old 05-19-2006, 06:17 PM   #253
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I am used to understanding things that other people don't get.
Could you explain 'Will and Grace' to me, please?
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Old 05-19-2006, 06:22 PM   #254
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Again, you don't seem to understand how the park factors are used by the game. The game looks at the league totals first and then applies the ballpark modifier. The only reason to have the ballpark factors even out to 100% is if you want your league statistics to be as close to posible as your league totals. However, that might not be what Joe Baseball over here wants. He may want to take the default league totals and find out what the numbers would be like if everybody played at Coors Field. To do that he isn't going to adjust the league totals because he wouldn't know what to adjust them to. Instead, you place every team in a home park with the Coors Field modifiers and voila! If the modifiers were forced to equal 100% that wouldn't be possible.
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Old 05-19-2006, 06:33 PM   #255
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Walls and field dimensions are irrelevant. I thought that was general knowledge. That's why we have a spreadsheet someone on the forum created that tells you what the ballpark factors should be if you raise/lower walls or change dimensions. Not because the game cares, but because it makes it more realistic in our minds. You can have two fields with bpf's of 1.00 for homers, and they will have the same effect on the game--even if one has 500-foot high walls.
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Old 05-19-2006, 06:38 PM   #256
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What I should stop trying to do is waste effort trying to get the lemmings to pay attention
This guy?

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Old 05-19-2006, 06:38 PM   #257
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What was the point of this thread again? I forgot.
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Old 05-19-2006, 08:00 PM   #258
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Originally Posted by Aztecs - WLB
Then don't ask me how tall to make my field walls. They are irrelevant. So are field dimensions. Just set the percentages and that is all you need.
Correct they are irrelevent to the result of the play. They are there for pbp and immersion factors. The game does not know the difference between a ball hit 300 ft or 3,000 feet. You could set the LF line to 1 mile and guys would hit
1 mile homeruns. The dimensions are for pbp and immersion purposes only.


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I am used to understanding things that other people don't get.
Well for such an intelligent person you seem to be having trouble understanding how this game works. It's really not that complex.
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Old 05-19-2006, 08:24 PM   #259
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What was the point of this thread again? I forgot.
Now it's just a bitch thread. What's in is in, what isn't, isn't. Some folks don't want to deal with it. Some will be upset and not buy the game because of it. That's life. Some won't be upset and will buy the game. Some of us will be playing the game in 12 days or so and will have forgotten not only the point of the thread but the existence of it. That's life too. After 13+ pages we've gotten past the "rational argument" phase, gone past the "rant to the developer" phase, and are now firmly in the "gonna respond to every little thing" phase.

Next comes the lock phase.

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Old 05-19-2006, 08:26 PM   #260
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Originally Posted by Aztecs - WLB
I am used to understanding things that other people don't get. What I should stop trying to do is waste effort trying to get the lemmings to pay attention.
You must also be used to encountering resistance. Why do you talk to "Lemmings" when they obviously can't see after being blinded by your greatness? No wonder people "don't get it."
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