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Old 04-20-2006, 10:25 PM   #21
mbd
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Quote:
Originally Posted by RBLwebguy
Hey lots of time to get this all in , I hear Markus works 23 Hr days now. I am not sure how he operates on 1 Hr sleep though?
http://en.wikipedia.org/wiki/Polyphasic_sleep
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Old 04-20-2006, 10:40 PM   #22
Malleus Dei
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Quote:
Originally Posted by battists
I cannot count the number of times I've had to say "RTFM" to people on the beta team.
Some things never change...
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Old 04-20-2006, 10:54 PM   #23
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Quote:
Originally Posted by battists
I cannot count the number of times I've had to say "RTFM" to people on the beta team.
Yeah, buddy. I've got a list of typos just waiting for ya! lol - seriously, though: it's an excellent manual and (IMO) a *must read* for those purchasing this game.
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Well ... To be fair, I am going to change the name to "DanSim Baseball"

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Old 04-20-2006, 11:11 PM   #24
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Quote:
Originally Posted by battists
I cannot count the number of times I've had to say "RTFM" to people on the beta team.
Big meanie!
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Old 04-21-2006, 01:21 AM   #25
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Originally Posted by jbmagic
Anybody beta testing the manual?
Trust me, it's extensive. Maybe not quite Falcon 4.0 extensive, but it most definitely is not slouching in the detail department.
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Old 04-21-2006, 02:12 PM   #26
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i noticed thomamon mentioned that the auto-sim (sim to X) included a sim to trade deadline option but that it actually stops the day *after* the deadline.

seems that the usefulness of this function would be increased if the game stopped on the day *before* the deadline. that way, one could evaluate the trades and make/accept some last minute deals. my vote anyway...
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Old 04-21-2006, 02:24 PM   #27
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Quote:
Originally Posted by blackrussian
i noticed thomamon mentioned that the auto-sim (sim to X) included a sim to trade deadline option but that it actually stops the day *after* the deadline.

seems that the usefulness of this function would be increased if the game stopped on the day *before* the deadline. that way, one could evaluate the trades and make/accept some last minute deals. my vote anyway...
Yeah, that's a bug, I believe...
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Old 04-21-2006, 03:30 PM   #28
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Quote:
Originally Posted by Mattymo
very interesting, the part about there being no play by play or spring training got me kind of nervous.
humm, ya me too. The game will be out in less than two months and some major features are missing in this build. I wonder if we will see a delay in the release of the game. If not, thats kinda pushing it close, imho.
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Old 04-21-2006, 03:56 PM   #29
Marc Duffy
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Like I always said, we're running this close to the wire but we have the date set and we're going to do everything in our power to get there!
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Old 04-21-2006, 04:06 PM   #30
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Quote:
Originally Posted by Marc Duffy
Like I always said, we're running this close to the wire but we have the date set and we're going to do everything in our power to get there!
Man, and I was hoping that the release date was set too cautiously so you guys could give us a major surprise treat with an early release. Oh well, I'd rather have the finished version.
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