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#81 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,144
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Listen they're gone, that al there is to it. Once you play the game, I'm sure you'l agree it's a good thing.
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#82 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Quote:
Doesn't mean it wouldn't be a good thing in the future to have the option of having them or not having them. I really don't see how eliminating the minor leagues from historical sims would be considered a "good thing". The best solution (i.e. the one that could make everyone happy) would be to have the choice. |
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#83 |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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Well, whatever the reasons are for liking or not liking them we're going to find out whether that was truly a good thing in about a month and a half from now. Odds are there'll probably still be disagreement on the topic, maybe some people will change their opinions one way or another, but since it seems ghost players are inconsistent of having each minor league team be complete and playable then there's probably not much more to say. I mean, it's not as if this is a brand new revelation.
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#84 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,144
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Quote:
Exactly, my only point is when you try to make a game al things to all people, the game (usually) ends up falling down all together. As I said before, OOTP is primarily a career simulation, not a historical one. How can you have ghost players vs. non ghost players as an option without screwing up the way the game creates players? You would almost seem to need two seperate "modes" of play (In ohter words almost two seperate games) to accomplish this. If you don't want to micromanage in the new version, just ask your assistant to handle these duties...at leat that way there won't be any ghost payers. |
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#85 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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#86 | |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,214
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#87 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Seems to me if you want to play a historical league with minors, then you're not really playing a historical league anymore because there is no database of minor league players.
If there was, it wouldn't be an issue. Heck, even if there was a database just for AAA level minor league players, that'd still be a great advance. But the prospects for a database of minor league players coming anywhere close to the Lahman database for major league players is a long way off. There's also the question of how historical you'd want your minors to be. At times, the minors were vast, with a ton of leagues and teams. All of which changed somewhat frequently. |
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#88 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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#89 | |
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Banned
Join Date: Mar 2006
Posts: 405
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I also don't think it's realistic to know in advance who your "real" prospects are and are not. I think my first test league is going to have the majors and then about a jillion unaffiliated minor leagues so that I can pick and choose who to take when the time comes. This is more or less how things really were situated at the turn of the century, which is also when those 19-man rosters and 3-man rotations were popular. |
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#90 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Since that isn't possible, though, I think it is reasonable for them to want to have something more than a reserve roster for players which doesn't give any feedback on the player. Once the player is in the game...it is no longer Joe Dimaggio. It is player#xxxx to the game. Because of that I would think there needs to be a way to evaluate the player in all different types of game setups. It is a historical sim, not a historical replay. |
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#91 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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Knowing how the minor league system works in the new game, I can say that there are some additional workarounds for historical simmers. I think most historical simmers are not "replay" simmers but are like myself in that they want to import real rookies every season with a minor league system to develop and guage performance. We would also like to prevent the fictional players from being promoted by the A.I. teams and/or online league GM's.
In a poll I ran on www.allsimbaseball.com several months ago, I found that 49% of those polled preferred fictional online leagues. 51% preferred real players only leagues, either historical or current rosters. Now that's a big chunk of customers who want recognizable players so it'd probably be in the best interest for sales to include some sort of better option for these customers rather than only Reserves List or Fictional Players.
__________________
Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#92 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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Sorry, couldn't resist. I do like your flagging concept, so long as I can turn it off.It's a new game, it will be different, for both the fictional and historic players. That always means adaptation. It's not really the same old OOTP anymore and I think there will a steep learning curve for all of us. Anyhow, those people who like to play with current/historical rosters and sim from there tend to find themselves in a fictional game after not too long. They might find they like these features. Oh well, we'll all know in another 44 days or so won't we? |
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#93 |
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Minors (Double A)
Join Date: May 2004
Posts: 102
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I'm very interested in this also since I am an historical simmer (not historical replay). I want to draft players when they were signed in real life and watch them develop (or not develop).
I understand why the old way doesn't work with the new new game engine and why fictional simmers would want to create an new "universe." This doesn't interest me, but I think that some of them new changes are really great ideas. For example, I think it's fantastic that the game will penalize teams for over-stocking certain levels or certain positions. This a fantastic change the completely mirrors real life. Kudos. However, there is nothing stopping the game from giving us the option of "stocking teams with randomly generated players." If I could distinguish these players (simply naming them all generic1, generic2 . . . would do it) then I would be very happy. If that's not possible, then I guess I could simply create tons of extra players named "I. Bite" with tremendously crappy ratings and let the computer dole them out to each team. I do think that it's important to remember though that the key to OOTPs success has been that it gave you the freedom to do as much or as little as you wished in running your team. I'd like to see that continue. |
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#94 | |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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Quote:
Edit: I'm not in favor of ghost players. I'm in favor of options which protect the purity of a MLB Historical league. This "purity" should not be confused with "accuracy".
__________________
Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? Last edited by f.montoya; 04-17-2006 at 09:45 PM. |
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#95 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,144
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#96 | |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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Quote:
__________________
Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? Last edited by f.montoya; 04-17-2006 at 10:19 PM. |
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#97 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,672
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Instead of creating a database of real minor league players, would it be possible to maybe clone the major leaguers for each minor league level. I guess you could just take all debuts and clone by 3.
But i dont know if that will mess up stats too much. If you just did an eaxct clone of every player the database might still be the same as far as talent but you may end up with 3 Babe Ruths in the majors and i for one wouldnt want that. I think you might have to keep in mind the league totals would be for the majors and the minors. So you would have to even out the talent. I mean you couldnt make an eaxct clone of Ty Cobb because then you would probably have two career .330 + hitters and in the end you might end up with a league of only superstar players. But if there is way to import a 2nd Ty Cobb into the game that might be good enough to be a top player in AAA but still not as good as an avg player in the big leagues. However i dont know if that would mess up the database or not. |
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#98 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,144
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Oh no, I realize maybe there is 30-40 percent who are historical players, but wat I'm saying is, even though that may be the case, I still think al those historical simmers stilll buy OOTP, even of they can't quite do what they want when it comes to thier niche.
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#99 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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This games disrespects historical simmers enough as it is. This will just be another kick in the butt.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#100 |
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Minors (Single A)
Join Date: Jan 2004
Posts: 77
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I'm confused. Are ghost players the same thing as the randomly generated players in 6.5? Or are they invisible "filler" for W/L records that makes up the last two spots in the rotation if I only have 3 real prospects assigned, for example?
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