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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Major Leagues
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
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Hard to cover all bases when creating schedule
By Michael Hiestand Michael Trick teaches operations research, specializing in "computational methods in optimization," at Carnegie Mellon's graduate business school. So his first reaction to helping make the Major League Baseball schedule wasn't to feel intimidated. "I figured how hard could that be?" he says. "I figured I'd pull out a couple standard approaches and come out with it quickly." Then Trick discovered MLB scheduling was far more difficult than many other statistical challenges. As a partner in the Sports Scheduling Group, a Butler, Pa., firm that created MLB's soon-to-be-released 2005 schedule, Trick found the math almost heartless. "I promised myself I'd have a Pittsburgh home game on my birthday. But it was so hard to have any extra constraints, I couldn't even do that." Henry and Holly Stephenson, a married couple in Martha's Vineyard, Mass., could have told him that. For 23 seasons they made MLB's schedule until SSG won the 2005 contract. Stephenson was an architect who worked as an urban planner for the New York City government before a chance meeting with NBA executives led to the couple making NBA schedules from 1978 to 1984. While nobody "thinks they'll be a schedule-maker when they grow up," he says, the pair saw it as a way to start a business and get out of the city. They began working on a suitcase-sized PC. The Stephensons want to make a comeback and, like SSG, will start this month to work on MLB's 2006 schedule hoping to win a contract. Neither side will say how much the job pays or how they approach it. While Trick says "nobody can look at our schedule and backfill what we did," methodology is hard to protect. "It's unusual to patent algorithms, and that's the heart of what we do." The basics are easy. Take 2,430 games over 26 weeks. Factor in interleague play, dates when stadiums aren't available, keeping road trips short and restrictions such as keeping teams from playing more than 20 consecutive days. Then, avoid "semi-repeaters," where two teams play each other back-to-back in home and away series. And, Stephenson says, TV's needs have taken on more urgency — "although broadcasters don't see games in terms of the physical reality of players having to travel." Doug Bureman, an SSG partner and ex-Pittsburgh Pirates executive, says the bottom line is simple: "Don't let the schedule determine who wins."
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#22 |
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Major Leagues
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
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http://www.thejournalnews.com/apps/p...503300303/1108
http://www.bizjournals.com/industrie...y7.html?page=1 http://www.canadianbaseballnews.com/...4NewSched.html
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#23 |
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Major Leagues
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
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If Le Grande Orange tackled the 2006 schedule, what do you think the odds are that he'd get the contract? He's a fricken scheduling genius.....
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#24 |
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Hall Of Famer
Join Date: Apr 2004
Location: Coral Springs, FL or Orlando, FL (UCF)
Posts: 7,988
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in my limited knowledge of computer programming, I would think you could create a program where you specify the amount of home and away games, the limit to home and away games in a row [and probably this same thing vs an individual opponent], the number of games per opponent, specify what days of the week could be off days, set dates that were off limits for certain teams and set start and end dates for the period of time allotted. The only thing unaccounted for is the idea of west coast and east coast trips.
Granted I only know C for the most part, but theres gotta be a programmer out there that could do it, even if it isn't very successful; its a start.
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All-Sports Fantasy League The ASFL 22 different games, 9 sports. Please check out the website (www.theasfl.com/asfl2/). The league is free- if you're interested please fill out the signup form and/or email the commissioner. Miami Talons (ABL): 2004, 2005 & 2008 Champs |
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#25 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#26 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
So, I stick to researching real-world minor league schedules — something which is much easier. That's only a matter of finding a copy of the original data and typing it up into digital form. |
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#27 | |
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Minors (Double A)
Join Date: Dec 2001
Location: Cleveland, OH
Posts: 176
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Quote:
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Try the StickWare Schedule Generator! |
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#28 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,303
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Quote:
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#29 | |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Quote:
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The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#30 | |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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Quote:
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#31 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,188
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Yes, the article was a real eye-opener. Although I understand that scheduling is basically complicated, I had no idea that the process was so, well, mom-and-pop. I like that.
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#32 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Based on how the 2006 MLB schedule looks, it would seem SSG did this year's schedule too. SSG's "style" of schedule is different from what the Stephensons did...
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#33 | |
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Banned
Join Date: Jan 2006
Location: Bristol, CT, USA
Posts: 97
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Quote:
Anyway, my point being if Mogul has the MLB schedule in a text file, can Markus just import it? |
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#34 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,098
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One important difference, I'm sure.
With the new year round schedule, we will no longer have the problem of every year being the exact same (April 28th for example always fell on the same day of the week). |
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#35 |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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Here's hoping Markus can at least give us a choice between balanced/unbalanced schedules and interleague play. If OOTP2006 has that I'll be happy.
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#36 |
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Hall Of Famer
Join Date: Dec 2001
Location: Dayton, OH
Posts: 2,270
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I thought I saw Interleague Play as an option in one of the screenshots...
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#37 |
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Hall Of Famer
Join Date: Dec 2001
Location: Dayton, OH
Posts: 2,270
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dola, here it is
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#38 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
Unbalanced leaves a lot of room too. Consider an 8 team split split into two divisions of 4 teams playing a 144 game season. You could format it as 32 games against divisional rivals and 12 games against the teams in the other division (32 x 3 plus 12 x 4 = 144), or you could format it as 24 games against divisional rivals and 18 games against the teams in the other division (24 x 3 plus 18 x 4 = 144). Two entirely different unbalanced formats for the same season length and same league alignment - so which would should the schedule generator default to? It's never as simple as it might seem... But with the schedule import function, one will always have the ability to import in a schedule which exactly meets one's preferences. It's just a matter of creating it. Mind you, that is generally easier said than done, of course.
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#39 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,188
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It's also just a screenshot. Screenies you can make up in Photoshop to say anything you want. You could even include stuff that otherwise exists only as scribblings on a bar napkin. In other words, there may be an intent to have the game create a balanced schedule with interleague games, but just because it's on the screenshot doesn't mean that the algorythms are in place. It's way easier to change the screenshot than it is to program schedules, or at least that's my take on it. Sorry to be a wet blanket here.
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#40 |
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Minors (Triple A)
Join Date: Apr 2004
Posts: 246
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I got to say for those who show screenshots saying "look the menu has this and this and this".
Just because the menu has an option for it, doesn't mean that the game will actually work. I mean putting in a option box in a menu for balanced schedule or unbalanced schedule is pretty easy. Making the programming for a balanced and unbalanced schedule to actually occur is something else. |
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