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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 |
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Minors (Triple A)
Join Date: Mar 2004
Posts: 254
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Is the New Ranking System Adjustable?
Is the new ranking system adjustable in the sense that you can choose a certain area to give more importance to. An example would be that I may want to give more credit for winning percentage than for the last five fights etc.
If this is adjustable, how? Thanks in advance! |
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#2 | |
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Banned
Join Date: Dec 2001
Location: louisville
Posts: 14,941
Infractions: 0/2 (101)
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Here is what the new ranking system is based on
Quote:
So the things you asked about aren't part of the equation ... last five is no longer figured into the rankings, so neither could win %. The modifiers are adjustable though. So if you feel that ko's should count more you can adjust that. The modifiers are in the db.ini inside your db folder. I don't pretend to know how this new system works as it wasn't me who came up with it, I am very pleased with it, however. |
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#3 | |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Well, actually it has been this post:
Quote:
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#4 |
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Minors (Triple A)
Join Date: Mar 2004
Posts: 254
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Thanks Guys!
You guys are just part of what make the playing of this game so enjoyable! So, it is possible to adjust one of the above lines and give more importance to a specific area. Great! If I increase one of the sections do I have to increase another? I mean is there a base number that they all have to equal to like the punch ratings? |
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#5 |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Changes added to the above routine:
- all numbers in the db.ini file will be devided by ten before they are being used in the program. This is to prevent trouble with decimal numbers in the db.ini. Don't use decimals in the db.ini! - The divisor 25 in the main formula can be changed in the db.ini, it's the DIVISOR1 - The divisor 2 in the "correction" formula can be changed in the db.ini, it's the DIVISOR2 - The RATING_LOSE/RATING_WIN factors in the db.ini are added to the main formula. If a fighter fights against a high rated fighter (the overall rating 1-15), he will get extra points. The higher the rating, the more points. If he loses against a fighter, he will lose points, the LOWER the opponent's overall rating, the more points he will lose. This is in addition to the main formula. - RankingMethod must be 3 - if it's not 3, the old ranking method will be used. |
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#6 | |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Quote:
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#7 |
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Banned
Join Date: Dec 2001
Location: louisville
Posts: 14,941
Infractions: 0/2 (101)
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Thanks for clarifying Andreas ... like I said above I don't pretend to know how the system works I just really like it. The rankings in my Universe are much more acceptable.
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#8 |
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Minors (Triple A)
Join Date: Mar 2004
Posts: 254
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Thanks again guys for all the help. Can't wait to play around with the rankings!
Great work! |
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#9 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 8,044
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Why, a five-year old child could understand that.....somebody get hold of a five-year old child, I can't understand a word they just said.
Perhaps if we used these cardboard cut-outs to demonstrate....Nurse, give me back my scissors!
__________________
"...There were Giants in Those Days.." |
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#10 |
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Banned
Join Date: Dec 2001
Location: louisville
Posts: 14,941
Infractions: 0/2 (101)
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I don't pretend to understand how the #'s in the db.ini work. One of my favorite parts of the new ranking system is that when you edit the pp on the stats screen it actually works. So if I want someone to have 215 pp I type in 215 and when I save it they actually have 215!!!!
In the old rankings system I type in 215 save it and they had 21,714.59872 to the 12th power. |
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#11 |
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All Star Starter
Join Date: Jun 2002
Posts: 1,012
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Ok I'll try to explain what altering each rating will do to the rankings formula, I won't promise it won't get a little technical but I'll try to keep it simple.
Andreas in post 5 stated what each of the different items in the db.ini file are and generally what they are. I will attempt to explain what will happen if you alter them up or down. CONSTANT - This the ranking points that fighters will debut with, ie. their ranking points prior to their first fight. This number is also used as the basis for the ranking reward given to fighters for winning or loosing a fight. DIVISOR1 - This defaults to 25 in the ini file. This number is used to determine the number of bonus or penalty points the fighter earns for defeating or lossing to higher or lower ranked oppenents (I think that almost makes sense ). Altering this number will alter the volatility of the ranking system. If you LOWER this number the amount of penalty for ranking differences will INCREASE so ranking points changes will be MORE pronounced. Higher ranked winners will gain less benefit than with the default DIVISOR1 however lower ranked winners will gain more ranking points. If you INCREASE the number the rankings will be LESS volatile and movement more constrained. Higher ranked winners will gain more points for a win while lower ranked opponents will be held back a bit. Obviously the amount in either direction will determine how severely the results will be changed. For example if we changed the DIVISOR1 number to 50 and held a fight between Fighter 1 with 1250 ranking points and Fighter 2 with 1000 ranking points with Fighter 1 winning by KO (and assuming no difference in rating) the new ranking points totals for Fighter 1 will be: Fighter 1: 1250 + (21 * 2) + ((1000 - 1250)/50) = 1287 However if we had of left DIVISOR1 at default of 25 Fighter 1's ranking points would be: Fighter 1: 1250 + (21 * 2) + ((1000 - 1250)/25) = 1282 As you can see with DIVISOR1 set to 50 the ranking points gain for the Higher ranked Fighter 1 was more pronounced. However if Fighter 2 won the bout via a KO that would result in the following rankings points changes with DIVISOR1 set to 50 and 25: Fighter 2: 1000 + (21 * 2) + ((1250 - 1000)/50) = 1047 Fighter 2: 1000 + (21 * 2) + ((1250 - 1000)/25) = 1052 Notice that Fighter 2 as the lower ranked fighter gained more points for winning with the DIVISOR1 set to 25. I think I may have to break this into a series of posts..
Last edited by Gunsmoke; 02-04-2006 at 05:51 AM. |
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#12 |
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All Star Starter
Join Date: Jun 2002
Posts: 1,012
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Back again for more punishment, first we'll try DIVISOR2 and then we'll move onto the result adjustments.
DIVISOR2 - DIVISOR2 (default of 2) is used in the calculation to ensure that fighters who lose to a lower ranked opponent loose enough ranking points to be ranked LOWER than that opponent. It does this while ensuring that if the 100th ranked fighter beats to #1 ranked fighter that the #100 doesn't become ranked #1. If this number is RAISED the higher ranked fighters will be punished MORE for a loss to a lower ranked opponent and the lower ranked fighter will NOT gain as much from the win. IF this number is LOWERED the higher ranked fighter will retain more of his ranking while the lower ranked fighter will gain MORE for his win. Fight Result Modifiers - These modifiers are used to adjust the amount a fighter gains/looses for certain types of victories or defeats. The factors, the defaults and short definitions are shown below (please note that Title Bout reads these numbers in as 2.1 or 1.7 not 21 and 17): STOPPAGE_WIN=21 - KO or TKO victories UDEC_WIN=20 - Unanimous decision wins ODEC_WIN=17 - Disputed decision wins DRAW=2 - Obvious STOPPAGE_LOSE=-21 - Loss via KO or TKO UDEC_LOSE=-20 - Unanimous decision loss ODEC_LOSE=-17 - Disputed decision loss These factors are used in the first part of the Ranking points calculation and will play a large part in determining how fighters are rewarded for wins. If these numbers are LOWERED fighters will gain or be penalised LESS for certain types of wins. If these numbers are INCREASED fighters will gain or be penalised MORE for certain types of wins. For example if you thought the a Stappage win/less should actually be worth 1 and a half times more than a decision win/loss then you would increase the STOPPAGE_WIN and STOPPAGE_LOSE numbers to 30 (or 3.0 to Title Bout), which is 1.5 times the amount a UDEC_WIN ot UDEC_LOSE (unanimous decisions) are worth. Hope this all helps people tinker a bit with the system. By all means try things out, the default is pretty much how I had rankings being calculated in the WWBU however you guys might have different opinions on the value of different types of wins. I just urge you to test any changes in a trial database before inflicting a test ranking calculation on your favourite universe, and please note the defulats so you can return to them later if you find that the changes don't work as well as you'd hoped. Cheers, Mark |
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#13 |
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Banned
Join Date: Dec 2001
Location: louisville
Posts: 14,941
Infractions: 0/2 (101)
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Thanks Mark
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#14 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 8,044
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Ok, Mark. Now explain Microsoft Access to me.
![]() Actually, thanks Mike and Mark for going to the trouble of explaining this stuff. More examples of the great folks that make up this little community. I've printed off a lot of your comments to refer to later when the meds wear off and I can't remember what you said. ![]() Cap
__________________
"...There were Giants in Those Days.." Last edited by Cap; 02-04-2006 at 10:00 AM. |
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