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Old 12-13-2005, 02:02 PM   #1
Markus Heinsohn
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Lightbulb OOTP BM 2006 Simulation speed test!

For those of you who have not read the latest blog, here are the results of some tests I ran For those who have read it, I added two more scenarios, so the results should be interesting nontheless.

I have a Athlon64 4000+ CPU, a gig of RAM, and a Raid-0 HD system. So it's a fast system.

Test 1:
OOTP 6.5 League, modern MLB setup, including simulating minor league games
Number of Games: ~ 6000
Number of Players: ~ 2000 (I did not fill the minors)
Number of Teams: 30 (120 when you count the virtual minor league teams)
Number of Leagues: 1
Test includes:
Writing boxscores for ~2200 MLB games
Simulating full season, stop before playoffs
Result Test 1: 9 Minutes, 7 Seconds

Test 2:
OOTP BM 2006 world, modern MLB setup with 16 minor leagues, including simulating all minor league games
Number of Games: ~ 11500
Number of Players: ~ 8800 (does include hidden players)
Number of Teams: 210
Number of Leagues: 17
Test includes:
Inaugural fantasy draft
Simulating full season, stop before playoffs (although because of the shorter minor league schedules, all minor league leagues had their playoffs simulated)
Writing boxscores for ~2200 MLB games
June amateur draft
Result Test 2: 2 Minutes, 15 Seconds (The time varies from the one posted in the blog because Andreas optimized the writing of the boxscores.

Test 3:
OOTP BM 2006 world, modern MLB setup with 16 minor leagues, including simulating all minor league games
Number of Games: ~ 11500
Number of Players: ~ 8800 (does include hidden players)
Number of Teams: 210
Number of Leagues: 17
Test includes:
Inaugural fantasy draft
Simulating full season, stop before playoffs (although because of the shorter minor league schedules, all minor league leagues had their playoffs simulated)
Writing boxscores for all 11500 Games
June amateur draft
Result Test 3: 4 Minutes, 22 Seconds

Test 4:
OOTP BM 2006 world, fictional setup, 24 team league, with 5 minor leagues attached with 24 teams each.
Number of Games: ~ 7900
Number of Players: ~ 6700 (does include hidden players)
Number of Teams: 144
Number of Leagues: 6
Test includes:
Writing boxscores for all 7900 Games
June Amateur draft
Simulating full season, stop before playoffs (although because of the shorter minor league schedules, all minor league leagues had their playoffs simulated)
Result Test 4: 2 Minutes, 19 Seconds

Please keep in mind that it is important to view minor leagues in OOTP BM 2006 almost the same as a league in OOTP 6, because they have awards, an allstar game, playoffs, reports, news, boxscores etc.

Of course, there is still stuff missing in OOTP BM 2006 so far (i.e. trading AI), but on the other hand the engine is not speed-optimized yet. So I expect the times to stay in the same ballpark.

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Old 12-13-2005, 02:07 PM   #2
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Maybe I missed something very basic but what's a "hidden player?"
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Old 12-13-2005, 02:08 PM   #3
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Quote:
Originally Posted by Riverdome
Maybe I missed something very basic but what's a "hidden player?"
Thats a player sitting in Puerto Rico who hasn't been discovered by a scout yet. Depending on the baseball quality of a country, each has a number of hidden players than can be discovered by your scouts. Of course, this is an option
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Old 12-13-2005, 02:10 PM   #4
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So...

Is it spring yet?
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Old 12-13-2005, 02:10 PM   #5
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Quote:
Originally Posted by Markus Heinsohn
Thats a player sitting in Puerto Rico who hasn't been discovered by a scout yet. Depending on the baseball quality of a country, each has a number of hidden players than can be discovered by your scouts. Of course, this is an option
Markus, you're my hero.

And wow... the speed optimization is impressive!

EDIT: I can already tell that I might just have to start my Outpost League dynasty over again. So many options are making it into OOTPBM that I wanted in order to run it the way I envisioned.
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Last edited by ifspuds; 12-13-2005 at 02:13 PM.
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Old 12-13-2005, 02:11 PM   #6
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Quote:
Originally Posted by Markus Heinsohn
Thats a player sitting in Puerto Rico who hasn't been discovered by a scout yet. Depending on the baseball quality of a country, each has a number of hidden players than can be discovered by your scouts. Of course, this is an option


At first I thought the first sentence was a joke! Whoa...

Is it spring yet?
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Old 12-13-2005, 02:14 PM   #7
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Pre-ordering available : http://www.elicense.com/sigames/store

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Old 12-13-2005, 02:14 PM   #8
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This is great news, awesome work Markus.
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Old 12-13-2005, 02:41 PM   #9
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The hidden player thingy is quite cool. Thanks for the new blog Markus and SI.
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Old 12-13-2005, 02:53 PM   #10
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Quote:
Originally Posted by Marc Duffy
Pre-ordering available : http://www.elicense.com/sigames/store

Anyone else get the impression that Marc would make a good drug dealer?
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Old 12-13-2005, 02:54 PM   #11
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If the dealer gave as good a discount as I do, I'd be impressed
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Old 12-13-2005, 02:57 PM   #12
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Quote:
Originally Posted by jnshmoo
Anyone else get the impression that Marc would make a good drug dealer?
No kidding. Let's look at how this has been run: all these blogs -- previews of the goods. Continually mentioning how easy it is to preorder it. They're even sampling their older stuff (OOTP 5).

In return for that 20% discount, we're probably going to have to smuggle hard copies of the game across borders to some countries or something. That's gonna be an oddly shaped balloon...
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Old 12-13-2005, 03:26 PM   #13
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Quote:
Originally Posted by Markus Heinsohn
I have a Athlon64 4000+ CPU, a gig of RAM, and a Raid-0 HD system. So it's a fast system.
Indeed it is! My system is a dinosaur in comparison.

Though on the positive side, I've always liked dinosaurs.

Quote:
Originally Posted by Markus Heinsohn
Test 4:
OOTP BM 2006 world, fictional setup, 24 team league, with 5 minor leagues attached with 24 teams each.
Still curious about the minor leagues and their relationship to their parent majors. Does each minor league subordinate have to have the same number of teams in it as the major league parent league?

In the past, this often wasn't the case (for many years there were 24 AAA teams and only 16 MLB teams), and even today it's not the case for the Short Season A and Rookie classifications, where there are fewer clubs than in the parent MLB.
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Old 12-13-2005, 04:12 PM   #14
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Very impressive stuff and I really like the hidden player feature, it sounds promising.
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Old 12-13-2005, 04:29 PM   #15
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Quote:
Originally Posted by Sublimity
Is it spring yet?
I know that time flies, but why can't we make it fly faster?
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Really? This game sucks.
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Old 12-13-2005, 04:52 PM   #16
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Quote:
Originally Posted by plubbr
I know that time flies, but why can't we make it fly faster?
Maybe it would, if we had OOTPBM2006! It goes a LOT faster!
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Old 12-13-2005, 05:00 PM   #17
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Quote:
Originally Posted by Le Grande Orange
Indeed it is! My system is a dinosaur in comparison.

Though on the positive side, I've always liked dinosaurs.
But compare it to 6.5, it will still cut down to a quarter of whatever time it takes for you right now. That's simply amazing!
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Old 12-13-2005, 05:04 PM   #18
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Oh come on, the anticipation is fun!

And if you keep telling yourself that, maybe you'll believe it.
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Old 12-13-2005, 05:12 PM   #19
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If you want, I'd be happy to beta test OOTP:BM on my crappy old laptop.

You know, for compatability and minimum requirements purposes. Nudge nudge!

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Old 12-13-2005, 06:10 PM   #20
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Wow! This sounds great!
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