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Old 11-26-2005, 09:37 AM   #61
Dark Horse
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Quote:
Originally Posted by Markus Heinsohn
Some things:
3) There is probably no need to add new cities to the database, but you could since it's CSV based. Remember, every city in the world that has 1000 or more habitants is included in the database.
But with Baseball Universes setup in fictional worlds, like:

Laseron Baseball Assiociation
Kabalian Baseball Leagues
Metro League
Outpost League
Beta Baseball

These will need to be able to put in fictional countries and cities. That will work for us, right?
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Old 11-26-2005, 12:09 PM   #62
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Quote:
Originally Posted by theasfl
thats 1 letter and 1 number.
H2H may have the same letter but it is still 2 and 1.
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Old 11-26-2005, 12:23 PM   #63
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Quote:
Originally Posted by RchW
H2H may have the same letter but it is still 2 and 1.
The menage-a-trois of the OOTP world, eh?
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Old 11-26-2005, 12:40 PM   #64
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Is the editor going to be the one like FM? Because, that editor takes me a good half hour to load.
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Old 11-26-2005, 01:24 PM   #65
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So if I understand correctly, no third sub-league that is fully interactive with the established AL/NL is possible, eh? And similarly, no method exists to cobble together a playoff scenario from multiple leagues? Meh.

What happens if I want to create an "independant" league, without minors attached, but run concurrently with the traditional universe? How are players generated for such an entity? Could I compete with the MLB/Minor league structures for free agents to staff teams in my league? Simply drag-n-drop 'em, and damn the fiscality of it all?
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Old 11-26-2005, 01:39 PM   #66
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Markus,
I may be misinformed. If so, let me know.

You asked to be convinced that more than 2 sub leagues were needed.

In my scenario, I'd be running two different leagues. Both leagues would have two divisions.

The leagues would not compete against each other in the post season.

Trading between the two leagues is still up for debate.

Is this possible 'as is' the way you have the game set up now or would more 'sub leagues' be necessary for this to happen?
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Old 11-26-2005, 03:58 PM   #67
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Quote:
Originally Posted by rogmax11
What happens if I want to create an "independant" league, without minors attached, but run concurrently with the traditional universe? How are players generated for such an entity? Could I compete with the MLB/Minor league structures for free agents to staff teams in my league? Simply drag-n-drop 'em, and damn the fiscality of it all?
As I understand it, you'd just create the independent league and set it's relationship vis-a-vis player movement rules to the already exisiting leagues.

The sub-league situation, I'm guessing, is more for allowing two leagues to quickly and easily share the same rules. You set up "MLB" as the league, then add an "AL" as one sub-league and "NL" as the other sub-league. When you set the league totals, player movement rules, etc., you're setting it up for "MLB" and as a result those items are automatically used by both the "AL" and "NL" since they're the two sub-leagues of "MLB."

If on the other hand you wanted the two leagues to use different rules or league totals, you'd instead set up "AL" as one league and "NL" as the other; in other words, they're separate entities rather than being sub-leagues under a higher-level "MLB" league grouping.

At least, that's how it looks to me based on what Markus said. I'm sure he can correct me if I've got it wrong...
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Old 11-26-2005, 04:01 PM   #68
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Quote:
Originally Posted by Cooleyvol
Markus,
I may be misinformed. If so, let me know.

You asked to be convinced that more than 2 sub leagues were needed.

In my scenario, I'd be running two different leagues. Both leagues would have two divisions.

The leagues would not compete against each other in the post season.

Trading between the two leagues is still up for debate.

Is this possible 'as is' the way you have the game set up now or would more 'sub leagues' be necessary for this to happen?
See my post above. For your situation, you'd just create two leagues as individual entities and skip the sub-league thing altogether, as you don't want or need it for your purposes.

I sure hope I'm understanding Markus correctly so I don't have to retract everything I just said in the last two posts...

Last edited by Le Grande Orange; 11-26-2005 at 04:03 PM.
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Old 11-26-2005, 06:34 PM   #69
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Hi Markus,
Can height and weight be automatically adjusted for different countries/races? I mean, I don't think there are many 6'4" Filipino players even in basketball. We're short.
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Old 11-26-2005, 10:02 PM   #70
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I see that LGO has been watching "Corner Gas" on Canadian TV.
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Old 11-26-2005, 10:02 PM   #71
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Quote:
Originally Posted by Reikazawa
Hi Markus,
Can height and weight be automatically adjusted for different countries/races? I mean, I don't think there are many 6'4" Filipino players even in basketball. We're short.
I used to play baseball with a 6' 4" Korean.
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Old 11-26-2005, 10:48 PM   #72
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Quote:
Originally Posted by Malleus Dei
I see that LGO has been watching "Corner Gas" on Canadian TV.
This is true. And one very good reason for doing so, though there are other reasons as well.
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Old 11-27-2005, 01:26 AM   #73
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I hope everyone with a greying computer is saving their pennies, as the processing speed needed to push this mountain of data is gonna be well beyond what any previous version of OOTP required.

FM players are well aware what a CPU hog that game is.
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Last edited by darkhorse; 11-27-2005 at 01:27 AM.
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Old 11-27-2005, 11:12 AM   #74
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Quote:
Originally Posted by Le Grande Orange
And one very good reason for doing so, though there are other reasons as well.
Are you trying to tell us that you live in rural Saskatchewan?
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Old 11-27-2005, 11:16 AM   #75
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Quote:
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I used to play baseball with a 6' 4" Korean.
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Old 11-27-2005, 02:59 PM   #76
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Back to the original topic, just trying to get my head around the seemingly infinite possibilities is mind boggling. I can hardly wait until new screenshots are posted.
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Old 11-28-2005, 03:10 AM   #77
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Quote:
Originally Posted by Markus Heinsohn
Remember, every city in the world that has 1000 or more habitants is included in the database.
I wanted to come back to this because I'm wondering just how many places did that turn out to be? I'm guess a heck of a lot...
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Old 11-28-2005, 05:06 AM   #78
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Quote:
Originally Posted by gmo
As far as the AI handling where to assign players (how to promote/demote), it could just look at his ratings and see what level at which those ratings are the best fit. All that seems to me basically how it works the minors now and could be applied to whatever leagues and levels.

I may have a completely wrong idea about all this, but I am now a bit more comfortable in thinking the AI will be able to handle well any universe and not just one with a major league plus three levels of minors. Other details like allowing only certain ages and experience levels in places like low minors seem like simple hard-coding (or coding user-specifications ) where there are no AI decisions to be made.

I totally agree with what your analysis, but I think you may have misunderstood my point. Here you are talking about multiple levels of minor leagues. My question is about using only a couple of levels of minor league, or different levels of minors for two different big leagues (say US and Japan):

Say my computer does not allow me to run as many leagues as I might want. Will cutting down the number of minors below what could be considered the norm affect development?

For example, as you say hard-code the AI so young players play in A and older play in AAA. What if you have only one level of minor-league? In OOTP at the minute development is tied to being in the right level of the minors - a too young player in AAA will have his development harmed.

If the link between being at the correct minor league level and player development continues into OOTP7, then I can't see how having only one level of minor league (for example) won't affect development. If you don't have rookie ball, will high-school draftees perform worse than college picks? Moreover, as devleopment is tied to minor league levels in OOTP6, if you had one league with full minors and one with just one level, then you'd get 'better development' in the one with the bigger minors. Right?

This isn't really about the AI - it's about how minor-leagues affect development. And if being at the correct level does affect development, it stands to reason that having more or less minor leagues will affect the curve, and having two different leagues with two different minor league systems (each with a different number of levels) will create two entirely different curves.

Last edited by dougaiton; 11-28-2005 at 05:08 AM.
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Old 11-28-2005, 06:23 AM   #79
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Quote:
Originally Posted by dougaiton
This isn't really about the AI - it's about how minor-leagues affect development. And if being at the correct level does affect development, it stands to reason that having more or less minor leagues will affect the curve, and having two different leagues with two different minor league systems (each with a different number of levels) will create two entirely different curves.
I think I did miss your point at least a bit, but I think I still have the same confidence I expressed previously, perhaps further illustrating my ability to miss your points. :P

The way I figure it is that now there are 3 minors levels and the majors and players go to a level or best fit to mature at a level based on their ratings. For brevity I will distill all of "ratings" to a single number, say between 0 and 100. Perhaps players in 0-20 belong in A, 20-40 belong in AA, 40-60 belong in AAA, and 60+ belong in the majors. If we keep that, add a rookie league and another level of A-ball (perhaps the new default), or make a simpler league with only a single level below the majors there is a difference in where players should go based on their quality.

My hope and belief is that the game will understand that where players fit based on their talents, age, and development will be different in different configurations. If you have just one minors level, the curve could be set so that any player below 60 or whatever belongs there and should not suffer just because he might be newly drafted and thus close to zero and competing with players perhaps pushing that 60. Really though I am thinking the curve in essentially universal, just broken into different pieces (minors levels) and stretched/squeezed (kurtosis?) by the equivalencies of the majors and various minors levels.

It makes sense though to question how such a young near-zero rating player likely to struggle badly like batting .150 or having a 7.00 ERA against higher-rated players could be expected to improve putting up such bad numbers. I guess I am thinking the representative player just develops along his own curve gaining experience and thus improving his ratings and then results, doing so without taking a hit for being out of his element because he is indeed in the lowest, most appropriate for him level. The game (apparently - I have never actually played a league like so) works now without simulating the minors, so maybe this is not a step too far. But you are definitely correct that if it worked in this manner, you better not be getting the emails saying so-and-so batting .240 should be demoted to a non-existent level before he is ruined for the future or even worse having players simply ruined by their early, impossible-to-avoid struggles.

I am not entirely convinced myself the game will be able to handle such setup flexibility right away since just as a general rule you figure new features are improved with tweaking over time. The sort of hard-coding I was thinking about was like setting age limits for rookie & A-ball, but anything like that could very well complicate an adaptable development system. My gut feeling though is that with the new league equivalency ratios the game will be able to have a solid idea how players should be slotted, including getting youngsters at the place best for their development, for an expanded default MLB configuration or any other setup.
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Old 11-28-2005, 06:27 AM   #80
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Are you trying to tell us that you live in rural Saskatchewan?
there's few places in Saskatchewan that are not rural
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