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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Single A)
Join Date: Jan 2004
Posts: 77
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Who plays with waivers off?
I'm considering switching to a no waivers rule in my solo leagues. It just seems that the AI isn't smart enough about which players will actually pass, resulting in many good prospects switching teams again and again. It also seems like too many aging veterans are put on waivers once they decline, more often than it really happens in MLB.
I already have restrained myself from claiming prospects waived by other teams to not get an unfair advantage, I figure I might as well just turn the whole option off now. |
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#2 |
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Minors (Double A)
Join Date: Jun 2005
Posts: 131
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Actually in the real MLB alot of players are placed on and clear waivers, and for those who are claimed they are pulled back. So I think that the game does represent how it really is in baseball.
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#3 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 2,946
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Quote:
How do you figure that it represents how it really is in baseball? Too many players are claimed and then not pulled back before they are lost.... The AI does a terrible job at this. MLB has many more players placed on waivers and very few actually get claimed and lost to another team, this game does it but way too many exchange teams. Plus In 140 seasons with waivers I have not had a trade past the 7/31 date because the AI always claims the players involved. In real life there are SOME trades that go through after the deadline........ Just my thoughts on this. I keep the waivers on but I am not happy with the way the game handles it....... |
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#5 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Quote:
i agree. i tought that was going to be improve with 6.5. readme says for 6.5 " New player evaluation algorythm, resulting in smarter AI throughout the game" |
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#6 |
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All Star Reserve
Join Date: Mar 2003
Location: Michigan
Posts: 572
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Since I stick with pre-free agent style baseball, I dont use waivers. (or any of 'modern' additions to the game)
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#7 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#8 |
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Hall Of Famer
Join Date: Sep 2002
Location: Quezon City, Philippines
Posts: 2,748
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Personally, I don't like the game with waivers on.
__________________
Co-Founder & Technical Director at ExaWeb Corporation, an SEO company in the Philippines. Previous Leagues - Time Warp Baseball / International Federation of Baseball / Professional Baseball Replay League / No Pepper Baseball League / MLB Pro Current OOTP 24 Leagues - Sim Sports Gaming - (2016-Present) Washington Nationals (2016-2022) *2017 Champions Oakland Athletics (2023-Present) |
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#9 | |
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Hall Of Famer
Join Date: Dec 2002
Posts: 2,496
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I always shut waivers off.
__________________
Delta Sigma Phi: Better men, better lives. How To Get A Warning: Quote:
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#10 |
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Hall Of Famer
Join Date: Jun 2003
Location: Minneapolis, MN
Posts: 3,411
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I play with waivers off.
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#11 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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I play with waivers on and have had little, if any, difficulties with the system. Unlike SandMan, I have had a trade "allowed" after 7/31 and have had as well trades terminated as a result of a claim after that date.
One of the irritants, for lack of better words, with the system is that there is no effective record or communication of the act of "pulling a player off". The email notification upon a claim of your player or that of successfully claiming and signing another's player is unique to those acts alone. When a team does pull a player off of the wire whom you've claimed, there is NO record and NO communication that it was done (other than the thought, "Well, what the hell happened to my claim on Watkins?") making it a difficult process to measure. Somewhere, and I hope it wasn't lost in the crash -- memory tells me it was way prior -- there was an excellent reference to transaction records in MLB that allowed us a look at frequency and occurence (I think, by day) on the waiver wire. IIRC, 6.5 didn't compare too unfavorably. I'll see what I can turn up in that regard.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 10-23-2005 at 04:50 AM. |
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#12 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Related to my previous post, I think this was the link:
http://mlb.mlb.com/NASApp/mlb/mlb/tr...=mlb&year=2005 But I can't find the post wherein someone, I think, graciously inspected the year's totals for comparison's sake and made some conclusions.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#13 |
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All Star Starter
Join Date: Sep 2003
Posts: 1,572
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Using waivers is an advantage for human players. The CPU is not smart enough to use them correctly. If you want to increase the challenge of OOTP then keep those waivers off!
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#14 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Quote:
i tought ootp 6.5 was going to fix that. " New player evaluation algorythm, resulting in smarter AI throughout the game" |
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