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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Anyone else having problems with their defensive substitions in 6.5?
Anyone else having problems with their defensive substitions? I have mine set in the depth charts in a 6.5 solo league, and in a simmed blowout where my team had a 13-run lead by the 8th inning the AI never put any of the defensive subs into the game. This is a problem, and not just because my starting first baseman fields like he was using a machete.
Anyone else have this happen to them? I'm hoping it was a fluke, like the 13-run lead.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#2 |
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Hall Of Famer
Join Date: Jan 2004
Location: Philadelphia
Posts: 3,725
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I think the AI only uses defensive substitutions when protecting a close lead, which is why your 13-run lead wouldn't trigger it.
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Things can always be worse. |
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#3 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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I haven't simmed in some time, but that was my thought as well: that the lead was too great to trigger defensive positioning. I don't think there is a "mop up" equivalent in position players. That'd be an interesting feature add though, eh?
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#4 |
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Minors (Rookie Ball)
Join Date: Jan 2004
Posts: 26
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I could be wrong, but I don't notice any difference in fatigue whether a player plays an inning or 20 innings in a game. A couple different times, I have sat my tired starting catcher, used him as a pinch hitter in the 8th inning, then replaced him so he never did anything but pinch hit, and he is still tired the next day. It often seems unrealistic since a guy is not going to wear out from taking 2-3 swings in a day.
Anyway, the point of that was to say it doesn't seem to really matter. If guys get just as tired playing 5 innings as they do playing 9, it won't make a difference if the AI yanks them in a blowout. I've also noticed some interesting fatigue with starters. When my bullpen gets tired, I like to use a minor league starter as big league reliever for a couple days. These starters have endurance in the 70's, but a 12 pitch relief outing sometimes gets them "tired" the next day. Even though the warmup pitches and the difference in roles would add to their fatigue, I can't imagine they'd be tired (and therefore not as effective) the day after a 12 pitch outing. Kos |
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#5 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
I play out virtually all of my games so this was a new thing to me.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#6 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,396
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Defensive replacements have not worked well as far as I can tell since at least V5 onward.
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#7 | |
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Major Leagues
Join Date: Dec 2003
Location: Western Massachusetts
Posts: 469
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Quote:
LOVE that turn of phrase. Just love it. /threadjack
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(The Boys of Summer) Cleveland Indians 1929-?? (All-Forum Baseball Dynasty) Pittsfield Hillies 2000-?? "I would walk through hell in a gasoline suit to play baseball." Pete Rose |
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#8 |
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All Star Reserve
Join Date: Dec 2001
Posts: 653
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If there is a blowout, on occasion it will pinch hit for one or two of the players starting the game, and obviously replace them in the field.
However, I've never seen the AI make a pure "defensive substitution," much less a defensive substitution to protect a lead. I would agree that this has been true since at least v5 and probably before.
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#9 | |
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Hall Of Famer
Join Date: Jan 2004
Location: Philadelphia
Posts: 3,725
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Quote:
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#10 | |
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All Star Reserve
Join Date: Dec 2001
Posts: 653
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Quote:
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Over-Zealous Apologist |
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#11 | |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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#12 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Does anyone know if how much better the defensive substitute is than the starter comes into play in the AI's decision to make a replacement? E.g., can you expect the AI to make the move if your def. specialist is has a 5 range vs. a 3 range for the starter, etc.?
From what I've observed, I'm not even sure it's worthwhile to carry a defensive specialist on the active roster unless it's to backup a position where the starter is *terrible* ... |
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#13 | |
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Hall Of Famer
Join Date: Jan 2004
Location: Philadelphia
Posts: 3,725
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Quote:
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#14 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,396
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#15 | |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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Quote:
Also, maybe the hitting ability of the starter being replaced might affect the decision? The CF I was talking about had a 1.000 OPS, and the defensive specialist was a lightweight with a 4 contact talent/4 eye talent ... I still wonder if it's worth reserving a spot on your roster for a good-glove no hit guy if he won't ever get in games unless the starter is tired ... |
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#16 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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