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#361 |
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All Star Reserve
Join Date: Jul 2003
Location: Columbus, OH
Posts: 592
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I'd like to be able to put an injured player on the DL retroactive to the day after he gets hurt (assuming he hasn't played since then).
Suppose a player gets hurt Day 1. He doesn't play Day 2 or Day 3. On Day 4 I finally decide I need to make a roster move (i.e., move him to the DL and call someone up to take his place). In real life in this situation teams can opt to make the player's DL assignment retroactive to the day after the last game he played. But in OOTP that's not possible. If it's not too hard to code, this would be a nice improvement. That way, on Day 4 I get retroactive "credit" toward the 15 day minimum DL time. |
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#362 | |
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Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,567
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#363 |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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This might have been mentioned but I hope we have the option of choosing and "locking" the new "team focus".
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#364 |
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All Star Reserve
Join Date: Nov 2002
Location: Fort Worth, TX...home of the mighty TCU Horned Frogs
Posts: 909
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This may and probably already has been mentioned, but is there any way to lock manager tendencies for AI controlled teams? That would make the game all that much more enjoyable to those of us that play solo leagues with other managers being named. Adds the extra individuality.
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#365 |
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Minors (Double A)
Join Date: Jul 2004
Posts: 128
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I have always wanted player vs. picter career stats....I supose it would be a bit of a nightmare for stats keeping but, when you watch a real MLB game its the first stat they quote.
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#366 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In a van, down by the river
Posts: 2,802
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Quote:
__________________
Sometimes the best laid plans will never get you laid the way you plan.
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#367 |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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In the spirit of having BABIP for pitchers officially added to the game, could we have Defensive Efficiency Ratio (DER) by team for the League Fielding page now?
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#368 | |
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Banned
Join Date: Apr 2003
Posts: 3,465
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#370 |
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Minors (Single A)
Join Date: Dec 2001
Location: St. Louis, MO
Posts: 83
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I think you will see more calls overturned because the umps are working together better than they did a decade ago or ever for that matter. You won't see plays at the bag arguments over turned but disputed HR balls and plays like A-Rod knocking the ball out of the glove type calls will be.
__________________
Thanks, Chuck Senior member on the board with the least amount of posts. |
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#371 |
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All Star Starter
Join Date: Jun 2002
Location: Port Townsend, WA.
Posts: 1,264
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My post count seems to be stuck at 480!! This is a test....
__________________
Hebrews 11:1 "Now faith is the substance of things hoped for, the evidence of things not seen" |
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#372 |
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All Star Starter
Join Date: Jun 2002
Location: Port Townsend, WA.
Posts: 1,264
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Finally after 3 posts at 480 it moves! Could someone fix the broken post counter
__________________
Hebrews 11:1 "Now faith is the substance of things hoped for, the evidence of things not seen" |
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#373 | |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Quote:
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#374 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Quote:
anything is possible.. he going to add some cool stats in 6.5 that was already announce today. so you never know. |
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#375 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Well, since I first asked about this when v5 was being made and he told me not possible(not enough data space) then I'd say that this hasn't changed.....I wish this wasn't the case but that's ALOT more data that would need to be added.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#376 | |
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Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
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I'd also like the bugs when a player is learning a new position fixed. Sometimes I'll try to have a player learn 3B and it doesn't say (teach) but I look at the player profile and it doesn't show he's learned it either. Also, is there a way to have the pitcher endurance increase a bit during the season if you are trying to turn a reliever into a starter? Maybe make the risk of injury a bit greater to offset the advantage you'd get in deep leagues by developing a starter who was drafted as a reliever. How about adding the trading block screen to the trade screen? That way I don't have to memorize 10 names when I start trying to dish some of my guys in my personal leagues. I can see whose on my block and then offer them in trades.
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Commish: Over The Mound Last edited by bp_; 06-03-2005 at 06:26 PM. |
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#377 | |
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Minors (Triple A)
Join Date: Oct 2004
Posts: 261
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Quote:
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#378 |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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Changing what Loyalty means
The Loyalty characteristic for players needs to be reworked, & I think this small change could be implemented for 6.5. Three main points here:
1) Loyalty should be able to change. A player that's traded, waived, and released around the league shouldn't be loyal to every team that picks him up! 2) Players often have preferences to play for certain teams. This might be the way to operationalize the concept. Roger Clemens might have minimal loyalty to Toronto but love to play for Houston. The "don't like your organization" concept captures this a bit, but only for guys that actually decide to test the FA market. The team preference should also affect whether guys decide to test the market. 3) Loyal players should not always get bad contracts. Instead, they should demand more money for short contracts and less money for long ones. IRL, Biggio and Bagwell were both loyal but also made a lot of money for a long time. The new "popular player" feature might be used in tandem with this, to force GM's to pay certain loyal players more. (Probably the most locally popular players are also the most loyal ones.)
__________________
Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#379 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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I'm not advocating that that change. Mystery is good. Unpredictability is good. So, as you've indicated, it would seem the large measure of this change -- or ability to change might be better said -- would be largely in the contract negotiation stages via length and money. On the other hand, what may need some real reworking throughout the game is definitions of these terms and others. What IS loyalty? Should it really be a factor I can easily identify on a screen somewhere? Was Bagwell's loyalty a measure of how long he opted to stay with the team? Or is a pitcher's loyalty measure in part by his willingness to use the arm even if he's day-to-day and put himself at risk for the team's welfare? Would the Loyal be ready and a Doesn't Care take an extra day to heal? I know that's just chipping at the top of a rather large iceberg of discussion regarding so many elements of this game, and it may even be inappropriate to respond in this fashion in this forum when Markus is really looking for features he might be able to "find time" to place in 6.5 near its completion. But as v7 still looms in our brighter future it may have its place. Good thoughts Elendil. Change too is good.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 06-03-2005 at 09:08 PM. |
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#380 |
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Bat Boy
Join Date: Oct 2004
Posts: 10
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In the team setup could you have in individual favorable matchups. Like the favor lefty/lefty matchup just for individual players only and you can pick if you want them to face rightys or leftys.
That would be pretty sweet. *sorry if someone said this already* |
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