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Old 06-02-2005, 12:27 PM   #321
Eugene Church
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Quote:
Originally Posted by mtw
Probably for v7, but worth a try

1) A working "Pull Rating" (as opposed to currently only being a label).
2) Hitter GB%.
3) Fatigue rating.
Agree, if it is just cosmetic now, it would be nice if "pull", "normal" and "spray" were actually coded in the game.
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Old 06-02-2005, 12:30 PM   #322
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Quote:
Originally Posted by Eugene Church
Agree, if it is just cosmetic now, it would be nice if "pull", "normal" and "spray" were actually coded in the game.
Agreed here. Ditto with pitch arsenals. If knuckleballs have effect, would it be too difficult to code in some equally marginal effect for other types or combinations?
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Old 06-02-2005, 12:56 PM   #323
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On the lineup screens it would be great to be able to see avg/obp/slg with the option to toggle between L/R splits and combined stats.
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Old 06-02-2005, 02:35 PM   #324
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I'd like to see some kind of option for players that get a career ender, maybe add a surgery/rehab button and give them some kind of low percentage of coming back, even if their ratings take a hit. Just a thought, not sure it's possible.
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Old 06-02-2005, 02:48 PM   #325
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Quote:
Originally Posted by Riverdome
Not sure if it needs it or not but add me to the list of supporters for the take a pitch when count = 3-0. Then maybe have a guy ignore the take sign based on some of the same ratings that make up fan favorite. No loyalty, bad attitude, no leadership, fans dislike = more likely to ignore the sign.

More important and more useful things than that.
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Old 06-02-2005, 06:08 PM   #326
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Waivers...Draft

I'm going to post this again, since the last time I posted it someone decided to try and shoot it down using incorrect information....

One thing that really bugs me is that minor leaguers who are out of options are allowed to continue to play at the minor league level without having to first pass waivers...I'd like to see players who are on the 40 man roster that are out of options, have to be placed on waivers at the start of the season before being assigned to the minor leagues......You see it all the time in real life, particularly during spring training when teams are whittling down their rosters....Currently OOTP allows players who are on the 40 man roster and out of options to sit at the minor league level for infinite # of years as long as they are not brought up to the ML level....

Another suggestion...

What about some Amateur draft picks asking for Major league contracts instead of all of them signing minor league contracts? Would make the draft more realistic and certainly would change the landscape of the draft if a team had to put a guy directly on the 40 man roster and begin using option years on a player immediately after drafting him....
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Old 06-02-2005, 06:11 PM   #327
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A few small things:

1) Change the uniform number generation code so that 'real' baseball numbers are generated not high double digits.

2) In online leagues, allow teams to edit the uniform numbers of their players, currently you have to get your Commish to do it.

3) For the amateur draft pool it would be great if there was some kind of html report containing the scouting reports, potential rating and high school/college statistics with competition level.
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Old 06-02-2005, 07:57 PM   #328
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Too lazy to skim the mammoth number of posts to see itf its been said before but....

The ability to turn off player photos on the "field" but still have them enabled for the news. Its a joke to have photos on the ballfield since most are so badly pixelated that they are unrecognizable.

Thanks!
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Old 06-02-2005, 09:14 PM   #329
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When you click set lineups in the depth charts, it sets the lineup for every lineup, LHP, RHP, RHP/DH, LHP/DH.

Have it so it sets when you're just on one of them. Maybe it is already like this and I'm paranoid.....

Hopefully at worst it's both!
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Old 06-02-2005, 09:51 PM   #330
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1. Ability to click edit and write your own player history while viewing the player card.

2. Ability to set the entire league with arm and range at 50 (average) to compensate for the arbitrary and horrible things that happen to real life imports from Lahman database.
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Old 06-02-2005, 11:19 PM   #331
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When the pitcher on the mound is lefthanded, can the "L" be placed after his name, just to serve as a clear visual reminder.
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Old 06-02-2005, 11:40 PM   #332
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I don't know now whether I'm remembering this correctly or not, so I'll just say I think this is something I'd wished was different, if it's this way at all.

When the P/B matchup is featured on the screen, don't you have to glance back to the team lineups to see what position is at bat? Maybe we could see it right in the batter's box - so to speak. I just can't recall, but it's one of those things that won't bug me until gameplay. Then I'll remember.

Edit: Yep, that's what it was. The matchups always say RHP or LHB or such. I'd like them to say SP, RR, CL or such for pitchers and the batter's show their position, RF, LF and so on.....

Edit again: Actually what'd be neat, imho, is if pitcher indicator was pulled directly from his designation listing - i.e. of the sort SP, MR, SU, CL.

Just a preference.
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Old 06-02-2005, 11:43 PM   #333
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Quote:
Originally Posted by Joshv02
I don't know know if these are v. 6.5 things or v. 7 things, but it would be really nice if the DIPS engine and the offensive engines were fixed a bit, as well as the roster.

1. We should have GB% mean more than "slight increase to babip." It should correlate to HR rate, and strongly so. Also, we expect that this is related to 2B rate, too.

2. It would also be nice if I could be convinced that handedness mattered a bit more -- so, if GBs are more often hit to the pitching hand than not (and, I believe they are; this is a premise for the Win Share system), a GB RH pitcher should create more chances for the SS, while a GB LH pitcher should create more chances for a 2B (all other things being equal).

3. Greater variability in HR allowed rates would be a plus. Pitchers who give up 10 HRs over 200 IP a season can be expected to give up 20 the next year. Remember, HR rate has the LOWEST y-t-y correlation among the big-3 DIPS factors.

4. A bit greater variability in BABIP for batters. This is just a fealing, but .300+ hitters seem to keep their BABIP relatively stable. While there is likely a true talent (IRL) around which a batter moves, for singles/AB, that rate is very unstable. To translate: players have very unstable singles/AB rates from y-t-r. I have the feeling that while the game has a good deal of variability, there is a tad bit too little. I'd expect a guy with a .350 talent BABIP to bat .320, .350, .370, .390, .300, or so. On the other hand, his HR/H and BB rates will be much more stable. I've had the fealing that the HR/H rate and BB rates were always about as stable as BABIP, though, to be sure, I've never tested this. I believe BaseballProspectus, in last year's or the year before's, book published some y-t-y rates for BABIP for hitters. The game should at least come close to mimicing them. Again, maybe it does -- but, it doesn't feel that way, and I've not seen it shown either way.

5. A bit better roster rules (e.g., play off roster rules) and better AI management of the roster rules. If there is a 40 man roster, it should be full speed ahead! Certain rules (like the 10-5 rules, or the timing of DFAs [e.g., a player need not tell the team ahead of time that he will refuse assignment]) are less important than other moves (e.g., switching from 15 to 60 day DLs, a playoff roster that follows standard rules and that doesn't impact the 40 man, fixing the DFA/40 man loophole (!), etc.). Just for the playoff roster, especially, teams should not be able to add some rookie called up on Septemer 15th when there is no corrosponding injury to a man on the 25 man roster in August, for example.

Just off the top of my head, and without too much thought put in. Sorry if they are either repeative, worthless, or too ambitious for this upgrade.
Everything Josh said,

and,
  • Give us a way to ensure that the relative offensive skills/production for players at each defensive position be somewhat realistic (i.e., hitters who play at skill positions like 2B/SS/CF shouldn't routinely be hitting as well as the DH/1B/LF set).
I did a quick study of relative offensive worth of hitters at each position in the league I'm in, and compared these figures to those from Baseball Prospectus:

It appears that 2B, SS, and 3B hit better than they should (as a group), at the expense of those who usually swing the lumber (1B, LF, RF). CF and C look like they are right where they should be.
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Old 06-03-2005, 12:02 AM   #334
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Quote:
Originally Posted by LeiterFanatic
Too lazy to skim the mammoth number of posts to see itf its been said before but....

The ability to turn off player photos on the "field" but still have them enabled for the news. Its a joke to have photos on the ballfield since most are so badly pixelated that they are unrecognizable.

Thanks!
Yeah, this would be nice...there are useless as it is now...it just clutters the screen.
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Old 06-03-2005, 12:03 AM   #335
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Quote:
Originally Posted by CBLCardinals
Call it chance, but I've occasionally seen my team come back from a large hole to win it once I'm kicked out. Coincidence? Probably. (However the 1st place Indians, with a 7-0 lead going into the 6th inning… who end up losing 12-8, would argue differently)
You know, if Markus would at least confirm that the argue with umpire option, does a little more than just have you thrown out. I wouldn't mind it so much. However I've played around with the option, and see no evidence of it doing anything, other than getting you thrown out sometimes. Which to me is a nonsense feature. If I didn't want to play out the game, then I wouldn't. Obviously the last thing I want to do, is get thrown out of the game.
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Old 06-03-2005, 12:12 AM   #336
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Quote:
Originally Posted by Bob Zupcic
I've seen this general topic mentioned in other threads. If this feature remains in the game--and I think it should--then I think that every once in a blue moon, the umpires should consider the manager's argument and end up reversing the call. After all, this does occasionally happen in MLB, as when Terry Francona came out to argue the non-home run call against Mark Bellhorn in last year's playoffs. Granted, these arguments usually come to no avail (especially with balls and strikes), and they do sometimes result in ejections, but every once in a while, a manager does get the call reversed.

Otherwise, I agree; this is a pointless feature if it doesn't seem to have any effect on the game.
I've been on these boards since OOTP3. I pretty much know how Markus operates. When a feature definitely does something, or has an effect. Markus is always quick to say so. When Markus doesn't address a feature or option, then you pretty much know it does nothing. He's been asked about the argue with umpire thing since it was put in. So far I have never seen him say it has any effect on the game, other then getting thrown out.
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Old 06-03-2005, 12:20 AM   #337
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Quote:
Originally Posted by Riverdome
This might be too much for 6.5 but it would be nice if we could tell the OOTP schedule generator how many times we want each team to play each other team. Not necessarily looking for realistic schedules just make it so it's competatively balanced so each team plays the same schedule as their divisional opp.

Teams in Div - 21 each
Teams in other Conf Div 1 - 3 each
Teams in other Conf Div 2 - 3 each
Typical series - 3 games
I agree with this. I've always believed each team should play every other team, the same amount of times. It's much more fairer, and gives a more true representation of which team is truly better, at the end of the season.
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Old 06-03-2005, 12:28 AM   #338
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Quote:
Originally Posted by Aadik
I'd like that time be spent of fixing up current things rather than adding new bells and whistles like suspensions and what not- work on the AI, the bullpen AI (which is beyond horrendus), the waiver system working properly, and generally perfecting the things that were initially implemented in 6 - rather than new features per se.
Agreed. Then again some of us have felt this way for a long time. Yet new features are added. While the stuff that hasn't been fixed just keeps getting pushed back. Markus does a fantastic job, but I don't understand why some programmers, that know stuff need to be fixed. Sometimes choose to not do anything about it, cause they may consider it too hard, or too time consuming to fix. Then take the feature out if it's not working as advertised. I would imagine that the goal of most programmers, is to have their creation working as perfectly as possible.
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Old 06-03-2005, 12:34 AM   #339
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Quote:
Originally Posted by endgame
Eventually, either in this one or future versions, I'd like to have chances - at least - to see what the other teams are offering during the bidding process. It's the kind of talk that usually makes the news. Why couldn't we get wind of some it during the bidding process?
Yes it would be great to be able to see what the other teams are offering a player. At least you would know what your up against if your bidding for the same player. It would also be nice, to just be able to see what players some of the other teams are after.
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Old 06-03-2005, 12:40 AM   #340
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Originally Posted by Steve Kuffrey
I requested this versions ago, like back when fatigue was added.
What ya need to do is *Demand*... Requests get you ignored, while Demands, gets you everything.
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