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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 05-22-2005, 02:10 AM   #101
Johnny Slick
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Quote:
Originally Posted by Erich Ingram
Things that I would like to see and please bear with me because I did not go through the whole list before putting these thoughts in.

1. Catchers ratings: I would like to see a rating for a catcher for calling a game, there are many catchers out there that can make a huge impact on a game by their ability to call a great game and will lead to them getting much larger paychecks. Jason Varitek anyone.
Not an actual ability, anyone? Actually, I would like to see a switch for this, because there is some evidence that non-catchers are at a disadvantage when it comes to calling a game compared to catchers. That being said, there hasn't been a study yet that's found that some actual catchers have the ability to call games better than other catchers. More often than not, "he calls a good game" just seems to be an excuse given by a manager with an average backstop.

Quote:
2. Coaching: I would like to see this get expanded a bit more with coaches leaving to coach with other teams as managers. I would also like to see the managers have their own attributes so that teams will get different results based on different managers. This would be great for General Managers/Scouts as well and would lead to differing philosophies affecting teams. I would like to see more information about the coaches as well, things like did they play in the majors(would love to see retired players become coaches, have yet to see this), were they career minor leaguers, did they even play professionally. Ambition would be a good addition as well, would lead to whether or not you wanted to hire the coach.
I do agree with all of this, and in addition would love to see coach/scout ratings hidden. What's the point of even having them if you can just go "oh look, that guy is LEGENDARY. I think I will pick him"?

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3. Warm up Pitcher: I think that if this is enabled, and am a big believer in always enabling this, the CPU team should have to do the same and it should be announced to the human owner that the reliever is up and warming. A line like the Phillies get Todd Worrell up in the pen, or if he isn't needed then a line like Worrell sits down.
I understand your point, but at the same time ISTR other games (Tony LaRussa from the early 90s?) totally killing relievers by making them toss in the 'pen. At least there's one more level there that the AI can't mess up.

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4. News: It would be cool to have a local paper for each team that does a weekly story for the team with who had the best and worst week hitting and pitching and how the team did as a whole. A lot more could be added to the News as well.
IMO the news is the area where OOTP is most lacking in comparison to its "competitors" PureSim and Baseball Mogul.

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5. Player career information: Rather than having the transactions at the bottom of the first page, create a player history page with listings of all contracts signed, firsts, broken records(team and league), transactions,
Download Catobase, my man! That's an order!

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6. Stat sorting: This is something that I think is essential to the game, the ability to sort players by career stats. Presently we can sort players on their teams by current and previous stats and the whole league by current year stats. We need to be able to sort active players by career stats both in the team pages and in the league leaders. This is something that has been available to gamers in games like FPS, I wouldn't think it would be too difficult to add in to OOTP.
This'd be nice... but again, Catobase helps out a lot with that kind of thing. For now, anyway. With Jeff Cato missing, I doubt there will be one for v7. Which may well bite.
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Old 05-22-2005, 04:16 PM   #102
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Catobase is nice and I use it....but I want it in the game not as an external program. I want to be able to have it immediately without having to export files, import files, configure files, I want the ease of just clicking to a different spot in the game.

As for warming up pitchers, managers ruin them all the time in real life, why shouldn't it have an effect in the game as well.
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Old 05-24-2005, 09:20 AM   #103
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GM ideas

I posted this at SI's site, but thought I would bring it here as well.




I cannot wait for this. I have been pounding OOTP6, so when is this going to come out, in the fall sometime? Hopefully before the World Series is over, great job Markus.

I like the simplicity of the player ratings as opposed to Football Manager 2005. You get lost in the myriad of ratings to try and figure out what is important.

One thing I am sure that will be included is the attitude/team chemistry thing. How the players start working better with certain teammates. This would be huge with pitchers and their battery mates. Look now how Pedro doesn't like pitching to Piazza. Also huge with not liking managers and GM's. How many times to you hear how so and so screwed me over when I was in Boston, I won't play for them again. Another thing I believe could be fun is the agents relationship with management. I don't hear about this as much as in the NBA or NFL, but imagine having to hear about the whiny agent who constantly sends you emails and bothers you. Could be highly entertaining.

I wonder if Markus has ever had the opportunity to talk to a real world GM to get some feedback on the things they go through as the season progresses. I know in my business world at certain times of the year you work on the budget, then submit your capital budget for next year. Then we revisit our policy and procedure manual. We look at training and how effective it is and things of that nature.

Sorry to rant but after reading this post more ideas keep popping into my head. Another aspect I think could be a neat twist is if you took on just GM or just coach mode. In GM mode you would hire a coach, but not have control of game time decisions or player use other then to spend influence on the coach. Say you have so much to use on a day to day basis, but then maybe the coach quits listening to you and the players start hating you. I could see you having to support your coach as in Football Manager the media writes stuff and you need to respond. Maybe this is a future write for the game, but could be a lot of fun. You would decide which players to sign, draft and trade, but then decide on where you place them in the minors based more on the whole organization. I know you can do this now, but with the emphasis on this as opposed to just the Major League level. It would be great to see the New York paper grinding you for spending so much money and losing 10 in a row. Maybe there would be a pressure meter that would take away your influence because it consumes your day!!! I see so many possibilities. If only I was a programmer.

In coach mode you would have a pressure meter as well that would change based on upper management, the owner, the media, your players, fans and even your fellow coaches. All this input could effect you in different ways. Say your bullpen coach likes a certain player and always gets him up, even though he can't hold a lead. You need to use your influence to get the player you like. As you improve your relationship with him it get's better. After all you need to rely on certain coaches to get things done.

Just a thought!!


Anyway great job Markus and keep up the great work. The screenshots looks great!!!!!!!!
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Old 05-28-2005, 02:12 PM   #104
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the more realistic will be the best for the game

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Old 05-30-2005, 07:06 AM   #105
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Somewhere in here I suggested adding "instability" a la Europa Universalis 2. If you used platoons in the 1910s or kept trading your high-salaried, overrated guys for AAAA guys nobody's ever heard of, you'd lose stability, which in turn would cause fewer fans to go to your games, GMs to shy away from trade requests (look at how everyone is afraid to deal with Billy Beane because they don't know when he's screwing them over and when he isn't), and, eventually, for you to get canned. Winning would be the way to cure this. I would *so* love to see this. The player popularity thing and the rebuilding thing will definitely help.

Oh yeah, and also: hide the ratings of scouts and coaches, and assign them special abilities like bonuses to scouting Latin players or the ability to maybe slightly increase a player's overall ability to hit for contact a la Walt Hriniak. Add major league managers, too, who'd have all those sliders in the Team Strategies menu preset and would also have their own special abilities and disadvantages (example: Lou Piniella circa 1995might add a bonus to players' Drawing BBs ability but might severely decrease the ability of young pitchers to reach their potential under him). You'd sign guys not by what their abilities said but by their coaching record. And then you'd be hacked off when you found out that the guy who just won the last 3 World Series turned out to be the next Chuck Tanner...
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Old 06-01-2005, 03:48 PM   #106
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Quote:
Originally Posted by Siv
One thing I am sure that will be included is the attitude/team chemistry thing. How the players start working better with certain teammates. This would be huge with pitchers and their battery mates. Look now how Pedro doesn't like pitching to Piazza. Also huge with not liking managers and GM's. How many times to you hear how so and so screwed me over when I was in Boston, I won't play for them again. Another thing I believe could be fun is the agents relationship with management. I don't hear about this as much as in the NBA or NFL, but imagine having to hear about the whiny agent who constantly sends you emails and bothers you. Could be highly entertaining.

I wonder if Markus has ever had the opportunity to talk to a real world GM to get some feedback on the things they go through as the season progresses. I know in my business world at certain times of the year you work on the budget, then submit your capital budget for next year. Then we revisit our policy and procedure manual. We look at training and how effective it is and things of that nature.

Sorry to rant but after reading this post more ideas keep popping into my head. Another aspect I think could be a neat twist is if you took on just GM or just coach mode. In GM mode you would hire a coach, but not have control of game time decisions or player use other then to spend influence on the coach. Say you have so much to use on a day to day basis, but then maybe the coach quits listening to you and the players start hating you. I could see you having to support your coach as in Football Manager the media writes stuff and you need to respond. Maybe this is a future write for the game, but could be a lot of fun. You would decide which players to sign, draft and trade, but then decide on where you place them in the minors based more on the whole organization. I know you can do this now, but with the emphasis on this as opposed to just the Major League level. It would be great to see the New York paper grinding you for spending so much money and losing 10 in a row. Maybe there would be a pressure meter that would take away your influence because it consumes your day!!! I see so many possibilities. If only I was a programmer.

In coach mode you would have a pressure meter as well that would change based on upper management, the owner, the media, your players, fans and even your fellow coaches. All this input could effect you in different ways. Say your bullpen coach likes a certain player and always gets him up, even though he can't hold a lead. You need to use your influence to get the player you like. As you improve your relationship with him it get's better. After all you need to rely on certain coaches to get things done.

Just a thought!!


Anyway great job Markus and keep up the great work. The screenshots looks great!!!!!!!!
I agree with this post! The relationships with other GMs could be based on previous trades, and could influence how they may handle trades with you in the future. Relationships with agents could be something interesting, and in some cases a player agent could outright refuse to negotiate with you. Relationships with players and fans could also be a great addition, and could drastically influence an owner's decision to fire you.

These ideas, to me anyways, just add a little more "interaction" to the game. Of course we are not actually interacting with these players, but the addition of these features would be a big step forward in my opinion.
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Old 06-05-2005, 07:31 AM   #107
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I think many have mentioned this already but player personalities would be a great addition. As well as the ability to include player options and team options, even no-trade clause, to a contract offer. Hopefully, it will be soon.
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Old 06-13-2005, 04:52 PM   #108
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Originally Posted by notareus
i'd like to see
1. more scheduling options and more realistic scheduling
I want the option of inter-league play with the ability to state how many inter-league games are played (i.e. 162 game season with 81 inter-league games).
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Old 06-19-2005, 12:12 AM   #109
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i would like to see players hometowns, or you could just use the state or country for foreign players, but say i played as atlanta i might could get a player from georgia to sign with a hometown discount.
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Old 06-19-2005, 12:31 AM   #110
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I like all of the ideas posted but I'm hoping that we have the option to turn on or off all of the new additions to ootp 7.
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Old 07-01-2005, 03:15 AM   #111
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For Solo Leagues, Better AI Lineups. Sometimes AI comes up with worst lineups possibles, ie. leading off with a power guy?
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Old 07-04-2005, 08:46 PM   #112
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I would like everyone who wasted their money on V6 to receive a free license for V7. That would be the best thing to do. Either that, or give a refund for V6.
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Old 07-11-2005, 01:34 PM   #113
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I really like the minor league / player development aspects of OOTP. Here are some things I'd like to see:
  • I'd like the spring training options to match up with the statistics. Right now, you can focus on "power hitting", but when your player has a 90 Gap power, and a 23 Homerun power, I don't want to focus on Gap power. Same thing with eye/avoid k's.
  • Just a minor gripe about spring training. I did my first spring training recently, and put several of my starters down to 2 points in Endurance (instead of the default 5), because I figured "Hey, they're in the mid-80s already, they don't need to improve much." And, I'd rather they focus on control. So what happens? They both drop by 12+ points of endurance! I dunno, doesn't it seem reasonable that I wouldn't be saying "Please get horribly out of shape?" :P
  • I'd like a sim option that says "always stop sim for X". I hate trying to sim a month and getting stopped every day with an e-mail. then, it ends up being something about "Bill's batting .229, you'd better demote him. So and so's fielding has increased by 1." It would be cool if you could say "Only stop sim for trade offers" (or injuries, or minor league status changes, etc.)
  • I'd like the ability to set for each player how much you focus on different areas during the season in the minors. I mean, for spring training, I can put all of my effort into power hitting, but then after spring training, my slugger-in-waiting just goes into this sort of nebulous playing mode. Shouldn't your minor league coaches be able to say "We've got to work with Bill on his fielding!"
Anyway, those were just a few thoughts.
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Old 07-11-2005, 02:00 PM   #114
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Randomness for Fictional leagues

Not sure if this has been suggested, but to go along with the Manager tendencies in 6.5, would love to have a built in Random Manager generator...don't really care about names...but just something to randomize the manager tendency. I can supply the name myself...well, if Markus can do it, great.

Also, random park effects and dimensions and stuff like like that...that would be cool
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Old 09-30-2005, 05:51 AM   #115
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Division/Playoff etc in-game clincher news

A small suggestion that I think should be rather easy to implement...

When you're in the race for the division/WC/etc -- it would be nice to have the "scoreboard" watching integrated into the PBP text.

For example - if I can clinch a playoff spot with a win, the opening pbp sequence should say so "TEAM X can clinch their first division title since 1999 with a win today" or whatever.

Additionally -- in-game scoreboard watching would be great... i.e. if my magic number is 2 on 9/29, I'd like the pbp to say... mention the fact that my magic number just got reduced to 1.

Additionally, of course -- the end of game text could also note that "so and so just clinched the 2005 NL Central division title", or "assured themselves of a playoff spot", etc.

I play out most of my games late in the year in solo leagues -- so this would be a really sweet thing to have.
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Old 10-05-2005, 03:40 PM   #116
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Interleague Games

I apologize if this has been mentioned already...It would be great to have the in-game scheduler allow for interleague games.
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Old 10-12-2005, 04:21 PM   #117
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What about the option to just let the game run as a pbp/ball by ball in real time, but without the insesant pressing of the mouse......and just stop the game for the vital plays or lineup changes when you need to ..........This is quite a user friendly way to play manager sims.........
This is one I've wanted for a long time. The only reason I don't play out more games is having to mouse-click for every at bat.
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Old 10-12-2005, 10:12 PM   #118
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Playing the game earlier today, and I thought of something that might have already been posted, but I will post it anyway. On the in game screen, under the players you have Fielding percentages, range and arm of the players out there. The batter has nothing. How about either putting the players BA HR and RBI under there, or even just putting the avg vs the type of pitcher on the mound.
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Old 11-01-2005, 01:42 AM   #119
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Originally Posted by koohead
Not sure if this has been suggested, but to go along with the Manager tendencies in 6.5, would love to have a built in Random Manager generator...don't really care about names...but just something to randomize the manager tendency. I can supply the name myself...well, if Markus can do it, great.

Also, random park effects and dimensions and stuff like like that...that would be cool
I believe the game will have the real teams, players, managers, coaches, etc (ala Eastside Hockey Manager) so i would think this would already be built in. However, if you were to create a fictional league, this would be a nice feature.
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Old 11-01-2005, 01:47 AM   #120
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<TABLE cellSpacing=0 cellPadding=6 width="100%" border=0><TBODY><TR><TD class=alt2 style="BORDER-RIGHT: 1px inset; BORDER-TOP: 1px inset; BORDER-LEFT: 1px inset; BORDER-BOTTOM: 1px inset">Originally Posted by Siv


Sorry to rant but after reading this post more ideas keep popping into my head. Another aspect I think could be a neat twist is if you took on just GM or just coach mode. In GM mode you would hire a coach, but not have control of game time decisions or player use other then to spend influence on the coach. Say you have so much to use on a day to day basis, but then maybe the coach quits listening to you and the players start hating you. I could see you having to support your coach as in Football Manager the media writes stuff and you need to respond. Maybe this is a future write for the game, but could be a lot of fun. You would decide which players to sign, draft and trade, but then decide on where you place them in the minors based more on the whole organization. I know you can do this now, but with the emphasis on this as opposed to just the Major League level. It would be great to see the New York paper grinding you for spending so much money and losing 10 in a row. Maybe there would be a pressure meter that would take away your influence because it consumes your day!!! I see so many possibilities. If only I was a programmer.

In coach mode you would have a pressure meter as well that would change based on upper management, the owner, the media, your players, fans and even your fellow coaches. All this input could effect you in different ways. Say your bullpen coach likes a certain player and always gets him up, even though he can't hold a lead. You need to use your influence to get the player you like. As you improve your relationship with him it get's better. After all you need to rely on certain coaches to get things done.

</TD></TR></TBODY></TABLE>
I like this!
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