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| Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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#101 | ||||||
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Banned
Join Date: Jan 2002
Location: Seattle
Posts: 1,012
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#102 |
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Moderator
Join Date: Dec 2001
Posts: 2,201
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Catobase is nice and I use it....but I want it in the game not as an external program. I want to be able to have it immediately without having to export files, import files, configure files, I want the ease of just clicking to a different spot in the game.
As for warming up pitchers, managers ruin them all the time in real life, why shouldn't it have an effect in the game as well.
__________________
Erich Ingram (Rolen17) IOSBL San Diego Aztecs 2010, 2012,2013, 2014 World Series Champions Maelstrom Padres 2026 World Champions eMLB Washington Nationals |
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#103 |
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Major Leagues
Join Date: Feb 2002
Location: Minnesota
Posts: 365
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GM ideas
I posted this at SI's site, but thought I would bring it here as well.
I cannot wait for this. I have been pounding OOTP6, so when is this going to come out, in the fall sometime? Hopefully before the World Series is over, great job Markus. I like the simplicity of the player ratings as opposed to Football Manager 2005. You get lost in the myriad of ratings to try and figure out what is important. One thing I am sure that will be included is the attitude/team chemistry thing. How the players start working better with certain teammates. This would be huge with pitchers and their battery mates. Look now how Pedro doesn't like pitching to Piazza. Also huge with not liking managers and GM's. How many times to you hear how so and so screwed me over when I was in Boston, I won't play for them again. Another thing I believe could be fun is the agents relationship with management. I don't hear about this as much as in the NBA or NFL, but imagine having to hear about the whiny agent who constantly sends you emails and bothers you. Could be highly entertaining. I wonder if Markus has ever had the opportunity to talk to a real world GM to get some feedback on the things they go through as the season progresses. I know in my business world at certain times of the year you work on the budget, then submit your capital budget for next year. Then we revisit our policy and procedure manual. We look at training and how effective it is and things of that nature. Sorry to rant but after reading this post more ideas keep popping into my head. Another aspect I think could be a neat twist is if you took on just GM or just coach mode. In GM mode you would hire a coach, but not have control of game time decisions or player use other then to spend influence on the coach. Say you have so much to use on a day to day basis, but then maybe the coach quits listening to you and the players start hating you. I could see you having to support your coach as in Football Manager the media writes stuff and you need to respond. Maybe this is a future write for the game, but could be a lot of fun. You would decide which players to sign, draft and trade, but then decide on where you place them in the minors based more on the whole organization. I know you can do this now, but with the emphasis on this as opposed to just the Major League level. It would be great to see the New York paper grinding you for spending so much money and losing 10 in a row. Maybe there would be a pressure meter that would take away your influence because it consumes your day!!! I see so many possibilities. If only I was a programmer. In coach mode you would have a pressure meter as well that would change based on upper management, the owner, the media, your players, fans and even your fellow coaches. All this input could effect you in different ways. Say your bullpen coach likes a certain player and always gets him up, even though he can't hold a lead. You need to use your influence to get the player you like. As you improve your relationship with him it get's better. After all you need to rely on certain coaches to get things done. Just a thought!! Anyway great job Markus and keep up the great work. The screenshots looks great!!!!!!!! |
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#104 |
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Minors (Single A)
Join Date: Dec 2001
Location: Canada
Posts: 51
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the more realistic will be the best for the game
Merlin
__________________
![]() Merlin Montreal Expos http://www.aaronsmart.com/index.htm Boston red Sox Loho http://www.loho-ootp-online.com/ Toronto Rush Simbl http://http://www.simbaseballleague.com/ Toronto Stinger http://http://worldbaseballhierarchy.com/wbh/index.htm |
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#105 |
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Banned
Join Date: Jan 2002
Location: Seattle
Posts: 1,012
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Somewhere in here I suggested adding "instability" a la Europa Universalis 2. If you used platoons in the 1910s or kept trading your high-salaried, overrated guys for AAAA guys nobody's ever heard of, you'd lose stability, which in turn would cause fewer fans to go to your games, GMs to shy away from trade requests (look at how everyone is afraid to deal with Billy Beane because they don't know when he's screwing them over and when he isn't), and, eventually, for you to get canned. Winning would be the way to cure this. I would *so* love to see this. The player popularity thing and the rebuilding thing will definitely help.
Oh yeah, and also: hide the ratings of scouts and coaches, and assign them special abilities like bonuses to scouting Latin players or the ability to maybe slightly increase a player's overall ability to hit for contact a la Walt Hriniak. Add major league managers, too, who'd have all those sliders in the Team Strategies menu preset and would also have their own special abilities and disadvantages (example: Lou Piniella circa 1995might add a bonus to players' Drawing BBs ability but might severely decrease the ability of young pitchers to reach their potential under him). You'd sign guys not by what their abilities said but by their coaching record. And then you'd be hacked off when you found out that the guy who just won the last 3 World Series turned out to be the next Chuck Tanner... |
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#106 | |
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Minors (Double A)
Join Date: Dec 2003
Location: Canada
Posts: 195
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These ideas, to me anyways, just add a little more "interaction" to the game. Of course we are not actually interacting with these players, but the addition of these features would be a big step forward in my opinion. |
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#107 |
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Hall Of Famer
Join Date: Sep 2002
Location: Quezon City, Philippines
Posts: 2,748
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I think many have mentioned this already but player personalities would be a great addition. As well as the ability to include player options and team options, even no-trade clause, to a contract offer. Hopefully, it will be soon.
__________________
Co-Founder & Technical Director at ExaWeb Corporation, an SEO company in the Philippines. Previous Leagues - Time Warp Baseball / International Federation of Baseball / Professional Baseball Replay League / No Pepper Baseball League / MLB Pro Current OOTP 24 Leagues - Sim Sports Gaming - (2016-Present) Washington Nationals (2016-2022) *2017 Champions Oakland Athletics (2023-Present) |
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#108 | |
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Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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__________________
5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#109 |
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Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 21
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i would like to see players hometowns, or you could just use the state or country for foreign players, but say i played as atlanta i might could get a player from georgia to sign with a hometown discount.
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#110 |
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Minors (Single A)
Join Date: Jul 2004
Posts: 52
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I like all of the ideas posted but I'm hoping that we have the option to turn on or off all of the new additions to ootp 7.
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#111 |
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Bat Boy
Join Date: Mar 2003
Posts: 6
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For Solo Leagues, Better AI Lineups. Sometimes AI comes up with worst lineups possibles, ie. leading off with a power guy?
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#112 |
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Minors (Single A)
Join Date: Apr 2003
Location: North Augusta, SC
Posts: 84
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I would like everyone who wasted their money on V6 to receive a free license for V7. That would be the best thing to do. Either that, or give a refund for V6.
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HFTC - Florida Marlins |
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#113 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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I really like the minor league / player development aspects of OOTP. Here are some things I'd like to see:
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#114 |
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Hall Of Famer
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,225
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Randomness for Fictional leagues
Not sure if this has been suggested, but to go along with the Manager tendencies in 6.5, would love to have a built in Random Manager generator...don't really care about names...but just something to randomize the manager tendency. I can supply the name myself...well, if Markus can do it, great.
Also, random park effects and dimensions and stuff like like that...that would be cool
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GM - New Jersey Bears of the NPBL; |
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#115 |
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Minors (Triple A)
Join Date: Dec 2001
Location: Chicago, IL
Posts: 263
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Division/Playoff etc in-game clincher news
A small suggestion that I think should be rather easy to implement...
When you're in the race for the division/WC/etc -- it would be nice to have the "scoreboard" watching integrated into the PBP text. For example - if I can clinch a playoff spot with a win, the opening pbp sequence should say so "TEAM X can clinch their first division title since 1999 with a win today" or whatever. Additionally -- in-game scoreboard watching would be great... i.e. if my magic number is 2 on 9/29, I'd like the pbp to say... mention the fact that my magic number just got reduced to 1. Additionally, of course -- the end of game text could also note that "so and so just clinched the 2005 NL Central division title", or "assured themselves of a playoff spot", etc. I play out most of my games late in the year in solo leagues -- so this would be a really sweet thing to have. |
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#116 |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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Interleague Games
I apologize if this has been mentioned already...It would be great to have the in-game scheduler allow for interleague games.
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#117 | |
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Bat Boy
Join Date: Feb 2003
Posts: 13
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#118 | |
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All Star Reserve
Join Date: Oct 2004
Location: Server 47
Posts: 696
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Playing the game earlier today, and I thought of something that might have already been posted, but I will post it anyway. On the in game screen, under the players you have Fielding percentages, range and arm of the players out there. The batter has nothing. How about either putting the players BA HR and RBI under there, or even just putting the avg vs the type of pitcher on the mound.
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Loving it as the Senior Member, who thinks he knows everything since he's been around the longest, is proven wrong by Spammy. Quote:
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#119 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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#120 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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<TABLE cellSpacing=0 cellPadding=6 width="100%" border=0><TBODY><TR><TD class=alt2 style="BORDER-RIGHT: 1px inset; BORDER-TOP: 1px inset; BORDER-LEFT: 1px inset; BORDER-BOTTOM: 1px inset">Originally Posted by Siv Sorry to rant but after reading this post more ideas keep popping into my head. Another aspect I think could be a neat twist is if you took on just GM or just coach mode. In GM mode you would hire a coach, but not have control of game time decisions or player use other then to spend influence on the coach. Say you have so much to use on a day to day basis, but then maybe the coach quits listening to you and the players start hating you. I could see you having to support your coach as in Football Manager the media writes stuff and you need to respond. Maybe this is a future write for the game, but could be a lot of fun. You would decide which players to sign, draft and trade, but then decide on where you place them in the minors based more on the whole organization. I know you can do this now, but with the emphasis on this as opposed to just the Major League level. It would be great to see the New York paper grinding you for spending so much money and losing 10 in a row. Maybe there would be a pressure meter that would take away your influence because it consumes your day!!! I see so many possibilities. If only I was a programmer. In coach mode you would have a pressure meter as well that would change based on upper management, the owner, the media, your players, fans and even your fellow coaches. All this input could effect you in different ways. Say your bullpen coach likes a certain player and always gets him up, even though he can't hold a lead. You need to use your influence to get the player you like. As you improve your relationship with him it get's better. After all you need to rely on certain coaches to get things done. </TD></TR></TBODY></TABLE> I like this! |
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