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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#21 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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Try Stickware's scheduler in a solo league and you'll never go back!
With the default game schedule the #1 starter always play the #1 starters...its totally unrealistic. With Stickware, you'll have some days where only two games are played...staggered off-days to mix up the pitching matchups...etc.
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#22 |
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Hall Of Famer
Join Date: Jul 2002
Location: Detroit, MI
Posts: 3,498
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Not to mention the Unbalanced schedule and Interleague play
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#23 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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I am not using the schedule generator, but have experienced the problem with one team in each of the past 2 seasons. It was a different team each year. Here is what they had in common:
Each team had signed an imported free agent AFTER the FA signing period, but before ST. If you look on the ST report, these players have a "0" for points allocated. My guess was that it had something to do with these pre-ST signings. Here's my theory: For some reason, the game must write the names of the players on teams to the ST file immediately after free agency. When you sign a new FA, the game doesn't have him in the ST file (thus the "0" for points allocated), so it causes problems with the import. |
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#24 |
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Hall Of Famer
Join Date: Dec 2001
Location: My Computer
Posts: 8,249
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Makes sense... I think you might be onto something Shane.
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#25 |
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All Star Starter
Join Date: May 2002
Location: St. Catharines, Ontario
Posts: 1,135
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Well we had a number of players with 0 points but none signed after the FA period that I know of. Perhaps Portlander can come on here and verify that though.
I know my team had at least one guy with 0 points and my team ran fine. |
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#26 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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Some of the ammy rookies were set to default zero, as well as traded players.
But like you said J, your team had them and your file worked. Almost every team...in every league even solo ones...has a few of these players who are set to zeros until you manually change them. Maybe it was the "generated" players that I created after the first batch was generated at "proceed to next season"....that ended up with 0's? They all became ammy's. We didn't sign or have any imported free agents.
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#27 |
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All Star Starter
Join Date: May 2002
Location: St. Catharines, Ontario
Posts: 1,135
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Hmm I wonder, did I draft any of the created players Portlander? Can you even tell/remember which are which anymore?
If I didn't draft any of them perhaps there is the problem... |
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#28 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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It COULD very well be those players that are causing it.
Here's my paste from YIM when you asked me the same question that is in the above post. (for everyone to see) "dooghcir: I proceeded to next season and forgot to change the draft rounds to 8. So I had to figure out how many more guys I needed for 8 rounds. I then went in and generated ammateur players until there was enough. THEN...I went in and edited all the players in a different screen." So it generated 5 rounds worth of players and I generated about 30 or 40 more. I don't know if there is any way I'll be able to tell which players I generated. I edited them along with all the other guys (names, etc)
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#29 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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(letting you all follow our troubleshooting)
jattractive: hmm I wonder if there is a way for us to tell who was made by you jattractive: Ooh I may have a way... dooghcir: I responed on the board jattractive: Before the draft I made an export of the league file using online-league options... jattractive: If it was done before you made the rookies they may be in there as player files jattractive: Do you remember even one name of a guy made afterwards? jattractive: I can see if he is there dooghcir: Yeah the original guys would be in there jattractive: if he isn't but other rookies are I can check each guy I drafted dooghcir: I can't say for sure... dooghcir: But... dooghcir: The first guy that comes to mind is Nova Aaz...but I don't know jattractive: hmm that would work against my theory too jattractive: hehe I will check though dooghcir: Here's how you do it. dooghcir: Check the player files....for the first missing one dooghcir: That slot would have been used when I generated a player dooghcir: Like it would go 232.htm, 233.htm, 235.htm Meaning that 234.htm retired and his slot would be the first one used by a new player jattractive: oh I think I follow you.. ok one moment jattractive: 464 is the first missing file
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#30 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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I checked for 464.htm and it was missing from the current reports so I guess the old reports he had were not from before I made the new guys.
__________________
In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#31 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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dooghcir: maybe all the generated guys went to the end
jattractive: But Erindel has one he drafted above 464... jattractive: at least one dooghcir: Why would there be spaces still...though I know some rookies went at the end dooghcir: 880 Napolean resendiz jattractive: no idea but it goes 1-464 straight dooghcir: I'm gonna look for one of your guys dooghcir: at the end dooghcir: weisburg jattractive: He is not mine dooghcir: Klaus dooghcir: Rodgers dooghcir: Godfrey jattractive: I checked all 9 guys I drafted and they are under 464 dooghcir: Ah
__________________
In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#32 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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dooghcir: this makes sense then
jattractive: Maybe that is the problem then.. maybe you have to make them AFTER ST which would mess up the draft though jattractive: of course normally we wouldn't have that draft situation dooghcir: Or just make sure the correct # of rounds are set before proceeding to next season jattractive: yeah thats what I mean in the last reply.. normally you would have set the draft to 8 rounds jattractive: but it was too late dooghcir: We can test it sometime...make a small test league...save it before the end... dooghcir: Then try it both ways...we pre-season generated players and then with just the naturally generated players. jattractive: yeah it would be easy to test for sure dooghcir: Make everything else exactly the same as the LBA....schedule and all.
__________________
In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#33 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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jattractive: The best part is I didn't mean to make that export. I meant to load up last years league file and make one of that for posterity and future reference
jattractive: I just kept that one because it was there dooghcir: Does it have the players in the late 800's in it? jattractive: up to 832 dooghcir: 881 is the last one in the current folder. So if yours is the one with out the generated guys....and the generated guys all went at the end...yours would say....yeah...that
__________________
In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#34 |
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Major Leagues
Join Date: Apr 2002
Location: vancouver, canada
Posts: 354
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just happened to me
not sure if the solution was posted, but it just hpapened to me when i tried to import teams that had signed new FAs that were made up......
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#35 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Re: just happened to me
Quote:
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#36 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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Killebrew,
We did extensive testing of this problem in the LBA (but nobody seemed to have read our work). It is ok to have made trades, FA signings, roster moves....etc. The problem is if the team has any players that were generated using the "create player" button at the beginning of the current year.
__________________
In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#37 | ||
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Quote:
. That means owners can makes trades and FA signings on their own copy of the league file and the master league file will import this info?Quote:
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#38 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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Owners making trades ect...on the team through the commish. I didn't consider them doing it themselves because if they did....that's an entirely different problem.
The guys with the 0's aren't just the guys who were generated in the pre-season (as opposed to off-season automatically)....I'll summarize below our findings and the proof we have that supports what we believe the problem is. Zorphyr...our team that had thier FTP import work correctly: a. Had guys with 0's on their team. Probably free agents, rookies and traded guys. (legally through the commissioner) The fact that this team's export worked shows that the 0's are a minor glitch, but not what is causing the export to not work. b. Had no guys that were generated using the "create new player" button in "edit free agents". All the other teams that did not work (ftp export) had players that were generated using that "create player" button. All owner moves in the league were made legally through the commissioner...in the commissioner's copy of the game. OOTP supports both FTP exporting of ST settings and generating new players in pre-season (or any time for that matter). We generated our new players before the ammy draft...to make enough to cover 8 rounds. This is what made the files not import....not operator headspace....not a 3rd party program....and not HornsManiac downloading the file at work and then uploading it at home and downloading it again at his sister's house. Edited in: I just read the second part of your reply after cooling down after getting a bit angry over the first part. I didn't realize you agreed that is what the problem is, ultimately. Its true that we know how to avoid the problem, but not everyone knows unless they come searching here for answers....and even then they'll just see the ramblings of a guy with "I fling poo" as his avatar. The game should support creating players and then still work...because some people just like to create players here and there. Its a bug...we found it...but I'm frustrated at my inability to convey the facts to everyone.
__________________
In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. Last edited by Goody; 09-30-2002 at 04:32 AM. |
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#39 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Okay, I understand it a bit more now. It is frustrating when others just say "well it's never happened to me" and assume you are doing something wrong. I have been on both ends of that many times, in fact I have doubted some tech support forum complaints until the exact same thing actually did happen to me.
The manually created players might be the cause of this problem, stickware might be the cause, maybe some team rosters are too small or too large, maybe some rosters are funky in their setup, maybe some illegal player moves caused this issue, maybe one GM has an incomplete league file, it could be many things but whatever it is it's not happening to everyone out there. You have done a good job of testing and trying to discover the source of the problem (though I don't understand the YIM conversations about player numbers). I suspect it is a different problem than the original posters but nobody can be sure of that either. Sorry I could not offer further advice besides encouraging some conservative play. Don't allow the all '0' spring training allotments for players on a team even if that does not always crash the game, have a rule that if a players ST import does not work they must go with the master league file's default ST values (or use that nutty coach button). In my OOTP online experience roster exports that do not work are usually the fault of the team with the failed export. Either an incorrect league file, a mismatched game version, some key missing league files, wonky lineups (like no depth chart filled in or no pitchers on the 25 man roster), or your basic improper roster moves. I'd guess the same idea's might be accurate for spring training imports. Of course, if no imports work, then the commish has likely made some moves after making the league file available to the other GM's. Good luck to the Laseron Baseball Association, sorry I am out of idea's but I hope these problems can be averted in the future. Maybe some other idea's will surface if other leagues encounter this issue. |
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