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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#1 |
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Banned
Join Date: Jan 2002
Location: Seattle
Posts: 1,012
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Another game freeze...
This has always been something I just worked around, but what the hey. I'm starting a fictional league from 1901 with OOTP and in the Windows XP operating system, and it crashes right before or during the play of the first game on the schedule. Now, before you say "you must not have installed this properly", let me point out that I had the exact same problem on my old computer (a 500 mHz system running Win98). This only happens in "extreme" type seasons such as the Dead Ball Era and 1930.
Is this a known problem? |
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#2 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,446
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Did you alter the league totals? When I did some playing around with testing league totals to try to produce a fictional league with deadball-era-style when I put in numbers that could not mathematically work out (something like more HR than total hits), the league crashed like you are describing.
That's just a guess, probably triggered by seeing your username by the recent posts in League Totals threads.
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#3 | |
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Banned
Join Date: Jan 2002
Location: Seattle
Posts: 1,012
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Quote:
No effect with removing 2,000 of 'em (as in, the game still freezes up, although this time when I came back in, it looks like it managed to sim one game before doing so)... now I removed 10,000 strikeouts... nope, still froze up, though I'll probably get a whole game simmed out of that, too. Last edited by Johnny Slick; 01-20-2005 at 02:40 AM. |
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#4 | |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,446
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Quote:
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#5 |
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Banned
Join Date: Jan 2002
Location: Seattle
Posts: 1,012
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I think I found out the problem. The game doesn't like working with leagues that have really high or really low hits/balls in play ratio. That means, ironically enough, that if you're running a dead ball era thing and you want everything else to work out right, you have to actually increase the Ks, which, of course, decreases them in the game and gives the era an even more old-timey feel than really is there. I think the game originally gave me a .151 H/BIP; once I bumped that over .230, everything seemed to work well.
All this could have been fixed (perhaps) if the era editor was done right the first time... |
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#6 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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gmo, are all of your lineups and pitching rotations filled out properly? If not, run the A.I. manager on all of the teams. Make sure every team has a starting pitcher slated to start on the schedule screen.
__________________
Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#7 | |
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Banned
Join Date: Jan 2002
Location: Seattle
Posts: 1,012
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Quote:
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#8 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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Realized it was johnny not gmo I was directing my reply to. Sorry gmo.
__________________
Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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