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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Double A)
Join Date: Jun 2003
Posts: 178
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question about backup players
I'm in an on-line league that sims 5 OOTP days at a time. My problem is how OOTP is handling when my backups start games. I set my depth chart percentages at zero as I never want my backups to start a game, even when the starters are tired, unless I specifically set my depth chart otherwise. This must not be the way to accomplish that as over the last sim I had one instance where two backups started in the same game (I lost).
My question is, how can I set my depth chart (or team settings or whatever) so that my backups don't start a game (barring injury) unless I set my depth chart to greater than zero percent? Is that even possible or will OOTP simply put a backup in when a regular is "tired"? Any info is appreciated. |
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#2 |
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All Star Reserve
Join Date: Jan 2002
Location: Red Sox Nation
Posts: 691
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As far as I know if you put in a backup for the position and put him at 0% he will start for the player if he needs a day off, or is injured.
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#3 | |
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Minors (Double A)
Join Date: Jun 2003
Posts: 178
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#4 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#5 | |
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Minors (Double A)
Join Date: Jun 2003
Posts: 178
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#6 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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Yes, removing the backups from the depth chart will make sure the starters play even when tired. This is what I do if I'm in a close pennant race or during the playoffs to ensure that my best team is on the field at nearly all times.
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#7 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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It was probably stated elsewhere, but setting a percentage higher than zero will generate the number of games in which the backup player will start, e.g. set at 25% and the player will start every fourth game, set at 10% the player will start every 10th game, etc... At least that's how I've seen it work and heard it explained. If the position player is tired, the setting at 0% is the only one that comes into play. That player will sub for the tired player. If I'm wrong, someone with more experience than I have will no doubt make a correction. But I think that's how it's done.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 01-17-2005 at 08:22 PM. |
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#8 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Quote:
do players get a rating hit, if tire? do there performance go down? |
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#9 | |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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