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| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 | |
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Major Leagues
Join Date: Apr 2006
Location: New Jersey
Posts: 448
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#22 | |
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Major Leagues
Join Date: Apr 2006
Location: New Jersey
Posts: 448
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#23 | |||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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Catfish is a different animal; it looks like he had a lower than normal BABIP throughout his career, like 30 points lower, and he wasn't a 1 pitch guy like Rivera. He *was* basically a 2 pitch guy; according to Neyer and James, it looks like although he's listed with "4" pitches, he basically never threw 2 of them (a change and a curve; he notes that in his perfect game he threw those two pitches combined 4 times) and then on top of that it looks like he mostly used his fastball situationally. Quote:
The only other non-knuckleballing starter I can think of who just went out and threw one pitch over and over again was Steve Stone in 1980. While Stone's lifetime BABIP numbers are pretty well within statistical noise of average (.275 career in a league that averaged .281 overall), his 1980 season, which was the one where he just threw nothing but a curveball over and over again, his BABIP was a low-ish .265. But yeah, all of that has little to nothing to do with the issue we're looking at here, which is that the distance between average and great tends not to be far enough with pitchers and kind of only with pitchers. I've stated my theory but I do wonder if, if nothing else, the BABIP bonus from having unhittable stuff getting implemented / having a bigger impact might help with that.
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#24 | ||
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Hall Of Famer
Join Date: May 2004
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#25 |
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All Star Reserve
Join Date: Nov 2020
Posts: 658
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To me it's always been a common theme dating back to older versions of ootp. After a certain amount of seasons the number of superstars just nosedives. The talent distribution goes away from the pareto principle (reality) and more towards unrealistic parity.
Last edited by brotherblues; 06-15-2022 at 04:52 PM. |
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#26 | |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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***************************************** It's your game. Play it how you like it. ***************************************** |
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#27 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Changing player ratings to reduce the chance of outlier events isn't the same as an engine that prevents them. |
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#28 | |
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Major Leagues
Join Date: Apr 2006
Location: New Jersey
Posts: 448
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I understand that the answer to the specific question "Does the engine limit outliers?" is "No" in that there isn't anything specifically coded to prevent outlier outcomes, but that doesn't mean that there isn't a part of the engine that's causing what I and others have noticed regarding top level starting pitcher performance. Last edited by HoustonGM; 06-15-2022 at 09:04 PM. |
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#29 | |
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Major Leagues
Join Date: Apr 2006
Location: New Jersey
Posts: 448
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#30 | |
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All Star Reserve
Join Date: Aug 2002
Posts: 580
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Case in point, the league's best pitcher last year in my save is pictured in the attachment. In case you can't see it because the font is too tiny - 254 ERA+, 12.8 WAR, 1.77 ERA, 417 K This was after a "down" year of 125 ERA+ and "only" 9.0 WAR, the year before he had a 206 ERA+ |
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#31 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#32 |
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Major Leagues
Join Date: Apr 2006
Location: New Jersey
Posts: 448
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It seems those that have agreed with my perception have also been doing modern day leagues. I understand that there isn't a part of the engine that says "Don't allow outliers." That doesn't mean that there isn't something that is having the effect of limiting elite pitchers. In my sim and tests, there are simply fewer elite pitchers 5-10 years into the future than there are at the 2022 start.
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#33 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#34 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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- The game sims a season on the “night” (when you click to finish the day) of Opening Day. That sim uses whoever is currently on the roster in the roles you’ve set and with no injuries. - The game goes in and checks the league totals against what the league totals are supposed to be (this is on a rate basis, not an absolute one of course). If there were 10% too many HRs, the game will set the LTM for homers to 10% lower and so on. - The game does this process 2 more times for 3 sims in total. The LTM side of things doesn’t really “care” if there are people 2 or 3 standard deviations from the norm so long as the totals themselves come out right. As noted, I have my theories as to why elite pitchers are under represented, although perhaps over representing them in the initial draft pool, which seems to be what OOTPD has come up with to fix this, will also rectify this issue. There’s also that anecdote by Bill James from back in the day that most pitchers have the stuff to be successful but are either too young, are pitching injured, or are recovering from an injury. Perhaps having more top level guys up front will make that anecdote more of a reality.
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