Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 26 > OOTP Mods > OOTP Mods - Logos, Graphics, and HTML

Reply
 
Thread Tools
Old 04-22-2022, 02:50 PM   #21
silvam14
Hall Of Famer
 
silvam14's Avatar
 
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,935
Quote:
Originally Posted by Curve Ball Dave View Post
This just me, but I took the default pants and open the file in Paint Shop Pro. I copied the image as a new layer into a new file and cropped it to size. From there it was easy peasy to change the pants color to white, draw bi color vertical stripes and use the flood fill to color the belt. I merged the layers and saved it as a png, and the file works perfectly in the game. The whole process took maybe five minutes.
Pants are easy! haha
__________________
Senior "Nancy Boy" of the OOTP Boards
_______________________________________________
silvam14 is offline   Reply With Quote
Old 04-26-2022, 12:37 PM   #22
MikeS369
All Star Reserve
 
Join Date: Dec 2020
Location: USA
Posts: 653
What am I doing wrong? I cannot get the diffuse map or normal map to load with my jerseys.

Here's how I have the files named and all files reside in the jerseys folder.

jerseys_cleveland_guardians_alt3.png
jerseys_cleveland_guardians_alt3_d.png
jerseys_cleveland_guardians_alt3_n.png

Name:  jerseys_cleveland_guardians_alt3.png
Views: 1226
Size:  30.1 KB

Name:  jerseys_cleveland_guardians_alt3_d.png
Views: 1202
Size:  108.3 KB

Name:  jerseys_cleveland_guardians_alt3_n.png
Views: 1207
Size:  405.8 KB
MikeS369 is offline   Reply With Quote
Old 04-26-2022, 12:56 PM   #23
silvam14
Hall Of Famer
 
silvam14's Avatar
 
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,935
Quote:
Originally Posted by MikeS369 View Post
What am I doing wrong? I cannot get the diffuse map or normal map to load with my jerseys.

Here's how I have the files named and all files reside in the jerseys folder.

jerseys_cleveland_guardians_alt3.png
jerseys_cleveland_guardians_alt3_d.png
jerseys_cleveland_guardians_alt3_n.png

Attachment 870380

Attachment 870381

Attachment 870382
I think there is a bug in the current version to fix this issue. I raised it as well. The grey file is the height map file. The only two files you need in the jerseys directory are the first and last files
__________________
Senior "Nancy Boy" of the OOTP Boards
_______________________________________________
silvam14 is offline   Reply With Quote
Old 04-26-2022, 01:02 PM   #24
txranger
Hall Of Famer
 
txranger's Avatar
 
Join Date: Dec 2008
Location: "Deep in the Heart Of"
Posts: 8,327
Quote:
Originally Posted by MikeS369 View Post
What am I doing wrong? I cannot get the diffuse map or normal map to load with my jerseys.

Here's how I have the files named and all files reside in the jerseys folder.

jerseys_cleveland_guardians_alt3.png
jerseys_cleveland_guardians_alt3_d.png
jerseys_cleveland_guardians_alt3_n.png

You only need two files, the diffuse ( one with colors) and the normal maps (the purplish one) you don't need the height map the grey scaled one...


jerseys_cleveland_guardians_alt3


jerseys_cleveland_guardians_alt3_n
__________________
https://drive.google.com/drive/folders/0BxdZAtwhTM3_ZUZHQlVqZGpYM0k?resourcekey=0-H3gEmEfFFsfLLEGvioYC2Q&usp=sharing








txranger is offline   Reply With Quote
Old 04-26-2022, 02:49 PM   #25
MikeS369
All Star Reserve
 
Join Date: Dec 2020
Location: USA
Posts: 653
Thanks guys. I guess it is just hard for me to see the bump making a difference.

I even used the diffuse map as a layer (set to multiply) when I made the jersey. I tried it in game and it looked pretty good. I might continue to do that.

Name:  jerseys_cleveland_guardians_alt3.png
Views: 1172
Size:  165.3 KB

Name:  jerseys_cleveland_guardians_alt4.png
Views: 1183
Size:  113.1 KB

Last edited by MikeS369; 04-26-2022 at 03:03 PM.
MikeS369 is offline   Reply With Quote
Old 04-26-2022, 05:21 PM   #26
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,644
Quote:
Originally Posted by txranger View Post
You only need two files, the diffuse ( one with colors) and the normal maps (the purplish one) you don't need the height map the grey scaled one...


jerseys_cleveland_guardians_alt3


jerseys_cleveland_guardians_alt3_n
To be clearer, the diffuse map needs to end in _d for the game to automatically try loading the normal map. If you use the file without the _d it will work like OOTP22 and earlier.
__________________
eriqjaffe is offline   Reply With Quote
Old 04-26-2022, 09:50 PM   #27
MikeS369
All Star Reserve
 
Join Date: Dec 2020
Location: USA
Posts: 653
Quote:
Originally Posted by eriqjaffe View Post
To be clearer, the diffuse map needs to end in _d for the game to automatically try loading the normal map. If you use the file without the _d it will work like OOTP22 and earlier.
So you are saying the bump map won't load unless you include a diffuse map?
MikeS369 is offline   Reply With Quote
Old 04-26-2022, 09:58 PM   #28
Flying_Canuck
All Star Reserve
 
Flying_Canuck's Avatar
 
Join Date: Nov 2015
Posts: 549
Quote:
Originally Posted by MikeS369 View Post
Thanks guys. I guess it is just hard for me to see the bump making a difference.

I even used the diffuse map as a layer (set to multiply) when I made the jersey. I tried it in game and it looked pretty good. I might continue to do that.

Attachment 870397
Yeah, I feel the same. Having the wrinkles as a semi-transparent layer in the diffuse map is good enough for me. I don't see any effects from the normal maps that I tried to make (with the correct _d/_n naming convention). I'm not even sure that it's loading properly?

Can someone post pictures where normal maps actually make a big difference?
Flying_Canuck is offline   Reply With Quote
Old 04-26-2022, 10:28 PM   #29
itsmb8
All Star Starter
 
itsmb8's Avatar
 
Join Date: Jan 2013
Posts: 1,340
Quote:
Originally Posted by eriqjaffe View Post
To be clearer, the diffuse map needs to end in _d for the game to automatically try loading the normal map. If you use the file without the _d it will work like OOTP22 and earlier.
IDK if thats entirely true. I think they changed it so you only need the ".png" and the "_n.png" files. With the _n file and it works like OOTP, with it and you get the improved height and shading features. "_d" is not needed anymore.
__________________
Check out my Graphic Mods!
Full MLB/MiLB Uniform Project (2021+)
Thread | Dropbox

MLB Ballpark Ads

My uniform templates!
itsmb8 is offline   Reply With Quote
Old 04-27-2022, 12:11 AM   #30
yanko
Minors (Rookie Ball)
 
Join Date: Sep 2015
Posts: 22
Is it possible to create stirrup socks with the pants template?
yanko is offline   Reply With Quote
Old 04-27-2022, 12:40 AM   #31
low
Hall Of Famer
 
low's Avatar
 
Join Date: May 2010
Location: Wisconsin, USA
Posts: 6,105
Quote:
Originally Posted by yanko View Post
Is it possible to create stirrup socks with the pants template?
Possible? Yes. But it looks like absolute garbage.
low is offline   Reply With Quote
Old 04-27-2022, 08:10 AM   #32
cephasjames
Hall Of Famer
 
Join Date: Jun 2004
Posts: 8,736
Quote:
Originally Posted by itsmb8 View Post
IDK if thats entirely true. I think they changed it so you only need the ".png" and the "_n.png" files. With the _n file and it works like OOTP, with it and you get the improved height and shading features. "_d" is not needed anymore.
The official tutorial from Jorin says that in 23 in order to use a normal map (_n) there must be a diffused map (_d). The _n file looks for a _d file. If there is no _d file, then the _n file is not used.

Any file without a _d will just be treated like a regular file like 22 and earlier.
__________________
5000+ Generic Logos Free for the Taking
FREE: Uniforms and logos for 500+ teams spanning 1871-present
Great Lakes League: 10 Conferences, 100 Teams
Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys

Last edited by cephasjames; 04-27-2022 at 08:16 AM.
cephasjames is offline   Reply With Quote
Old 04-27-2022, 08:13 AM   #33
cephasjames
Hall Of Famer
 
Join Date: Jun 2004
Posts: 8,736
Quote:
Originally Posted by MikeS369 View Post
So you are saying the bump map won't load unless you include a diffuse map?
"Bump maps" aren't used in-game. The game uses "diffused maps" (_d) and "normal maps" (_n). "Bump maps" are used to create "normal maps" with programs like Materialize.
__________________
5000+ Generic Logos Free for the Taking
FREE: Uniforms and logos for 500+ teams spanning 1871-present
Great Lakes League: 10 Conferences, 100 Teams
Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys
cephasjames is offline   Reply With Quote
Old 04-27-2022, 08:23 AM   #34
cephasjames
Hall Of Famer
 
Join Date: Jun 2004
Posts: 8,736
Quote:
Originally Posted by MikeS369 View Post
Thanks guys. I guess it is just hard for me to see the bump making a difference.

I even used the diffuse map as a layer (set to multiply) when I made the jersey. I tried it in game and it looked pretty good. I might continue to do that.

Attachment 870396

Attachment 870397
These do look good. I've also wondered about not messing with the normal map as well. Though I do like the seams effect the normal map puts on the jerseys.
__________________
5000+ Generic Logos Free for the Taking
FREE: Uniforms and logos for 500+ teams spanning 1871-present
Great Lakes League: 10 Conferences, 100 Teams
Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys
cephasjames is offline   Reply With Quote
Old 04-27-2022, 09:08 AM   #35
silvam14
Hall Of Famer
 
silvam14's Avatar
 
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,935
Quote:
Originally Posted by cephasjames View Post
"Bump maps" aren't used in-game. The game uses "diffused maps" (_d) and "normal maps" (_n). "Bump maps" are used to create "normal maps" with programs like Materialize.

Just to update, they dropped the _d from the file names. You still need to use the _n for normal maps


Sent from my iPhone using Tapatalk
__________________
Senior "Nancy Boy" of the OOTP Boards
_______________________________________________
silvam14 is offline   Reply With Quote
Old 04-27-2022, 09:26 AM   #36
Deft
All Star Starter
 
Deft's Avatar
 
Join Date: Dec 2001
Posts: 1,111
Quote:
Originally Posted by silvam14 View Post
Just to update, they dropped the _d from the file names. You still need to use the _n for normal maps


Sent from my iPhone using Tapatalk
Have you gotten custom pants normal maps to work?
__________________
ATHL Louisville Jockeys (2001-present)
2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions
Uniform Template 1.2
Deft is offline   Reply With Quote
Old 04-27-2022, 10:43 AM   #37
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,644
Quote:
Originally Posted by silvam14 View Post
Just to update, they dropped the _d from the file names. You still need to use the _n for normal maps
Good to know. I'll have to adjust the output of the Uniform Maker to take that into account.

Quote:
Originally Posted by Deft View Post
Have you gotten custom pants normal maps to work?
The game has one default normal map that all the pants use and I don't think there's any way of overriding it at the moment.
__________________

Last edited by eriqjaffe; 04-27-2022 at 10:45 AM.
eriqjaffe is offline   Reply With Quote
Old 04-27-2022, 11:36 AM   #38
kcstengelsr
Minors (Double A)
 
Join Date: May 2021
Posts: 147
I decided to use the pants with belt template and my Gimp art application to take a stab as some short pants for the ladies of the 1943 AAGPBL who actually wore skirts. I am not a graphic artist but I wanted to aim for pants proper just to below knee length, then a bit of skin colored calf, then followed by colored stockings.

A link to the South Bend Blue Sox home pants that I had created (actually posted by me as biggalloot on Steam) is at:

https://steamcommunity.com/sharedfil...?id=2800398708

I imported from OOTP22 my creation of the 1943 AAGPBL season into OOTP23 and decided to play a game with the home South Bend Blue Sox hosting the Racine Belles to see what the short pants of South Bend and Racine looked like during a game. I placed it on Youtube for all to see and that link is:

https://www.youtube.com/watch?v=WAE5...el=kcstengelsr

I am new to pants creation. It kind of works as knee length pants like I wanted but it is kind of blocky/chunky. Maybe the player models require blocky/chunky pants or maybe some better with graphics have some idea like perhaps transparencies to slim down the lower pants? Notice at the end of the game that I checked my uniform settings for South Bend and Racine. I did correctly assign the brown to Racine but I had improperly assigned the red of Rockford as pants to South Bend instead of their blue. Also, notice that I had properly assigned the caps to both teams but for some unknown reason the home and visitors switch hats when fielding--South Bend fielders wear the brown of Racine and Racine fielders wear the blue of South Bend. Maybe something was lost in translation from my OOTP22 import, but does anybody know why my AAGPBL teams (also in other tests) change home and visitor caps when fielding even after being properly assigned? At least the jerseys of TxRanger were properly assigned and worked correctly.

More about my pants experiment and the results can be read under Details in the YouTube video.

Jorin and silvam14, the pants experiment is a good idea and I want to thank you. I am not the graphic design guy some of you are, but I tried for the ladies of the AAGPBL. I can see it possible if I fiddled with Gimp to make sections of the white sanitary socks w/ stirrups showing in the lower section of the belt pants template near where the shoe would join which might improve the view.

Good luck to all pants designers!

Last edited by kcstengelsr; 04-27-2022 at 12:04 PM.
kcstengelsr is offline   Reply With Quote
Old 04-27-2022, 12:08 PM   #39
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,644
Quote:
Originally Posted by kcstengelsr View Post
t kind of works as knee length pants like I wanted but it is kind of blocky/chunky. Maybe the player models require blocky/chunky pants or maybe some better with graphics have some idea like perhaps transparencies to slim down the lower pants?
This is a limitation of the 3d model the game uses, the only pants style that looks even close to accurate are modern pants worn all the way down to the shoes. Anything else makes the players look like they all have elephantiasis.
__________________
eriqjaffe is offline   Reply With Quote
Old 04-27-2022, 04:23 PM   #40
kcstengelsr
Minors (Double A)
 
Join Date: May 2021
Posts: 147
Re: eriqiaffe's statement:

"This is a limitation of the 3d model the game uses, the only pants style that looks even close to accurate are modern pants worn all the way down to the shoes. Anything else makes the players look like they all have elephantiasis."

With my previous model the ladies did appear to be wearing shorts and so my length of the pants proper to just below the knee might work for the shorts of the Chicago White Sox circa late 1970s, but the pants proper would have to be a bit longer for example 1950s uniforms. The ladies did have thick calves like they overdid it at the gym regarding the skin tone section of my model, but it looked like the worst of the bulky/clumsy was with the lower part of the leg.

That got me thinking. What if I made the lower stocking with stirrups on the sides and with white sanitary socks showing in the lower fronts and backs? The theory would be that the white sanitary socks might blend in a bit with the white shoes and perhaps a bit of bulkiness could be excused that the players had baggy, saggy white sanitary socks. One really needs to try manual games to see how the pants models play out.

Here is a link to what I came up with for stirrup/white sanitary socks with the rest of my home pants model for the Kenosha Comets:

https://steamcommunity.com/sharedfil...?id=2800474608

I didn't know how this would work unless I used this (and pants made for Rockford) while playing a manual game. I posted this new result of women's pants with stirrups and sanitary socks and posted it on Youtube. See for yourself. I think the stirrups and sanitary socks help to some degree in lessening the overall bulky and clunky look:

https://www.youtube.com/watch?v=E6m2...el=kcstengelsr

Pay particular attention for the lower part of the legs of the batters with my initial home plate umpire cam. If I wanted to improve the stirrups and sanitary socks a bit more I think that more Kenosha sanitary sock should show especially at the back of the leg (the front part of the leg is not in need of too much attention) and the Kenosha outside stirrup widths are too wide (the inside stirrup is maybe just a tiny bit too thin). I think that my Rockford stirrups are too wide both inside and outside while needing to show more sanitary sock at the back of the leg (the Kenosha and the Rockford stirrups are a bit different as I kind of free-handed them in a short period of time).

I do think that stirrups and white sanitary socks are the way to go for older style uniforms. One will probably require trial and error to get the widths of the stirrups and the area of the white sanitary socks to one's satisfaction. I do think that if the stirrups and white sanitary sock area is determined to satisfaction that one could then go kind of wild with lower stocking colors by even adding things like stripes.

Funny thing about my video:
I purposely set up before the game Kenosha to wear Rockford caps and Rockford to wear Kenosha caps in order to get around my home and visitors switching caps after my import of AAGPBL from OOTP22. It worked and so Kenosha wore their proper green caps which were assigned to Rockford and Rockford wore their proper red caps which were assigned to Kenosha. At least it worked until the very end of the game when Kenosha with green caps changed to red caps for the victory celebration. Ha.

Added after reflection:
I am still tinkering with some usable template for stirrups/socks. For one thing the bottom part of the stirrups should be white to blend with the shoes as the model's long pants go below the shoes. Having the bottom part white should simulate shoe and not the stirrups going below the top of the shoe. Also, I am tinkering with correct size and placement of the stirrups, so neither of the two examples I used above are where my template idea is right now.
__________________

Last edited by kcstengelsr; 04-28-2022 at 11:51 AM.
kcstengelsr is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:46 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments