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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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Hall Of Famer
Join Date: May 2004
Posts: 10,667
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The special annual aging and development modifiers thread!!!!
Every year we post this stuff so I figured I'd ask y'all, hey, what modifiers are you using?
I don't have anywhere near the kind of built-up set of stuff to test this but I'm trying out the following based on what seems to have worked last year: Hitter aging: .9 Hitter development: 1.1 Pitcher aging: .9 Pitcher development: 1.0 Talent randomness modifier: 120 In years past I know I've used some radically different ones, especially for aging (to make up for the talent hits from injuries, in large part) but even by the end of OOTP18 I noticed that a TCR of 135 plus hitter development of 135 meant that by June of the first year I had several 18 year olds in the league who were suddenly All-Star level players. That, um, may not be the level of TCR/insta-stars that I want. At the same time, I like the draft basically being a crapshoot, and I have my own opinions on aging (namely, that players don't actually age as quickly as aging models imply that they do; instead, a lot of what happens is that older players have a flatter decline, suffer a bad season, and don't get another shot because nobody wants to take a chance on whether or not a 38 year old who was just replacement level last year really is still a 2-WAR player). So far I haven't seen anything really jump out at me. I've simmed through 5 whole years in a 16-team, 2 league setup and have *sort of* seen that same "out of the gate" issue we've seen in the past where a good young team will dominate until their core gets old. One league's got one of those early perennial champions but the other has been a huge mixed bag.
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#2 |
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Major Leagues
Join Date: Apr 2010
Posts: 471
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For once I’m going to keep everything to out of box settings,But over time after I learn the game stuff like this is what I think tinker what the second time around
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