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#201 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
Point is that the GMs seem to be sustaining a financial status quo with contracts when the league finances have changed. I think that's fine, but the game isn't equipped to deal with that at this time, but it would be great if it could for leagues that want it. Last edited by Isryion; 08-25-2012 at 02:38 PM. |
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#202 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
That may go to the fundamentals of the financial model. In real life it's been very much an (to borrow astronomical terms) an inflationary universe, where values increase over time. Some users may prefer a steady-state universe where finances stay about the same over the life of the league. My impression is that OOTP lands somewhere in the middle, which means it doesn't really capture the feeling of either the inflationary or steady-state universes. |
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#203 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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#204 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Keep the discussion and exchanges flowing. You've all done a relatively respectable job of preserving the decorum within what is obviously a volatile topic for a variety of reasons, not the least of which is accurately depicting the problem. More often, when a divisive issue presents itself, more problems are generated when solutions are bandied about before any real definition of the concerns. So, I interrupt only to ensure we have properly accounted for the crux of concerns; peripheral issues later:
21C graciously summarized and entered the bare bones succinctly into the appropriate Bug Reporting (Project Tool) area with the following: Quote:
Thanks in advance.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#205 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,214
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Quote:
And by implementing a system like this you're forcing GM's to tie up money that could be used elsewhere while the player is deciding. If my offer is too low, then too bad, it comes off the table. I have no desire whatsoever to see that offer left on the table, because if it is, then that money is lost to me if I decide to go after another FA. I do not want to have to hit the "withdraw" button either, because by doing that the player gets insulted and will no longer talk to me, even if/when his demands drop. If he lowers his demands later on, then the GM can re-submit if he still so desires. The excuse that OOTP does not remember your offers is lame, sorry. It is your responsibility as GM to know what offers you made, not the games to remember them all. I can just see a real life GM walking in to the owners office and saying geee, I forgot what offers I made previously. I'm sure that GM would be joining the unemployment line in the very near future. If you want to be a GM, then take on the full responsibilities and keep a record of who you offer what. The option is in the game to keep notes, use that option. Or write it down on a piece of paper. |
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#206 | |
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Minors (Single A)
Join Date: Apr 2012
Posts: 78
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btw it amazes me to what extent some on here (usually the same few) will go to to try and put down OTHERS wanting an option in the game.....sad just sad. Personally I don't see why the option to have FA's accept the best offer (not just in terms of money) is such a problem.
__________________
"Silence in the face of evil is itself evil, God will not hold us guiltless" Dietrich Bonhoeffer |
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#207 | |
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Minors (Single A)
Join Date: Apr 2012
Posts: 78
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After reading the whole thread its so obviously apparent that it's not just a matter of said league wanting to "lowball" FA's. Talk about a zealot.
__________________
"Silence in the face of evil is itself evil, God will not hold us guiltless" Dietrich Bonhoeffer |
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#208 |
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All Star Reserve
Join Date: May 2004
Posts: 717
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Lots of issues have been raised, some that don't admit to simple solutions.
But I want to underline one problem that seems to play a part in a number of the issues people have raised: Markus is trying to use the price of free agents to solve a couple of problems at a single time. Because of this, it appears the free agent system often fails to solve well any of these problems it is designed to solve. In my opinion, the price of free agents should be used for one thing only: getting the free agent the most money possible and having the player end up on the team willing to pay the most for the player. Period. Full stop. This is a very difficult thing to accomplish in a game as complex as OOTP. But Markus also seems to be using the price of free agents to sop up extra cash (from the league as a whole or from a couple of wealthy GMs). But this is something that appears to be causing problems. Yes, some folks says Markus is merely introducing something about "supply and demand"...but it needs to be remembered that demand for free agents is NOT based on the GMs have, but on the money they are willing to pay for free agents (which might be far below the money they have). That is, just because I have $1 million in the bank this does not mean I'm willing to pay $500 for a lawnmower I (and other reasonable people) think is worth $150. If the price for the lawnmower is set at $500 (because a wealthy person just entered the store), the quantity demanded will be zero despite the fact he has lots of money to spend. This is what some people sometimes experience in the game with free agents. I appreciate the discussion in this thread and it gives people lots to think about. Last edited by BPS; 08-25-2012 at 06:17 PM. |
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#209 | |
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Minors (Double A)
Join Date: Feb 2003
Location: Evanston, IL
Posts: 163
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Quote:
This leads to situations where a player is offered 3/$45M early in FA, rejects it, and even though the offer is still technically listed in OOTP's free agent offers screen, his demands will drop, and he'll end up signing a cheap 1 year deal. And despite all of this, what has been forgotten is the fact that in online leagues, players have been taking 3-4 weeks to decide on offers, leading to situations where owners have money tied up in multiple "pending" players just prior to spring training. I'm not sure if this was intended to make players take this long to respond, but it's pretty ridiculous. |
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#210 | ||
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,214
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Quote:
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#211 | |
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All Star Reserve
Join Date: May 2004
Posts: 717
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Quote:
The FA system in OOTP should aim to make the "best match" between player and team. The best match will (as in the real world) take into account non-monetary factors. Everything beyond this should be set aside in the FA pricing model in OOTP. But from what I've seen in OOTP, however, this is not the way the system always works. You often have matches that don't seem to be the best possible. The goal should be to achieve these best matches. (Taking for granted that sometimes odd things might happen as in the real life...odd things happen in OOTP, as in real life, but these odd outcomes in OOTP don't seem to be intended by the FA matching model but are unintended consequences.) |
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#212 | |
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All Star Reserve
Join Date: May 2004
Posts: 717
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Quote:
I might be able to pay $1 million for a lawnmower. I might be willing to pay $300 for a lawnmower (but no more) I'd like to pay $200 for a lawnmower. Someone who wants to sell me a lawnmower should aim to get $300 from me. I'll try to talk him down to $200. It would be a foolish lawnmower salesman who starts off asking $1 million for a lawnmower simply because I can afford it (as $1 million is far above what a lawnmower is worth to me). This is particularly true if I can get a serviceable lawnmower from someone else for $250 and I already have a bunch of lawnmowers I'm paying $100 for. I'm not sure about OOTP's FA model but sometimes it seems, in essence, to start off by asking for $1 million simply because that is the money someone has. That seems to be a mistake as that isn't the way pricing/negotiation works in the real world; it isn't the way supply/demand works at all. |
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#213 | |
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All Star Reserve
Join Date: Feb 2003
Location: Orange, CA
Posts: 569
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Quote:
__________________
DanGarion GM - Los Angeles Dodgers The Peanuts and Cracker Jack Baseball League PCJBL! |
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#214 | |
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Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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Quote:
If anything a system like this discourages lowball offers... should I risk a lowball offer which I eventually have to withdraw and thereby pissing the player off? Probably not, instead I will make sure my offers are appropriate value for money. EDIT: Though in thinking a bit more about this... if an offer is made and rejected as being too low, I reckon I should be able to withdraw that offer to free up cash if I choose to without pissing the player off. Leaving me the choice to (a) leave the offer on the table and gamble that his demands will drop, or (b) withdraw the perceived 'lowball' offer without penalty allowing me to make another offer later. And keep in mind, this probably isn't relevant at all to anyone who sims the offseason a day at a time. When you do it daily you have time to respond to changes in the market for a player. But when you sim a week at a time online you lose that chance. Last edited by cockypop; 08-25-2012 at 09:53 PM. |
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#215 | |
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Bat Boy
Join Date: Aug 2012
Posts: 9
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#216 | |
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Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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Quote:
It's not collusion when independently people decide not to pay $500 for a flawed lawnmower just because they have $1 million to spend. In my opinion that's just common sense. What's wrong with saving your money so you are in a position to buy a better lawnmower when one appears? What's fascinating to me is the other comment above that Markus is trying to solve a legitimate problem of cash management using free agent demands to sop up the excess. To me that totally explains why we're seeing the issue in our league. So what to do about it... the 'keep an offer on the table' bug/feature request above is a start, it helps teams manage their finances as responsibly as they choose to in a world where free agents are being used to grab their excess cash. But it's still a somewhat flawed system. I'd like to think there is a better way to manage cash overages than manipulating free agent demands artificially. But admittedly, I don't know what that would be. I know lots of people have commented that the system isn't broken, and we should adapt and accomodate to the game as it is. I for one am glad the conversation has gotten to a point where this can be challenged. After all, the game wouldn't be as good as it already is if we didn't continually challenge Markus to make it better. |
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#217 |
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Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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#218 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Players aren't just a cost; they're also a source of revenue in that that's what folks are paying to watch at the ballpark or on television. |
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#219 | |
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Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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Quote:
Then there are flawed, $150 lawnmowers that won't do that. Yet they still get put on sale for $500. Those are the lawmowers that are causing the problem. They won't accept $200 for them even if on a true free market that would be considered a good deal. Another way of looking at it... In a true capitalist free market, if the lawmower will really bring in $75K in revenue it will get sold at a high price. However in the OOTP 'market many $150 lawnmowers that WON'T bring in $75K in additional revenue are put on sale for $500 NOT because it is worth that much, but because the pool of available funds for lawnmowers is so large. So yeah... and I say this only partly tongue in cheek... OOTP has a socialist system that manipulates free agent demands to force the redistribution of wealth. Or forget about lawnmowers for a minute... is Nick Punto worth $15 mil per season just because the Dodgers have that much money to spend? Because if OOTP ran MLB that's what he would be asking for. |
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#220 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
As for the quoted statement. It's not really true. As more money enters baseball, baseball players get more money. If they don't, in real life, they're union would be upset and could eventually strike. I'd argue that the system Markus implemented (wherein FA understand the available money in the system) is there because it's trying to simulate an environment like real baseball and adapt to various league's financial situation, where GMs usually use up their allotted payroll and don't leave hundreds of millions of dollars floating around. It's not because it's some kind of control on money in the game. Like I said many times, I've no problem with an off switch for this feature, but imo, saying that GMs are the the sole driving force in player salary doesn't capture the whole picture. Last edited by Isryion; 08-25-2012 at 11:22 PM. |
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