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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#161 |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 707
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Please Markus now that you are at it, check also the discrepancies between the arrows in the transaction screen and the text in the minors report that Skydog mentioned.
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#162 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Alright. Here was the problem: In SkyDog's game the minor league system has a number of players which is pretty close to a complete system, in which case the AI switches to the mode which 'properly' sets up the system and ignoring the ghost player option.
It's a matter of balancing right, however I did make a tweak in the next patch which will handle this better. Regarding the arrows on the transaction screen, keep in mind that these do take the current performance (stats) more into account than the actual roster AI, so in some cases you still will see some red arrows for players who are currently having bad seasons or green arrows for players having good seasons. Hope this helps
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 04-19-2012 at 05:09 AM. |
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#163 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Yup. Fixed.
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#164 | ||
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
Quote:
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#165 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Ah, ok. Cross-post on my second point there. Cool.
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#166 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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But on the first point, I'd still be concerned about "handle this better." I have, what, maybe 90 guys in the minors? Even if I have 120 out of 125, I'd want the 30 or 40 or whatever number belong in rookie ball to be down there rather than force-filling from the top down. I think we need an option to use the ghost-filling logic no matter how many players we have.
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#167 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
Edit: The problem is that this area cannot be made 'right' for every taste, so I'm coding it to fit my thoughts on how it should behave. Sure, people will disagree, but there is no clear 'proper' way for the AI to handle things.
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 04-19-2012 at 05:44 AM. |
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#168 | |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
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#169 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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...which is why you should have a "use ghost logic no matter what" option there. With smart drafting, that logic would work in all circumstances. I'm simply never going to have five third basemen who are only ready for the rookie leagues, and I'd argue that most people who'd like to focus on the same things I focus on would be the same way. Only the nitwits out there would create a bottleneck like that in their own system (unless of course some bug/exploit showed up that made such a thing advantageous)...
Last edited by Ben E Lou; 04-19-2012 at 05:53 AM. |
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#170 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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With the tweaks I did this is not necessary. The game now checks if it can indeed set up a proper system and only then overrides the ghost player option, which makes perfect sense IMO.
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#171 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#172 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#173 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Now, now. We've clearly established *years* ago that deep down I don't *really* care about how a change/fix affects others' way of playing the game. I was just being magnanimous there. As long as it works fine for what I want (which of course it does...I'd turn on the "option" 100% of the time), you know I'm cool.
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#174 |
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Major Leagues
Join Date: Mar 2002
Posts: 373
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Thank you Markus.
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#175 |
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Major Leagues
Join Date: Dec 2011
Location: North Carolina
Posts: 306
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Not sure if the changes Markus is making will fit everyones needs, but I have to give him credit for getting on the boards and communicating with us. I play a very popular baseball video game where communication on their own forums isn't anywhere near the customer service I have found here.
No game will be perfect to everyone, but at least it isn't for a lack of listening here. Thanks Markus! |
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#176 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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All joking aside, I suspect that they will on this front. Sounds like the nature of this "quirk" (not really a bug, but more of a use case that the developer hadn't fully considered) was such that those with small-to-medium minor league non-ghost rosters using ghost players needed no changes. And I'd suspect that the huge majority (if not every single one) of those with larger rosters expected it to work like I expected it to: if I have ghost players turned on and the AI is managing minors, then prioritize putting 'em where they belong above all else. Sounds like that's what's going to be happening now.
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#177 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,136
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#178 | |
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All Star Starter
Join Date: Jan 2008
Posts: 1,793
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Quote:
This is good information, thanks. Sounds like a nice addition for the user manual team to make!
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#179 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#180 |
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Bat Boy
Join Date: Apr 2012
Posts: 2
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GM Minor League AI
It would be great if you could start managing through the minor up to the majors, but I agree with alot that is on this thread
One thing is the AI GM of the team just doesn't care if there is a playable roster at your level. Currently I have 4 1Bs, 1 2Bs, and no other infielders. Also there are times that you get down to 8 pitchers. Really not able to win games with your roster the computer give you This game is awesome, but that is something I would addressed. |
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