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Old 01-17-2012, 11:27 PM   #41
Sweed
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Ok took a little time and reviewed the entire transaction report from my last completed season. I saw no releases by cpu teams due to injury\rehab.

One other way to check is in the transaction report you will see something like..

Chi Cubs: sent Joe Baseball on rehab to AAA

You can then click on Joe Baseball's name and instantly see if he is still part of the Cubs organization. If he is not then open his history tab and you can how he was moved IE trade, FA, etc. I clicked on several guy like this and never found anyone that was released or waived during a rehab assignment.
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Old 01-18-2012, 02:27 PM   #42
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dola

Looking at this again today and have come up with, at least for me, the best way to check this out.

I am going to go through all transactions at the end of each month in my current season which is almost through May. I will be using the "sent" entry as listed below to key on players that have actually been on rehab.

Quote:
"Chi Cubs: sent Joe Baseball on rehab to AAA"
I then click on the players name to see if his rehab is over (easy to tell as days remaining on rehab are listed on front of player's page) and if so is he still with the same team.

If he still has days remaining I then make a note with reminder so I can check on him as soon as his rehab time is up. IE if Joe Baseball is on rehab with 15 days remaining I make a note right from his card with a reminder set for 16 days. When I get the reminder I can check to see if he is still on the same team. If not I will then look through his history and game log and should be able to easily see what happened.

Even with note taking we're only talking about 2 to 5 minutes to complete. FWIW after checking my current league at almost 2 months complete I have not seen any rehab players be released or switch clubs. I have two guys currently on rehab with reminder notes in my system and will know about them in 14 and 19 days.

Again for simcrazy, this not heavy testing nor time consuming if you play all of your games out one at a time. I'd challenge you to also do this same test and let us know what you find.
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Old 01-18-2012, 06:35 PM   #43
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dola

Looking at this again today and have come up with, at least for me, the best way to check this out.

I am going to go through all transactions at the end of each month in my current season which is almost through May. I will be using the "sent" entry as listed below to key on players that have actually been on rehab.



I then click on the players name to see if his rehab is over (easy to tell as days remaining on rehab are listed on front of player's page) and if so is he still with the same team.

If he still has days remaining I then make a note with reminder so I can check on him as soon as his rehab time is up. IE if Joe Baseball is on rehab with 15 days remaining I make a note right from his card with a reminder set for 16 days. When I get the reminder I can check to see if he is still on the same team. If not I will then look through his history and game log and should be able to easily see what happened.

Even with note taking we're only talking about 2 to 5 minutes to complete. FWIW after checking my current league at almost 2 months complete I have not seen any rehab players be released or switch clubs. I have two guys currently on rehab with reminder notes in my system and will know about them in 14 and 19 days.

Again for simcrazy, this not heavy testing nor time consuming if you play all of your games out one at a time. I'd challenge you to also do this same test and let us know what you find.
I appreciate you testing and I really hope this isn't an issue. I'm only a couple of weeks through the first season, so testing would not help at all. I will look, however, but I am spending my time currently doing lots of inaugural drafts and not playing out much time. It might only happen once per year, which would be one too many times.

If it's not an issue, I suppose it means that the AI somehow uses the rehab feature differently? I would love to know why, if this is the case.

I did just check the league I am furthest in, but it's only May 26th. No issue, but there have only been 2 or 3 completed rehab assignments.

Last edited by simcrazy; 01-18-2012 at 07:03 PM.
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Old 01-23-2012, 12:55 PM   #44
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I appreciate you testing and I really hope this isn't an issue. I'm only a couple of weeks through the first season, so testing would not help at all. I will look, however, but I am spending my time currently doing lots of inaugural drafts and not playing out much time. It might only happen once per year, which would be one too many times.

If it's not an issue, I suppose it means that the AI somehow uses the rehab feature differently? I would love to know why, if this is the case.

I did just check the league I am furthest in, but it's only May 26th. No issue, but there have only been 2 or 3 completed rehab assignments.
Update: Almost through June and still no releases due to injury while on rehab.
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Old 01-23-2012, 01:08 PM   #45
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Update: Almost through June and still no releases due to injury while on rehab.

I am going to guess that this is really a non-issue.

Thanks for taking the time to test this issue.
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Old 01-23-2012, 06:41 PM   #46
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Apparently, as he had nothing to say to my response.
I owe you no answer as I was clear in my post... you are are clearly trolling as Dr. Dru did previously for me this is quite simple. I just wait to see what will be your next reason to complaint for nothing...
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Old 01-23-2012, 10:05 PM   #47
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I am going to guess that this is really a non-issue.

Thanks for taking the time to test this issue.
Yeah, I don't think it is either. It doesn't take a lot of extra time to check on. If no real world issues come up I should be able to finish this season before v13 comes out.
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Old 01-23-2012, 10:11 PM   #48
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Yeah, I don't think it is either. It doesn't take a lot of extra time to check on. If no real world issues come up I should be able to finish this season before v13 comes out.
I usually don't care when the new version comes out as I like to upgrade right after the World Series.. but since it's getting a nice facelift, I'm going to do my best to be there at the end of March.
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Old 01-25-2012, 06:14 PM   #49
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I owe you no answer as I was clear in my post... you are are clearly trolling as Dr. Dru did previously for me this is quite simple. I just wait to see what will be your next reason to complaint for nothing...
You don't understand what "trolling" means.
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Old 01-25-2012, 06:19 PM   #50
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Yeah, I don't think it is either. It doesn't take a lot of extra time to check on. If no real world issues come up I should be able to finish this season before v13 comes out.
3 months of data does not unequivocally prove that it is not problem. It does indicate that rehab assignments are rare, which is what I observed. I don't know why rehab assignments are so rare, but that's what I observed.

There are only two possibilities:

(1) It's an issue

(2) It's not an issue (I'm no troll - I really hope this is the case) in which case the AI has different "rules" for rehab setbacks than humans, because it is clearly an issue for humans. If this is the case, I hope it is, I would like to know why it is an issue for humans and not AI.
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Old 01-25-2012, 06:21 PM   #51
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(2) It's not an issue (I'm no troll - I really hope this is the case) in which case the AI has different "rules" for rehab setbacks than humans, because it is clearly an issue for humans. If this is the case, I hope it is, I would like to know why it is an issue for humans and not AI.
It just boils down to the fact that injuries during rehab assignments are quite rare, thus it is possible to go a long time in testing for it to come up.
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Old 01-25-2012, 06:29 PM   #52
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It just boils down to the fact that injuries during rehab assignments are quite rare, thus it is possible to go a long time in testing for it to come up.
This makes sense, but is different than "there is no problem/a problem does not exist".

What I observed is that there is a ridiculously low number of rehab assignments, which does mean that this issue, if it exists, won't occur often.

However, given enough time, it probably will pop up. It might take a couple years or even more, but it's a good thing that this bug is being addressed in OOTP13.
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Old 01-25-2012, 06:31 PM   #53
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If the bug is being addressed in OOTP 13 then I don't understand why the controversy about it persists.
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Old 01-25-2012, 06:36 PM   #54
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If the bug is being addressed in OOTP 13 then I don't understand why the controversy about it persists.
Um, because OOTP13 is not released? And most of us are playing away at OOTP12? This makes it worthwhile to understand if it is an issue or not, right?
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Old 01-25-2012, 06:39 PM   #55
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Um, because OOTP13 is not released? And most of us are playing away at OOTP12? This makes it worthwhile to understand if it is an issue or not, right?
It is clearly an issue, just a rare one of questionable severity. I am satisfied with the fact that Markus is taking a look at it for v. 13.
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Old 01-25-2012, 06:42 PM   #56
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It is clearly an issue, just a rare one of questionable severity. I am satisfied with the fact that Markus is taking a look at it for v. 13.
That's fine. I agree with you. Others were concluding that it is not an issue, and it's OK to disagree respectfully.
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Old 01-25-2012, 06:58 PM   #57
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3 months of data?
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Old 01-25-2012, 07:00 PM   #58
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Update: Almost through June and still no releases due to injury while on rehab.
3 months of data.
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Old 01-25-2012, 08:06 PM   #59
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That's three months (in game). One season's sample size and only 1/3 of that season. That's not enough to label something a bug is my point. A point, by the way, that I didnt make based on the poster, so please stop whining to the mods about 'malice' when there's none present.
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Old 01-25-2012, 08:14 PM   #60
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3 months of data.
Which is more data than you've assembled to prove there is a problem. Recall that you claimed—hypothetically, without any actual evidence—that there might well be a problem. The evidence acquired this far disproves your claim.

If you can cite evidence indicating otherwise, then by all means please do so. It would go a long way to bolstering your case.
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