Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 02-07-2010, 10:45 AM   #181
Afino
Hall Of Famer
 
Afino's Avatar
 
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
Quote:
Originally Posted by Markus Heinsohn View Post
OK. I did it. You now can control baserunners in situations where it makes sense This is optional of course...
That's fantastic news!
__________________
GUBA: Moscow Enforcers

Afino is offline   Reply With Quote
Old 02-07-2010, 11:01 AM   #182
Simmo13
All Star Reserve
 
Join Date: Mar 2005
Location: those blue remembered hills
Posts: 955
Quote:
Originally Posted by Markus Heinsohn View Post
OK. I did it. You now can control baserunners in situations where it makes sense This is optional of course...
More excellent news, really looking forward to the new edition! Thanks Markus.
Simmo13 is offline   Reply With Quote
Old 02-07-2010, 11:19 AM   #183
robc
Hall Of Famer
 
Join Date: Aug 2008
Posts: 2,095
Quote:
Originally Posted by Markus Heinsohn View Post
Sort of... we will use a modified historical fielder database which has zone ratings computed, and we'll be basing player fileding rating using that.
Nice, that is a very welcome addition.
robc is offline   Reply With Quote
Old 02-07-2010, 11:32 AM   #184
codyg19
Major Leagues
 
codyg19's Avatar
 
Join Date: Mar 2007
Posts: 311
Quote:
Originally Posted by Cooleyvol View Post
...but to some, they might be overkill and clutter.
Luckily, you can customize your viewing screen, so you can choose to see only the stats that you prefer to use. I'm a math teacher, so I say the more stats the merrier. I personally put more credence into wOBA and OPS+ than any other stat currently available in OOTP.
codyg19 is offline   Reply With Quote
Old 02-07-2010, 12:07 PM   #185
ShaneCarson
All Star Reserve
 
ShaneCarson's Avatar
 
Join Date: Oct 2007
Posts: 728
Quote:
Originally Posted by Markus Heinsohn View Post
OK. I did it. You now can control baserunners in situations where it makes sense This is optional of course...
I don't even play the games out but that is fantastic. Let me remind you again Markus, it's great to have someone like you around who really listens and at least attempts to do what is asked.
ShaneCarson is offline   Reply With Quote
Old 02-07-2010, 12:17 PM   #186
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by StyxNCa View Post
As I stated before, those settings don't come into play if a team is managed by a human of what I've read in the forums in the past is true
I thought the base running sliders were the only ones that come into effect in played out games? Although I never really read that anywhere on the forums or in the manual, I just always assumed it did, since you have no say over when, where, and how players run around the bases in-game. Perhaps someone more knowledgable can let us know?


Quote:
No it doesn't. We don't have the luxury of human interaction with either coaches or players in the dugout or the locker room nor can we hire or fire base coaches who suck. Everyone talks about IRL but that is a real flimsy way to think when talking about things that do involve human interactions in a real life game. Therefore, the missing interaction needs to be compensated for somehow in the game.
Problem is, it's still "just a game." No matter how advanced a game is, there will ALWAYS be the whole "real life" issues excluded from them, with no real way to compensate for it.
Vinny P. is offline   Reply With Quote
Old 02-07-2010, 12:20 PM   #187
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by Markus Heinsohn View Post
The reason why controlling baserunners is not possible (apart from the fact that it would be unrealistic since as a manager you have no control during the play) is that the game screen itself has no connection to the game engine. The way the GUI system works it is technically impossible to have user input while the engine unfolds the play and generates the play-by-play... but maybe I'll find a way around this eventually
Just what I was saying!
Vinny P. is offline   Reply With Quote
Old 02-07-2010, 12:25 PM   #188
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by Markus Heinsohn View Post
The new stats are very valuable for player evaluation purposed... I really like them! Finally there are fielding stats which tell me how good a player really is fielding is position.
OPS+ is a great new feature, that I would definitely use. A lot of the stats are pretty useless. But their fun as just side tidbits. Especially the splits and double splits. Once in a great while I find some interest in looking up a certain player's stats in a very particular situation.

As for the fielding stats: I cannot wait to see these get implemented! I have always wanted something better to determine the value of a player in the field.

Just wondering something abut field stats though:

Range Factor. I know I brought it up before, but I was wondering if you could do the same as the OPS+, only with Range, you could add a new stat that show the Range, and maybe the "Range+" which compares that fielder to league average at the same position? Or is this something you already have in mind?
Vinny P. is offline   Reply With Quote
Old 02-07-2010, 12:26 PM   #189
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by Markus Heinsohn View Post
OK. I did it. You now can control baserunners in situations where it makes sense This is optional of course...
FRIGGIN AWESOME DUDE!!! You're once again my favorite German in the world!
Vinny P. is offline   Reply With Quote
Old 02-07-2010, 12:34 PM   #190
Cooleyvol
Hall Of Famer
 
Cooleyvol's Avatar
 
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
Quote:
Originally Posted by codyg19 View Post
Luckily, you can customize your viewing screen, so you can choose to see only the stats that you prefer to use.
Are you serious?
Cooleyvol is offline   Reply With Quote
Old 02-07-2010, 01:22 PM   #191
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by Cooleyvol View Post
Are you serious?
Well, I think he's talking about custom filters.
Vinny P. is offline   Reply With Quote
Old 02-07-2010, 01:28 PM   #192
Antonin
Hall Of Famer
 
Join Date: Nov 2002
Location: Ohio
Posts: 2,544
Quote:
Originally Posted by Markus Heinsohn View Post
The new stats are very valuable for player evaluation purposed... I really like them! Finally there are fielding stats which tell me how good a player really is fielding is position.
I'm in the "the more stats the better" group. I don't use all of them, and don't even understand all of them, but sometimes I hear about a particilar stat [here or elsewhere] and learn a bit more about it and, viola, I'm pleasantly surprised to find that it is in the game.

To me, more stats aren't clutter. They help make the game more immersive. Having more ways to evaluate a player increases the fun.
__________________
"Ever get the feeling you've been cheated?" - Johnny Rotten (Sex Pistols), San Francisco, 14 January 1978
Antonin is offline   Reply With Quote
Old 02-07-2010, 02:05 PM   #193
mikev
Hall Of Famer
 
mikev's Avatar
 
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
Quote:
Originally Posted by Nihilianth View Post
Range Factor. I know I brought it up before, but I was wondering if you could do the same as the OPS+, only with Range, you could add a new stat that show the Range, and maybe the "Range+" which compares that fielder to league average at the same position? Or is this something you already have in mind?
UZR and UZR/150 do that in the form of runs above average, which is why I was hoping and praying to the Flying Spaghetti Monster that UZR was included.

Also with UZR and wOBA you can calculate WAR, a much better stat than Win Shares
__________________
Global Unified Baseball Association - Vice Commish and Oakland Oaks GM
mikev is offline   Reply With Quote
Old 02-07-2010, 02:10 PM   #194
ShaneCarson
All Star Reserve
 
ShaneCarson's Avatar
 
Join Date: Oct 2007
Posts: 728
So will WAR be a stat in the game or are we stuck with VORP?
ShaneCarson is offline   Reply With Quote
Old 02-07-2010, 02:16 PM   #195
codyg19
Major Leagues
 
codyg19's Avatar
 
Join Date: Mar 2007
Posts: 311
Quote:
Originally Posted by Cooleyvol View Post
Are you serious?
Yes.
Attached Images
Image Image 
codyg19 is offline   Reply With Quote
Old 02-07-2010, 02:18 PM   #196
codyg19
Major Leagues
 
codyg19's Avatar
 
Join Date: Mar 2007
Posts: 311
BABIP would also be a valuable stat. And it's extremely easy to calculate.
codyg19 is offline   Reply With Quote
Old 02-07-2010, 02:19 PM   #197
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by mikev View Post
UZR and UZR/150 do that in the form of runs above average, which is why I was hoping and praying to the Flying Spaghetti Monster that UZR was included.

Also with UZR and wOBA you can calculate WAR, a much better stat than Win Shares
UZR? UZR/150? I assume that's the defensive stat that could replace Range? I hope so, because Range seems pretty darn useless to me. Especially without my theoretical "Range+"

I never knew what the equation was to figure out WAR. I tried looking it up, but I couldn;t find anything official. I know it has to do with how many wins a player creates for their team over the course of a season, compared to a replacement player.
Vinny P. is offline   Reply With Quote
Old 02-07-2010, 02:20 PM   #198
Vinny P.
Banned
 
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
Quote:
Originally Posted by codyg19 View Post
BABIP would also be a valuable stat. And it's extremely easy to calculate.
That's aready in the game though.
Vinny P. is offline   Reply With Quote
Old 02-07-2010, 02:23 PM   #199
codyg19
Major Leagues
 
codyg19's Avatar
 
Join Date: Mar 2007
Posts: 311
UZR stands for Ultimate Zone Rating. It is the new favorite toy for many baseball statheads.

A compilation of articles and definitions of many new, complicated stats (such as WAR, BABIP, wOBA and UZR/150, etc.) can be found here. Many links are to www.fangraphs.com, THE source for in depth statistical analysis.

Last edited by codyg19; 02-07-2010 at 02:24 PM.
codyg19 is offline   Reply With Quote
Old 02-07-2010, 02:30 PM   #200
codyg19
Major Leagues
 
codyg19's Avatar
 
Join Date: Mar 2007
Posts: 311
Also, UZR and UZR/150 can only be calculated using locations of where balls are hit. The field is divided into several wedges (imagine homeplate as the center of a big pie). Each position is assigned 'zones' based on ground balls, line drives, and fly balls. The stat measures how efficient players are at turning balls hit into their zones into outs.
codyg19 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:55 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments