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#81 |
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I've enjoyed this thread and just thought I'd drop in for a word or two or three...
I'd like to state that the accuracy that beta testers had been applauding had most everything to do with long term sims. I personally have, and continue to be amazed at how long term sims produce very near to life stat outputs for hall of famers we all all expect them from. Of course real life injuries, playing time, manager decision making, trades, lineup placements, environment(ballparks, game situations, etc.) cannot be replicated and thus this leaves all those variables that can wreak havoc on "accuracy". Now keeping in mind that all these variables are part of the equation I still got the following stat output for some of the players you mentioned... Code:
<table x:str="" style="border-collapse: collapse; width: 408pt;" border="0" cellpadding="0" cellspacing="0" width="544"><col style="width: 117pt;" width="156"> <col style="width: 72pt;" width="96"> <col style="width: 54pt;" span="2" width="72"> <col style="width: 57pt;" width="76"> <col style="width: 54pt;" width="72"> <tbody><tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt; width: 117pt;" height="18" width="156"> </td> <td style="width: 72pt;" width="96"> </td> <td style="width: 54pt;" width="72">ERA</td> <td style="width: 54pt;" width="72">WHIP</td> <td style="width: 57pt;" width="76">K/9</td> <td style="width: 54pt;" width="72"> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18">Moose Haas</td> <td>Real Life</td> <td class="xl22" x:num="4.01" align="right">4.01 </td> <td class="xl22" x:num="1.31" align="right">1.31 </td> <td class="xl22" x:num="4.63" align="right">4.63 </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td>OOTP 2007</td> <td class="xl22" x:num="3.85" align="right">3.85 </td> <td class="xl22" x:num="1.26" align="right">1.26 </td> <td class="xl22" x:num="4.19" align="right">4.19 </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td>ERA</td> <td>WHIP</td> <td>K/9</td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18">Pete Vuckovich</td> <td>Real Life</td> <td class="xl22" x:num="3.66" align="right">3.66 </td> <td class="xl22" x:num="1.37" align="right">1.37 </td> <td class="xl22" x:num="5.45" align="right">5.45 </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td>OOTP 2007</td> <td class="xl22" x:num="3.56" align="right">3.56 </td> <td class="xl22" x:num="1.35" align="right">1.35 </td> <td class="xl22" x:num="5.5" align="right">5.50 </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td class="xl22"> </td> <td class="xl22"> </td> <td class="xl22"> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td>HR</td> <td>AVG</td> <td>K</td> <td>Games</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18">Robin Yount</td> <td>Real Life</td> <td class="xl24" x:num="251" align="right">251 </td> <td class="xl23" x:num="0.28499999999999998" align="right">0.285 </td> <td class="xl24" x:num="1350" align="right">1350 </td> <td x:num="" align="right">2856</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td>OOTP</td> <td class="xl24" x:num="254" align="right">254 </td> <td class="xl23" x:num="0.27500000000000002" align="right">0.275 </td> <td class="xl24" x:num="1490" align="right">1490 </td> <td x:num="" align="right">2868</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td class="xl24"> </td> <td class="xl23"> </td> <td class="xl24"> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td class="xl24"> </td> <td class="xl23"> </td> <td class="xl24"> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td>HR</td> <td>AVG</td> <td>K</td> <td>Games</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18">Jim Gantner</td> <td>Real Life</td> <td class="xl24" x:num="47" align="right">47 </td> <td class="xl23" x:num="0.27400000000000002" align="right">0.274 </td> <td class="xl24" x:num="501" align="right">501 </td> <td x:num="" align="right">1801</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td>OOTP</td> <td class="xl24" x:num="22" align="right">22 </td> <td class="xl23" x:num="0.26700000000000002" align="right">0.267 </td> <td class="xl24" x:num="266" align="right">266 </td> <td x:num="" align="right">968</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td class="xl24"> </td> <td class="xl23"> </td> <td class="xl24"> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td class="xl24"> </td> <td class="xl23"> </td> <td class="xl24"> </td> <td> </td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td>HR</td> <td>AVG</td> <td>K</td> <td>Games</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18">Ed Romero</td> <td>Real Life</td> <td class="xl24" x:num="8" align="right">8 </td> <td class="xl23" x:num="0.247" align="right">0.247 </td> <td class="xl24" x:num="159" align="right">159 </td> <td x:num="" align="right">730</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td>OOTP</td> <td class="xl24" x:num="4" align="right">4 </td> <td class="xl23" x:num="0.22800000000000001" align="right">0.228 </td> <td class="xl24" x:num="66" align="right">66 </td> <td x:num="" align="right">457</td> </tr> <tr style="height: 13.5pt;" height="18"> <td style="height: 13.5pt;" height="18"> </td> <td> </td> <td class="xl24"> </td> <td class="xl23"> </td> <td class="xl24"> </td> <td> </td> </tr> </tbody></table>
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Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#82 |
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By the way, Coaches were on. Scouts OFF. Recalc was OFF, completely.
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Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#83 | |
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Join Date: Aug 2003
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Quote:
There is no doubt that the Lahman->OOTP import is not quite right for pitchers, given the new development curves. I've already spoken about that earlier. Markus has a TTed item on that, and I expect him to work on it. A point on the "resulting stats" issue: I'm assuming your historical sims are not being played in a neutral, modern MLB setting. They are being played in with era-specific settings, and almost certainly in environments that are better for pitchers (and worse for hitters) than the calculation indicates. I know a lot of folks use that "Resulting Stats" line to level set expectations, but, personally, I ignore it. Stats are the result of the rating/talent pool overlayed with ballparks and league totals. I don't think the "resulting stats" calculation is keyed to the league's parks or totals, so it's almost always going to be off--unless you play in all neutral parks and a modern day setting. For example, I import 1955, and look at Sandy Koufax...he is expected to K 86 and walk 84. I then change the league totals to 0 BB and double the league's Ks, then look at Koufax again and see that his "resulting" BB/K numbers have not changed. The "resulting" numbers are still useful in that they give you a sense of ranking between players. And if you are baseball-smart and understand the nuances of how offense and pitching varied across the eras, you can mentally translate modern/neutral into 1955/Brooklyn. But overall, using "resulting stats" as a waypoint for your expectations is fraught with danger.
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#84 |
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I see satchel pointed out the Moose Haas problem - he had a great season in everything but giving up hits (
), which meant he gave up a ton of runs. OOTP discounts that and sees a 3.00-3.50 ERA type pitcher.The other big thing is historical stadiums. Essentially, Brooks Robinson was the example I always used for my '69 league. Brooks had 10-15 homers a year power, but Memorial Stadium made that more like 20-25 homer power. OOTP imports a 20-25 homer player as it doesn't account for parks, and then sticks him in Memorial Stadium, where he becomes a 30-35 homer player!
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tThis shower of clowns My park-adjusted, historically split Born in '69 league file! (also at Joe's wonderful site +BBSC) Last edited by dougaiton; 04-13-2007 at 06:52 AM. |
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#85 | |
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Quote:
Now, you could decide to make all ballparks neutral, but then you're effectively sending players from place to place, but having them carry their park effects with them--since they are imported off straight stats, there's really no way to get around that. It's a built-in modifier that adds a small off-set that will be noticeable if you dig deep into the details. Neutral parks would also result in a player putting up equal stats regardless of ballpark. A casual glance at the stats would probably reveal them to be pretty good, though. Ultimately, this is one of those areas where historical simmers are caught between a rock and a hard place. They want ballpark effects to be accurate, and they want to be able to play whatif/trade games, but they also want "realistic" stats. Since the import process is driven by stats created and influenced by ballparks, this is actually an impossible design box unless the import process is given enough intelligence to derate ratings based on park and statistical environment. That's doable, but would require fairly complex logic. I would be surprised if Markus would consider biting that off in a patch release--and maybe not even in 2008. That's for him to say, of course. I have no real idea what his code base is like. Last edited by RonCo; 04-13-2007 at 08:32 AM. |
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#86 | |
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Major Leagues
Join Date: Feb 2002
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Good point. That seems like something that probably can't be effectively remedied at any point in the near future. I think we just need to pick our poison and live with it. If I was just simming out a long stretch of history, I'd probably tend to go with the neutral ballparks, but if I was playing "in-game," I'd probably go with differing ballpark effects to add to the strategy of the game. |
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#87 | |
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#88 |
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#89 |
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I wonder how accurate do the stats need to be?
You know what is acceptable to me may not be acceptable to others. So i dont know how much more Markus can do with historical accuracy. I really dont know how any game can do it. I think the idea of replaying baseball seasons in a game with accurate results is almost impossible. There is always gonna be a player that didnt perform like he did in real life. Unless you just want the team stats to be accurate. But even there would you be satisfied if Gehrig hit 63 hrs while Ruth hit 39 for the 27 Yankees but yet they still won 108 games? I am just satisfied that the sats are in the ballpark but yet still allow for what if scenarios without turning a Menodza into a career .350 hitter 95 % of the time. Last edited by BaseballMan; 04-13-2007 at 02:48 PM. |
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#90 | |
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"What? No. I don't think about that a whole lot. I just open the morning paper and look to make sure I'm above the Mendoza line" - George Brett -
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Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#92 | |
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#93 | |
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#94 | |
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Except that pitchers don't really give up hits. They walk batters, they strike batters out, they give up long drives by throwing the ball down the middle of the plate... and that's about it. Pitchers have very little control over how many hits they give up on balls in play in real life, which is accurately modeled in OOTP. Ironically, it's *not* accurately modeled in DMB, which creates situations like these where people ignorant of OOTP think that Moose Haas (or Jeff Ballard or Dave Fleming... or heck, maybe even Chien-Ming Wang) is simmed poorly when in fact it's DMB that's simming poorly.
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#95 | |
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I vehemently disagree with BABIP, however I will not pollute this thread.
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#96 | |
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#97 | ||
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I'm definitely not saying that the game is perfect here. Personally I'd like to see it find some way to create Fielding Win Shares and go off of those for ratings - not perfect either, not by a longshot, but so far they seem to be the most accurate way of tossing known fielding stats together and coming out with something that makes sense.
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#98 | |
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“Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies." -- C.S. Lewis |
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#99 | ||
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#100 |
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Park Factors can be broken down into 8 different categories: AVG Overall, AVG LHB, AVG RHB, Doubles, Triples, HR Overall, HR LHB, HR RHB. The Lahman import assigns the same Park Factor to each of the 8 categories. If we were able to input the specific Park Factors for each category, wouldn't we likely get more accurate stats? (For example, County Stadium in 1982 had a Park Factor of 94. However, the PF for HR Overall was 74. That seems like a significant difference to me.)
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