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Old 04-17-2004, 11:02 PM   #1
beatle
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Question on actual meaning of ratings for the following stats:

Question on actual meaning of ratings for the following stats:

I am interested in the following information, what is the rating for a hitter’s following stats based on the 1-100 ratings?

250 BA=
280 BA=
300 BA=
320 BA=
340 BA=

20 HR=
30 HR=
40 HR=
50 HR=
60 HR=
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Old 04-17-2004, 11:30 PM   #2
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My educated guess.

100 =.400
90 =.375
80 =.350
70 =.325
60 =.300
50 =.275
40 =.250
30 =.225
20 =.200
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Old 04-17-2004, 11:32 PM   #3
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Thanks for the response. Do others feel this is correct?
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Old 04-17-2004, 11:35 PM   #4
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I don't think it's that simple. That is, I believe more than one rating effects Avg.

chrisj did a good study on this at: http://www.ootpdevelopments.com/boar...threadid=60428

Treedom did a good one on pitcher's ratings that is linked to in the above thread.

EDIT: Markus also said as much at:

http://www.ootpdevelopments.com/boar...ighlight=poise

and

http://www.ootpdevelopments.com/boar...ighlight=poise

.. though I'm not sure these old posts are exactly what ended up being the case. I'd go more on what you see in the first link.

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Old 04-17-2004, 11:39 PM   #5
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I understand what you are saying, but there must be a basic guideline. A player may not walk much, hence his BA might not be as good as it could be, but a player must have a baseline. Most hitters can be classified in certain BA range. This stat would help us all in selecting talent.
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Old 04-18-2004, 12:51 AM   #6
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It is not that simple I agree but that is a very good basic guideline.
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Old 04-18-2004, 01:08 AM   #7
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Damn, I did a study on this with v2 ... never posted it here, but it's somewhere on my computer.
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Old 04-18-2004, 11:12 AM   #8
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Rizon, If you can find that study please post it somewhere. By the way, I like your Rizon Thong Thread.
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Old 04-18-2004, 04:23 PM   #9
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Steve, Could you respond to my question on the 1st post of this thread?
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Old 04-19-2004, 01:05 PM   #10
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Hello Steve!
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Old 04-19-2004, 01:49 PM   #11
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Steve usually doesn't answer these types of questions.. It would be best to wait for people to test things over the next month to figure them out for themselves. After that they are usually kind enough to post their results on one of the boards. Do a search on your question, or possible test out your own theories.
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Old 04-19-2004, 01:52 PM   #12
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I think this question is kinda hard to answer because there is no absolute corelation between ratings and stats. It depends very heavily on the ERA settings you use.
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Old 04-19-2004, 09:03 PM   #13
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There was a briefing in the other form about ratings from the designers of the game which referred to Barry Bonds. They must have some idea since they designed the game. They referred to 73 HRs as greater than 100. So the logical conclusion is that they do know the ratings. As a result, I would like to know what it is so I can make choices in the game. What good is a mystery?
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Old 04-19-2004, 10:28 PM   #14
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Quote:
Originally posted by beatle
There was a briefing in the other form about ratings from the designers of the game which referred to Barry Bonds. They must have some idea since they designed the game. They referred to 73 HRs as greater than 100. So the logical conclusion is that they do know the ratings. As a result, I would like to know what it is so I can make choices in the game. What good is a mystery?
Maybe if you continue asking the question over and over and get just a little more impatient, someone will finally answer you. The game is still entirely to new to have an answer to your question. I've stated before in other posts where you've asked the same thing, give it time. There are lots of us out here that love finding this info out. The CSV import and export functions work gret to import an entire league of identical players. I'm sure I'm not the only one doing this. You could even try it yourself. It is time consuming since it takes about an hour to sim an entire season.

I got started on my research today and simmed one season with identical offensive players and identical pitchers in the entire league. I think I set all ratings to 50 for batters except for contact. Contact I set to 100. All pitchers were set to 65 sacross the board. Batting average came out to about .348 that way. So very very early in my research and not definately, it looks like 100 contact may equate to .348 average with default modern era settings.

This stuff is not like the ratings in OOTP V5. you can't expect hard and fast numbers like you are used to. Be patient, the answers to your questions will come. Don't be surprised if different people come up with different answers either. The game has changed to what Markus claimed "felt more like baseball and less like number crunching". Be patient and give people time to find the answer to your inquiry. Trust me, Steve isn't going to tell you the answer even if he knew it. I wouldn't want him to either.
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Old 04-19-2004, 10:46 PM   #15
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I was asking the game developers at this point, but I thank you for your input and your research. If I ask the same question over and over it is because I would like a response from the game developers. It's not an unreasonable request and perhaps one of these days they will respond. I don't go on the boards that much and I think my question is reasonable and it is at the heart of the game, for me at least. If you differ in that thought that is your right. I'm just surprised you gave your opinion since the question appears to annoy you. Perhaps you should ignore this post and go on to others posts that meet your expectations, satisfaction and approval.
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Old 04-19-2004, 11:28 PM   #16
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Quote:
Originally posted by beatle
Rizon, If you can find that study please post it somewhere. By the way, I like your Rizon Thong Thread.
I couldnt find it on my computer, but I KNOW its here SOMEWHERE. Maybe in my stack of paperwork for v2 ...
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Old 04-20-2004, 12:13 AM   #17
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I think there are bigger issues regarding the ratings and testing them. Here's my post on it, which references an earlier post:
http://www.ootpdevelopments.com/boar...threadid=60930

It's a nice idea that we can figure it out by testing, but we can't actually test, or at least we can't do a valid test with players with "100" ratings, because that 100 actually means anything from 100-200.

I can't believe that I'm the only one who cares about this - I'm hoping it's just that my threads got lost in all the recent posts.
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Old 04-20-2004, 12:48 AM   #18
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Quote:
Originally posted by obaslg
I think there are bigger issues regarding the ratings and testing them. Here's my post on it, which references an earlier post:
http://www.ootpdevelopments.com/boar...threadid=60930

It's a nice idea that we can figure it out by testing, but we can't actually test, or at least we can't do a valid test with players with "100" ratings, because that 100 actually means anything from 100-200.

I can't believe that I'm the only one who cares about this - I'm hoping it's just that my threads got lost in all the recent posts.
I'm not real sure what you are looking at. I haven't gotten into things very much yet, so maybe you are further in the process than I have gotten. I have been able to use the in game CSV exporter and importer to set the ratings of all players in a league to be identical with little problem. I have experienced a crash to desktop when importing the "general ratings", but the batter and pitcher basic ratings seem to import just fine when I add a column behind the name field in the CSV file. Someone somewhere on the boards here found that things got shifted one column if you didn't do that. I had issues with Closers ratings importing that I posted in the tech support forum. Basically they imported about 3 numbers higher than they were entered into the CSV file. Gap rating for players did not always import correctly either of by -1 to +3 randomly. I have not seen anywhere the variation you are seeing just yet. Is it possible you have scouts turned on in your league? You might want to try exporting and reimporting your test league files prior to the draft as well. It makes for a very easy way to ensure your leagues players all imported into the league the way you wanted them. I did it one time this afternoon and it worked pretty well. I was able to make a 40 team league with identical players and sim an entire season in about 2 hours. The CSV importer is a godsend for doing this type of research and the bugs need to be gotten out of it still, but I think Markus is on top of it all.

I'll stop rambling for now and maybe Steve can jsut come in here and answer the original question for all of us that can't live without knowing.


edit: I read a little more and saw some things in your first post I hadn't seen. I guess I'm not seeing what your are seeing yet, but I haven't tried looking at any thing except contact yet. It sounds like you are using the palyer editor to achieve what you want and I am using the CSV exporter and importer. Could that make a difference?

Last edited by dougk62; 04-20-2004 at 12:52 AM.
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Old 04-20-2004, 01:11 AM   #19
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Yeah - everything that I've found has been with the player editor. A good test with what you're doing would be to export, change a pitchers ratings all to 150, import, and then export again and see if they were still 150.

This still leaves the basic problem of a 150 showing as only a 100 in the normal screens of the game, even if scouts are off.
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Old 04-20-2004, 10:19 PM   #20
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I will be joining a OOTP6 league soon and I have no idea how to draft the players I want. In the past, I have been successful and have had wining season with the players I draft that led to a playoff berths. I like players who hit for average and have other important stats. Frankly I don't know what a 300 hitter is in this game, which is a bench mark for me. What is a 150 rating for power. 90 hr's? I once again ask for input from the game developers. This is an important question for me and others I am sure. I am not asking for the inner workings of the game. Just guidelines so I can enjoy the game. Please assist. See my first Post. Yes, this is the same question.
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