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Old 05-04-2022, 01:58 PM   #1
venflaalachi
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Develop/Age and TCR Settings

What rate of development and aging does everyone use? I usually do 1.1 for developing and .9 for aging. I liked players having a lengthy peak/career for their career stats. I also change between 100 and 125 for TCR, lately leaving it at the default.

Mostly curious to see if others change these setting and if they do, what the settings are changed to.
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Old 05-04-2022, 02:26 PM   #2
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Originally Posted by venflaalachi View Post
What rate of development and aging does everyone use? I usually do 1.1 for developing and .9 for aging. I liked players having a lengthy peak/career for their career stats. I also change between 100 and 125 for TCR, lately leaving it at the default.

Mostly curious to see if others change these setting and if they do, what the settings are changed to.
I had my settings almost identical to yours but with 23 after all the changes I set everything to default. Later on I might make some adjustments depending on what I hear.
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Old 05-04-2022, 03:04 PM   #3
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I'd pushed my development and aging all the way out to 1.3 and 0.7 (from 0.8 and 1.2 previously) but I'll be interested to see how things do shake out this year. TCR was I think up to around 140 (I don't have that save on me right now) because I like the idea of a lot of "aging" actually being more or less random upturns and downturns with GMs being much more likely to stick with a 24 year old who just got a bad ratings hit than a 34 year old who had the same happen to them.
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Old 05-04-2022, 07:58 PM   #4
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I'm trying .75 for aging and 1.1 for development and TCR of 125.
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Old 05-04-2022, 11:28 PM   #5
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Default.

I play a slowly. IE I play out all of my games and get in approx. 3 seasons per version. IMHO I'm way better off using the defaults that OOTP Dev. have tested and included in the game.
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Old 05-05-2022, 12:13 AM   #6
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Default.
IMHO I'm way better off using the defaults that OOTP Dev. have tested and included in the game.
I play fictional and have always figured that the guys who programmed the game's systems and the AI know best. Default for me as well.
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Old 05-05-2022, 01:04 AM   #7
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Default.

I play a slowly. IE I play out all of my games and get in approx. 3 seasons per version. IMHO I'm way better off using the defaults that OOTP Dev. have tested and included in the game.
agreed!
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Old 05-05-2022, 02:06 AM   #8
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I widen the gap between development and aging and up TCR. The default settings are fine, but they are set to work for the most amount of users and IMO needs to be slightly tweaked to match IRL MLB.

IRL, olders guys dont usually just drop off a cliff, but get pushed out by younger players or are too injury prone. And if they do drop off a cliff, its never at the same time but can range from mid 30s-late 30s/40. If you were to drop TCR low and rely on the aging setting, each players curve will look relatively similar. With TCR high, its a lot more randomized where some players might explode late, lose their edge very early, slowly decline in their 30s before just completely losing all ability at 38, etc. which is much more realistic IMO.
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Old 05-05-2022, 02:16 AM   #9
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I widen the gap between development and aging and up TCR. The default settings are fine, but they are set to work for the most amount of users and IMO needs to be slightly tweaked to match IRL MLB.

IRL, olders guys dont usually just drop off a cliff, but get pushed out by younger players or are too injury prone. And if they do drop off a cliff, its never at the same time but can range from mid 30s-late 30s/40. If you were to drop TCR low and rely on the aging setting, each players curve will look relatively similar. With TCR high, its a lot more randomized where some players might explode late, lose their edge very early, slowly decline in their 30s before just completely losing all ability at 38, etc. which is much more realistic IMO.
….and then there’s Justin Verlander. He gets older, has TJ surgery, and his performance and peripherals get BETTER. Baseball is a crazy game LOL
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Old 05-05-2022, 09:26 AM   #10
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Default dev and aging, but an uptick in TCR around 115-120.
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Old 05-05-2022, 10:46 AM   #11
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default development and TCR of 120 for now. may change it up depending on how my save goes
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Old 05-05-2022, 01:33 PM   #12
oomm
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batter aging .850
pitcher aging 1.250
dev speed 1.000 for both
TCR 125

Am finding both pitchers and hitters tend to retire in late 30s. Some allstar hitters go into early 40s. Haven't noticed much in altered trajectories, though certainly some careers do change part way through.
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Old 05-05-2022, 02:29 PM   #13
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I set both Aging parameters to 0.75 and TCR to 200. The idea is to default to long careers for high performers with the idea that the high TCR will counter-balance the long careers.

I came to this because I decided to play without scouting and potential ratings turned off, and used TCR 200 to replace the concept of scouting uncertainty.
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Old 05-05-2022, 07:12 PM   #14
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I have noticed that certain reports and screens use the word talent interchangeably with potential. Is it in fact known that TCR affects fully developed players as well as developing players, as opposed to just adjusting the volatility of potential ratings for those players who have not yet reached the point where their current ratings have reached their ultimate potential level? I donÂ’t know the answer, but anecdotally have noted that when I sim a season (at least with the default settings) and compare the end of season editor ratings of individual veteran players with their season-opening counterparts there are very few changes of any significance (outside of older players who are entering or already into the decline phase of a typical career). Now, my sample size was far too small to draw any conclusions; I mention it only because it did not offer any proof that confirmed what seems to be the conventional wisdom. Of course, we all no what the absence of evidence does not equal, so I would be grateful for any feedback from those with more experience that would free me of my nagging doubts about how TCR operates.
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Old 05-05-2022, 07:25 PM   #15
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I have noticed that certain reports and screens use the word talent interchangeably with potential. Is it in fact known that TCR affects fully developed players as well as developing players, as opposed to just adjusting the volatility of potential ratings for those players who have not yet reached the point where their current ratings have reached their ultimate potential level?

When TCR affects the potential, it generally affects the actuals as well regardless of whether the player is developing or fully developed.

This is what I've seen.
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Old 05-05-2022, 11:39 PM   #16
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I have noticed that certain reports and screens use the word talent interchangeably with potential. Is it in fact known that TCR affects fully developed players as well as developing players, as opposed to just adjusting the volatility of potential ratings for those players who have not yet reached the point where their current ratings have reached their ultimate potential level? I donÂ’t know the answer, but anecdotally have noted that when I sim a season (at least with the default settings) and compare the end of season editor ratings of individual veteran players with their season-opening counterparts there are very few changes of any significance (outside of older players who are entering or already into the decline phase of a typical career). Now, my sample size was far too small to draw any conclusions; I mention it only because it did not offer any proof that confirmed what seems to be the conventional wisdom. Of course, we all no what the absence of evidence does not equal, so I would be grateful for any feedback from those with more experience that would free me of my nagging doubts about how TCR operates.
Talent = Potential

TCR doesn’t directly effect current ratings. But older players will have an opportunity to develop new current ratings if the player is still developing. I think the default age is 26 or 24. Otherwise you would frequently see well established players become fodder, which doesn’t happen outside of aging, injuries, events.
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Old 05-06-2022, 06:00 AM   #17
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i play fictional and have always figured that the guys who programmed the game's systems and the ai know best. Default for me as well.
+1
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Old 05-06-2022, 12:46 PM   #18
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Talent = Potential

TCR doesn’t directly effect current ratings.

I dunno. I once had a pitcher (at age 22) go from a 1-rated changeup to a 99-rated changeup (1-100 scale) along with an increase in pitch velocity on the same scouting update. Since he already had two other decent pitches, he went from a mediocre #5 starter to a solid #1 who was striking out 270 guys a season.


So my experience seems to be that TCR will affect current ratings. This was with TCR = 200.

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Old 05-06-2022, 01:13 PM   #19
SirMichaelJordan
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I dunno. I once had a pitcher (at age 22) go from a 1-rated changeup to a 99-rated changeup (1-100 scale) along with an increase in pitch velocity on the same scouting update. Since he already had two other decent pitches, he went from a mediocre #5 starter to a solid #1 who was striking out 270 guys a season.


So my experience seems to be that TCR will affect current ratings. This was with TCR = 200.
Are you sure that wasn't a result of a storyline?

He was 22 and still developing.

It doesn't directly (but indirectly) affect current ratings. Although having a current rating go from 1 to 99, it sounds like there was a storyline involved.

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Old 05-06-2022, 02:00 PM   #20
Syd Thrift
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I'm almost positive that TCR affects both current and potential ratings; it's kind of the point. It's the way that a 34 year old can suddenly have a boost to their ratings. Even when you run it at like 150 it's not a common occurrence but it does seem to happen.

Also, just to note, when you see a player with potentials lower than their actual rating, that's a sign that either your scout messed up or (more likely) that the player will be seeing a decline soon. Actual ratings are wired to fall to their POTs when the POT is higher (on "average" of course; a player with a 110 Avoid Ks potential but a 115 AK vs. LHP is unlikely to see that particular number fall if their AK vs. RHP is below 110).
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