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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Bat Boy
Join Date: May 2020
Posts: 16
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Default Player Creation Modifiers Needs Adjusting-A Quick Analysis
I mainly play with a normal MLB setup with fictional players, setup to emulate modern baseball. However, for some time now I've noticed the game produces some wonky individual stats when playing with fictional players. League wide totals are always perfect but stats distribution among players is a bit weird. The game does a great job producing stats for a setup using real players but not fictional and I believe I've figured out why.
Note: The test following ratings were recorded using 100% scouting accuracy, a 1-100 scale and ratings were not relative to a league. I first conducted 5 separate tests using a normal MLB setup with real players emulating stats from 2016. I then recorded the ratings for the batters with at least 250 PAs and pitchers with at least 50 IPs and then averaged them out. For batters the average ratings were: For pitchers the average ratings were: I then conducted 5 separate tests using an MLB setup with fictional players and simmed into the future for 20 years for each separate save. 2016 season stats were used for all saves. I then recorded the ratings for the batters with at least 250 PAs and pitchers with at least 50 IPs for the most recent season and then averaged them out. For fictional batters the average ratings were: For fictional pitchers the average ratings were: As can be seen, the default player creation modifiers create fictional players and thus an environment completely different to that one found in the beginning of a save for a MLB set up using real players. For example Avoid K's in fictional leagues always balloon up while contact decreases. Other stats such as speed and stealing bases also differ greatly from those found in a setup with real players. I have also adjusted the PCMs in fictional leagues to match the ratings of a real MLB setup but the rating distribution isn't great so that isn't really a fix from my experience. |
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#2 |
Minors (Double A)
Join Date: Aug 2020
Location: Detroit
Posts: 176
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replying to this to say I think this is important and a fix could go really far to help immersion
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#3 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,153
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I'm sure you thought of it, but can you confirm that all the League Evolution toggles were off in Game Settings? The one where expansion, more/less offense, pitching etc. are located. Those ones, just to ensure that variable is eliminated from the analysis. Thanks for running this.
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#4 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,227
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This is something we're definitely aware of and always on our radar to improve, but given everything involved and the complexity of this, it's not a simple thing at all, and without a lot of care, it's possible for things to get worse here by our trying to make it better.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#5 | |
Bat Boy
Join Date: May 2020
Posts: 16
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#6 | |
Minors (Single A)
Join Date: Apr 2022
Posts: 52
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Quote:
I am running another sim that is less tightly bound to verify the effect. I will drop a message in the thread when that is done. If that is the root cause though hopefully it isn't too bad to fix. Last edited by turtle4499; 04-21-2022 at 09:25 AM. |
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#7 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,227
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Quote:
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#8 | |
Hall Of Famer
Join Date: Jun 2003
Posts: 8,659
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Quote:
(My league is 150+ years old, I've routinely played 200-300 year OOTP sims across OOTP versions for years always with fictional players. )
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