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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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Is limited foreigners bug fixed?
In old versions you can set how many foreigners can play in a league but often the AI doesn't consider this and signs too many foreign players anyway, then immediately releases them when they realize they have too many. or good players wind up in the minors
has this been fixed? |
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#2 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Never really experienced this problem but I never tried to recreate it either. I think part of the problem could have been reserve rosters as reserve rosters tend to not follow the rules since it's not active. Because the setting is "foreign players allowed on active roster" so the reserve roster doesn't count towards the rule. That is loophole is probably what needs to be closed.
Or I know say the Japanese league by default has a foreign player limit but its minor league does not. So it gets a lot of foreigners. Now I'm not sure if that is IRL correct or not. The only default league that I know foreign are banned in is Cuba but they don't allow outside free agents anyway. I don't do any fictional leagues and just stick with all of the built in leagues. So I've only noticed in Japan they sign foreigners and put them in the minors. Oh I also don't think the "spring training" roster counts as well because it usually calls up the team's entire reserve roster so I've seen Japan teams have >4 foreign players during spring training. Then they usually get bumped to reserve or minors. Last edited by jimmysthebestcop; 05-04-2020 at 10:05 PM. |
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#3 | |
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Minors (Rookie Ball)
Join Date: Aug 2018
Location: Norwich, England
Posts: 48
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Quote:
Given I like to promote homegrown talent creation moreso than providing overseas opportunities in past sims I'd still probably cap the *** minor league setup at 4-5 foreign players per team. |
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#4 |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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it's this thing
![]() and I've seen examples where a player will sign 4 contracts in an offseason |
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#5 |
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Minors (Triple A)
Join Date: Apr 2020
Posts: 199
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Oh.. I had that early this release, immediately after I fired it up! But, I haven't noticed it lately. A bit anecdotal, but yes I had signing/dropping over and over again. Currently I run all fictional and haven't noticed it. But I also have leagues that don't allow foreigners.
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#6 | |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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#7 | |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Quote:
If you close those loopholes then the teams can't sign extra foreign players. The problem is ootp setting doesn't count for reserve rosters. It should have it's own setting. There's just so many little things that are continued in the yearly version rollout. Everyone on here is always like the defaults are fine that's why the devs have them blah blah. Well if your going universe modern day there are a number of glitches or loopholes or oversights or what have you. You have to turn off reserve rosters. Increase minor league and pro level active roster to compensate. Then they won't be able to sign foreign players over the limit. |
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#8 | |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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#9 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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If reserve rosters isn't active they can't sign more foreign players then the rule. So if no reserves they released him for a completely different reason unrelated to the foreign rule
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#10 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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This is why I sometimes question if it’s really worth it to use international leagues. Too many rules that don’t work well and a lot of fine tuning which hasn’t been done over the course of time.
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#11 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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Is there a way to disable reserve rosters in leagues without minor leagues? Eg Mexico?
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#12 | |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Quote:
So what might work is setting active roster to 40 and reserve to 5 and disable expanded roster and set spring training to 45. Cause in limiting testing I see sometimes spring training gets around the foreign limit rule. Japan's problem is the default minor league doesn't have a foreign limit and it has a reserve roster as well. So sometimes foreign players can get signed during expanded spring rosters and then depending on contract sent down. The limits are active roster only. So if a foreign player gets injured they can call another one up. For the most part though the way the budget and contracts are these loopholes can't sign like big free agents. Its mostly league minimum or minor league contract players that get stashed. It shouldn't be any big time free agents just because those teams don't have the budget for it. However Japan doesn't have a 40 man roster and it doesn't use options. So it's another loophole that signing a free agent during spring training then sending him down. That happens more then out right release. Again its usually not for the guys making >5+ million. But technically its possible. See some things are setup to be as real life as possible but sometimes it causes AI trouble so its fine line. |
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#13 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,612
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In the new patch all foreigners will be designated either “cold as ice” or “hot blooded”.
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#14 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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#15 |
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All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
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I personally would not call international leagues part of the default game, but they are an option to add when you start! The international leagues are not good to go out of the box and require a bit of work to get right.
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#16 | |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Quote:
But there is a wizard for adding all of the int leagues when creating the universe and they all are setup for the player out of the box. And there is no way for new players or players that never tried them before to know that there could be a bunch of tweaks or settings that need to be changed. And there really is only 3 important leagues. Japan, China and Korea. With China being borderline but I'll throw it in anyway. They could use a revisit and make sure they are better out of the box. Example the posting system in ootp needs a complete overhaul. Mlb uses % based in contract and signing bonus now. Not a flat number. Its just mechanics get in the game then 5 years goes by and they weren't looked at again unless someone discovers a huge bug or the majority of people start complaining about the same exact issue. I obviously love the game. But it is frustrating year to year because so much stats exactly the same. And the current gm experience is void of life, energy and fun. Gm experience plays the same way since at least ootp 18. Its just disappointing and frustrating. |
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#17 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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Quote:
Quick question for you (maybe not a quick answer though lol). Which leagues do you feel are “out of the box” ready to go? And which need work? |
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#18 |
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Minors (Triple A)
Join Date: Apr 2020
Posts: 199
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? To add an international league OOTP gives me a button to click and there it is - international league. Seems like it's not extra stuff.
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#19 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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#20 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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I play full universe. Now I do minimum custom settings that aren't really intended for irl stuff. But I feel it increases my fun.
I turn off all rain outs from every league. I set Cuba up to have finances, free agency leaving, and posting players. You can't mimic defecting so this is a compromise. I make Japan, Chiba, Korea, have similar free agency and posting to each other. I just feel it's simpler. All of the other int leagues I make sure purchase player is turned on. Very rarely will you purchase one but why not. I double check finances on all leagues. That is kind of important you don't want a league to lose money and you want some profit so they actually sign players. Its only slight adjustments but almost all need it. Rosters and all those settings I don't touch. My big thing is the finances everything else I can live with out. Just have to realize there can be little glitches or weirdness. So it's either except it or spend forever massaging all settings to get it perfect. But problems pop up where for like 3 versions Australia and Cuba had mlb draft quality prospects. By default Australia players you can buy since mlb is part owners. So the ai would go on a shopping spree. That's more with what I have a problem with. If the players don't find an make a huge issue of it on the forum. Then a lot of features are set it and forget it. My real problems are with the overall gm experience. I just find it flat, boring, and lifeless. It basically plays exactly the same since at least ootp 18. Maybe you change teams or the players name change. But it is exactly the same experience. Personalities don't change.. someone went back to show how players have had the same personality for versions and versions even if it's changed irl. All of the gm mechanics are not dynamic so it's the same universe with tweaked ratings year in and year out. Compare it to any other sim game in the market. I'm not really talking sports here. They got sum games for factories, cities, plants, video game creation, comic creation the list is endless. But most of them are dynamic so each playthrough even with the same setup plays and feels completely different. At least the good games do that. |
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