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Old 06-18-2008, 08:41 PM   #1
Mittal
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Scouting Inaccuracy in Inaugural draft?

Hey, Just downloaded the game and started a test league to check out all the new features and such. One thing I have run into(I created 2 leagues and had the same issue in 2 leagues) is I am getting major scouting inaccuracy in the inaugural draft, where my head scout is ranking 2 star guys as 5 stars and 5 star guys as 3 stars. For example, one player my scout ranked as

88/91/92 on the 100 scale in contact/power/eye actually had ratings of 53/57/55 when I turned off scouting to check his real ratings. Just to give a more detailed idea of the inaccuracy I am talking about, I compared the actual ratings to the scouts ratings of the top 9 ranked batters according to my scout. The scouts ratings were

1. 82/79/91 while Actual were 82/79/89
2. 100/100/91 while Actual were 70/80/63
3. 88/91/92 while Actual were 53/57/55
4. 84/87/79 while Actual were 56/62/48
5. 83/70/81 while Actual were 73/65/69
6. 66/81/36 while Actual were 66/82/36
7. 59/90/62 while Actual were 42/59/48
8. 72/100/67 while Actual were 46/64/42
9. 86/28/94 while Actual were 83/25/88

The scout ranked all of these guys as 80 overall, the actual ratings had 2 at 80, 2 above 70, 2 from 50-60 and 2 from 40-50 on the overall ratings scale.

This is way more inaccuracy than I noticed in OOTP 8 (Or maybe I am just imagining things, but in OOTP 8 I never had a top rated player who I would draft in the first round actually be bench material). I am just wondering whether this might be a bug or is scouting designed to be more inaccurate for this season?

Thanks.
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Old 06-18-2008, 09:04 PM   #2
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2,3,7, and 8 really jump out at me.

#8 looks like a very good player by your scouts, but actually he is a role player at best.
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Old 06-18-2008, 09:09 PM   #3
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The mistakes by your scouting department are by design. In RL you don't know how good your players really are. As your players spend more time playing, your scouts will be able to evaluate them better.
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Old 06-18-2008, 09:10 PM   #4
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mosdef

Hopefully they fix this in a patch, because inagural drafts are basically unusable.
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Old 06-18-2008, 09:12 PM   #5
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Originally Posted by jarmenia View Post
The mistakes by your scouting department are by design. In RL you don't know how good your players really are. As your players spend more time playing, your scouts will be able to evaluate them better.
I'm cool with that.. but doesn't that make the inaugural draft too much of a guessing game?
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Old 06-18-2008, 09:14 PM   #6
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check to see the scouting directors preferences, does he favor tools or skill, makes a difference inn his evaluations.
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Old 06-18-2008, 09:15 PM   #7
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Originally Posted by jarmenia View Post
The mistakes by your scouting department are by design. In RL you don't know how good your players really are. As your players spend more time playing, your scouts will be able to evaluate them better.
I have accepted that this is by design, but i still dont like it. If you ask any kid on the street, who the best 10 players are in baseball, they will come pretty close to getting it right (i seriously doubt they will name Brandon Inge). For some reason, the scouts on your team cant even figure out the difference between a great player and a role player who is on the verge of AAA.
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Old 06-18-2008, 09:15 PM   #8
Mittal
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The mistakes by your scouting department are by design. In RL you don't know how good your players really are. As your players spend more time playing, your scouts will be able to evaluate them better.
I understand that completely, but as I mentioned in my post, I never had a situation in OOTP 8 where a potential first round draft pick would end up being nothing more than a bench player. The inaccuracy I am noticing here is a bit much, I conducted about 15 rounds of my first test leagues Inaugural draft and noticed that there were still countless 4 or 5 star players on the board, when I checked their expected roles it said "Bench Player" or "No Expectation" for most of them. Then I checked their actual ratings and the scout ratings were completely off in most cases. I also increased my scout ratings to maximum and still am getting the same results.
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Old 06-18-2008, 09:20 PM   #9
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Darn, I was hoping the scouting system would have been revamped. From what I've seen, guess not. It seems to be just like the past 3 versions, making scouts virtually impossible to use. I know there should be some variablity in what scouts think of players, but there's usually a consensus on top prospects and the like, not one scout thinking the player is useless and the next thinking he's the next ARod. There should be hidden gems and busts, but there should also be a pretty good consensus among scouts on prospects' abilities, not just random. One of these days, I hope it gets better.

Last edited by seadog75; 06-18-2008 at 09:21 PM.
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Old 06-18-2008, 09:51 PM   #10
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Originally Posted by Mittal View Post
I understand that completely, but as I mentioned in my post, I never had a situation in OOTP 8 where a potential first round draft pick would end up being nothing more than a bench player. The inaccuracy I am noticing here is a bit much, I conducted about 15 rounds of my first test leagues Inaugural draft and noticed that there were still countless 4 or 5 star players on the board, when I checked their expected roles it said "Bench Player" or "No Expectation" for most of them. Then I checked their actual ratings and the scout ratings were completely off in most cases. I also increased my scout ratings to maximum and still am getting the same results.
The scouting system has been completely redone for OOTP8 and uses the expirence a player has in the league as part of the scouting algorythm. The players in the initial draft have no real experience so there's not much for the scouts to base their ratings on other than the fuzzy ratings they get.

If it bothers you that much, turn scouts off for the inital draft and then turn them off after the draft.
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Old 06-18-2008, 09:53 PM   #11
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Originally Posted by seadog75 View Post
Darn, I was hoping the scouting system would have been revamped. From what I've seen, guess not. It seems to be just like the past 3 versions, making scouts virtually impossible to use. I know there should be some variablity in what scouts think of players, but there's usually a consensus on top prospects and the like, not one scout thinking the player is useless and the next thinking he's the next ARod. There should be hidden gems and busts, but there should also be a pretty good consensus among scouts on prospects' abilities, not just random. One of these days, I hope it gets better.
See what I posted above, the scouts use player experience to factor in the ratings. Since the players don't have any experience in an inaugural draft all they can do is base them on the fuzzy ratings which is when the scouts will be the furthest off.

You'll be missing out a lot by turning scouts off. If it bothers you that much, turn scouts off for the initial draft then turn the on.
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Old 06-18-2008, 10:02 PM   #12
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Originally Posted by jarmenia View Post
The scouting system has been completely redone for OOTP8 and uses the expirence a player has in the league as part of the scouting algorythm. The players in the initial draft have no real experience so there's not much for the scouts to base their ratings on other than the fuzzy ratings they get.

If it bothers you that much, turn scouts off for the inital draft and then turn them off after the draft.
Alright, thanks for your responses related to the matter.

However I am just wondering, was the Inaugural draft considered when designing the new scouting system? As of now it seems as though the Inaugural draft would be a complete crap shoot and basically based entirely on luck. I like to use scouts in the inaugural draft (Due to some variability in ratings, the scouts preferences in players, and so on), but it seems that using scouts for the inaugural draft in the current system would be pretty much impossible.

I think it would have made more sense if the initial scout ratings at the start of the league would be calculated using the OOTP 8 system (Without taking into account experience in the league), where there is still some variability (Based on the skill of the scout) and scouts will rate players based on their personal strategic preferences so using scouting in the inaugural draft would still be viable.
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Old 06-18-2008, 10:08 PM   #13
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The only viable option is to start every league in 1871!!!
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Old 06-18-2008, 11:10 PM   #14
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Quote:
Originally Posted by Mittal View Post
... I am getting major scouting inaccuracy in the inaugural draft, where my head scout is ranking 2 star guys as 5 stars and 5 star guys as 3 stars. .
Your scout ratings and your scout's progression preference?
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Old 06-18-2008, 11:12 PM   #15
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Originally Posted by seadog75 View Post
Darn, I was hoping the scouting system would have been revamped.
It has. You are just judging from your initial observation. Not a good perspective.

You play out a season with just an average scout with neutral pref. and just see how 'off' he is. You'll find he is way too close. The scouts get too fine over a season or so, even the poorer scouts.
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Old 06-19-2008, 12:12 AM   #16
Mittal
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Your scout ratings and your scout's progression preference?
I put my scout ratings at the maximum and I am still getting the same results. preferences may play a part in the star ratings and overall ratings for sure, but that still does not explain why a scout's recommended first round pick has ratings like 88/92/91 while that players actual ratings are 53/57/55, or why 4 of the top 9 players in the draft according to my scout are actually not even worth a pick in the first 10 rounds.

I just want to say I am not stating that the scouting system is completely messed up or something of that sort, I think it has improved in general. However the way the initial scouting ratings are being calculated makes the inaugural draft very difficult to conduct with scouting enabled. I understand that I could disable scouting for the draft and enable it afterwards, but I prefer to have at least some variability instead of seeing the exact ratings for each player (Especially for prospect picks in the inaugural draft where the skill and preferences of your scout dictate who you choose), and if it is possible would love to see the initial scout ratings calculation improved.

Last edited by Mittal; 06-19-2008 at 12:14 AM.
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Old 06-19-2008, 12:58 AM   #17
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I believe scouts will get better the more experience they gain on your team. They begin to learn your players better and scout overall much better. Unfortunately this doesn't help you for your inaugural draft. Did you happen to sim any seasons before your draft? Just an idea, but what if you simmed 10 or so seasons, then released everyone and had your inaugural draft. I bet your scout would be a lot better. Just an idea...
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Old 06-20-2008, 08:55 PM   #18
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I agree here. I just tried an inagural draft. My scouting director had near perfect ratings. I had a kid who was supposed to be the second coming. 18-15-20-19-13. Near amazing ratings. He was really like an 12-9-13-8-9. I don't mind scouting...but I didn't think my director could be that far off.
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Old 06-20-2008, 10:29 PM   #19
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I discovered much of the same. It does get better with time but initially the scouting isn't just a little off but often times completely unusable. For that very reason, I'll be turning them off.
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Old 06-20-2008, 11:00 PM   #20
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I actually love the scouting inaccuracies. Because the scouting system sucked 2006-v8 (sorry, Markus) I left them off, but anytime I started a fictional league with an inaugural draft I was guaranteed an immediate dynasty because my drafting was so superior to the AI.

Now that scouting no longer sucks (yay Markus!) and I leave it on, it's a much more even playing field. "Oh, you know that 5-gold-star 22 year old 5-tool CF you drafted? Yeah, missed the mark on that one. He's a'ight."
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