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Old 12-02-2006, 12:14 PM   #1
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This Free Agent trading is ridiculous

Alright, I've been playing historical without financials until just now. I've got a fictional league with financials on now. Here is the most recent, egregious example of the AI signing expensive FA's and trading them days later: 27 y/o mvp caliber shortstop for San Diego files for free agency. Kansas City signs him to huge 5 year deal. Two days later, KC trades him - back to San Diego, for a very good starting pitcher.

Why has this not been addressed?
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Old 12-02-2006, 12:19 PM   #2
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You don't see that IRL primarily because I think it's illegal to trade a player you just signed for a full year. I agree, that should probably be in next year's version. Quick and easy fix.
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Old 12-02-2006, 01:42 PM   #3
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You don't see that IRL primarily because I think it's illegal to trade a player you just signed for a full year. I agree, that should probably be in next year's version. Quick and easy fix.
60 days after the season starts, or June 1st I believe.
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Old 12-02-2006, 02:24 PM   #4
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Originally Posted by Syd Thrift View Post
You don't see that IRL primarily because I think it's illegal to trade a player you just signed for a full year. I agree, that should probably fixed for this version so we don't have to buy the game again to get it fixed.
Fixed that for you.
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Old 12-02-2006, 09:29 PM   #5
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Fixed that for you.
oh man...does it have to come to this?
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Old 12-03-2006, 12:55 AM   #6
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I liek 2 whinge.
Fixed that for you.
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Old 12-03-2006, 09:16 AM   #7
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Fixed that for you.
Yeah, that's cool. Ask for something that doesn't work well to be fixed, and now I'm a whiner? Doesn't hurt to ask. You even mentioned it would be quick and easy.

Last edited by akw4572; 12-03-2006 at 09:17 AM.
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Old 12-03-2006, 10:11 AM   #8
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Yeah, that's cool. Ask for something that doesn't work well to be fixed, and now I'm a whiner? Doesn't hurt to ask. You even mentioned it would be quick and easy.
But yet you didn't ask, did you? I seem to have spent too much time at the EA Sports forums. Those have been real fun lately, with all the alt. uniforms going around...
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Old 12-03-2006, 10:17 AM   #9
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http://ootpdevelopments.com/board/sh...d.php?t=133544

Found that out before and currently, it's been logged. Somewhat frustrating, so I went back playing 6.5.
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Old 12-03-2006, 12:55 PM   #10
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But yet you didn't ask, did you? I seem to have spent too much time at the EA Sports forums. Those have been real fun lately, with all the alt. uniforms going around...
I have done plenty of asking.........to no avail. I was just hoping ootp 2006 would iron out some of the bugs that are apparent. Oh well.
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Old 12-03-2006, 03:19 PM   #11
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I have done plenty of asking.........to no avail. I was just hoping ootp 2006 would iron out some of the bugs that are apparent. Oh well.
Don't get me wrong, this issue is something that MUST. I am quite sure that Markus will address it. The AI can only go up in my opinion.
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Old 12-03-2006, 03:35 PM   #12
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In all fairness, this isn't a bug. This particular rule just hadn't been included in this game. To my knowledge, the rule wasn't included in version 6.5, either.

It would be a nice addition, however.
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Old 12-03-2006, 03:38 PM   #13
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In all fairness, this isn't a bug.
I am not to sure about that. It could be a bug regarding how teams value their own players. It is certainly a bug in terms that teams have no set mentality and will make any and all roster moves that brings about even the smallest rating increase (also shows up in the repeated signing releases on the same day, and promotion/demotions on the same day)

I think this could very well be a symptom of that same AI flaw.
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Old 12-03-2006, 05:53 PM   #14
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Quote:
Originally Posted by Nutlaw View Post
In all fairness, this isn't a bug.
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I think this could very well be a symptom of that same AI flaw.
I edited this to say that I agree with both of your statements, FWIW. Aside from the inclusion of the "60 days after the season starts, or June 1st" which would be nice, the FA trading is a manifestation of the design flaw, as Cras says, of overactive AI management; roster moves, trading, waivers, too many AI transactions going on to be realistic. The 60-day rule notwithstanding, why shouldn't AI be able to do FA trading if/when it is allowed and AI perceives an advantage? What makes it stand out is the frequency. This problem is not a specific bug but part of a more general design flaw, IMNTO (NT = non-technical).

Last edited by 1998 Yankees; 12-03-2006 at 06:11 PM.
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Old 12-03-2006, 06:47 PM   #15
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What makes it stand out is the frequency.
Bingo. I think the issue is that the AI judges all its moves entirely on ratings and not stats. Thus, if the only change is that moritorium is placed between transactions, it would only make it harder for us to see the problems, and not solve the problem. Promoting and demoting a guy every ten days is no better than every day IMO.

If the AI can put a significant emphasis on statistics when making roster moves, this problem should go away. Why would the AI demote a guy it just promoted if it has no stats to jusity the move?
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Old 12-03-2006, 07:28 PM   #16
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Bingo. I think the issue is that the AI judges all its moves entirely on ratings and not stats. Thus, if the only change is that moritorium is placed between transactions, it would only make it harder for us to see the problems, and not solve the problem. Promoting and demoting a guy every ten days is no better than every day IMO.

If the AI can put a significant emphasis on statistics when making roster moves, this problem should go away. Why would the AI demote a guy it just promoted if it has no stats to jusity the move?
Markus said that that would be possible in 2007.

However, 6.5 had that capability as well and the problem still existed.
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Old 12-03-2006, 07:31 PM   #17
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Markus said that that would be possible in 2007.

However, 6.5 had that capability as well and the problem still existed.
6.5 was never as bad as 2006 has been. There were times when I was able to dump a fat contract on the Yankees (I always inflated their total cash), and there were times they would release the guy a month later, but never did I see teams signing guys to huge deals to then release the guy, sign him again, and release him again.
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Old 12-03-2006, 08:30 PM   #18
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If the AI can put a significant emphasis on statistics when making roster moves, this problem should go away.
I agree that this can assist in affecting a move toward resolution. However, given that stats are dynamic, it gives the AI yet another (larger) array of evaluation: stats over the last month, stats for the year, career stats, stats vs left-handers, and so forth. Who knows what Markus would deem appropriate in this version when bringing stats into play more? Stat swings could again force a player into desireable or non-desireable status. Teeter-totter, here we go again.

Frankly, this issue has reared its head often enough in previous versions and in this one, in varying frequencies, for me to suggest that OOTP may have finally make that move away from "OOTP does not know names." Well sure, it doesn't have to know who Catfish Hunter is, or Barry Bonds, and act accordingly, but it's time the AI developed some sort of record of memory that says, "Bobby Jackalmire? We just traded him last week. Why would we want to look at him again?" Of course I don't care if it knows it by Player ID or Jackalmire, but it's time the game began an evolution that involves truly knowing its own players by identity; coupled with compliance to actual MLB trade rules and your suggestion, I think the monster might well be restrained to a smaller cage.
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Last edited by endgame; 12-03-2006 at 08:32 PM.
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Old 12-03-2006, 08:34 PM   #19
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I like that idea of teams having memory. I like it a lot.
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Old 12-03-2006, 10:15 PM   #20
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Hate to be one of those guys that says "Why didn't any of the beta testers spot this", but.... Now, maybe someone did and Markus decided not to change it for whatever reason, but I can't understand how this could be missed through all that testing.
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