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Old 02-22-2006, 10:15 AM   #1
Marc Duffy
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Screenshot a day : Trade and contract negotiation

Continuing our screenshot series, today we see the much requested contract negotiation and trade screens.

http://www.ootpbaseball2006.com/news...ews=view&id=43
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Old 02-22-2006, 10:25 AM   #2
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WOW! I really like that contract negotiation. That is awesome. I see also where the incentives were in there. Are those the only three incentives possible? I am assuming not. But, I was just curious. IF those aren't, how would you add additional incentives?
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Old 02-22-2006, 10:30 AM   #3
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These are really getting me excited for the game, the draft picks within trades really has me intrigued.
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Old 02-22-2006, 10:55 AM   #4
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So the game is being released tomorrow, right?
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Old 02-22-2006, 11:15 AM   #5
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Just freaking wonderful. If I didn't already want this game in the worst way, it was just taken to a new level.
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Old 02-22-2006, 11:17 AM   #6
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Old 02-22-2006, 11:17 AM   #7
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i dont know if this was answered anywhere else, maybe it was. if someone does know the answer please pass it along...

do we know if contract extensions in an online league can be made by an owner, and exported with their roster?
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Old 02-22-2006, 11:28 AM   #8
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Quote:
Originally Posted by Zubes
i dont know if this was answered anywhere else, maybe it was. if someone does know the answer please pass it along...

do we know if contract extensions in an online league can be made by an owner, and exported with their roster?
Wish I'd've thought of that.

http://www.ootpdevelopments.com/boar...d.php?t=112105

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Old 02-22-2006, 11:32 AM   #9
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Quote:
Originally Posted by Zubes
i dont know if this was answered anywhere else, maybe it was. if someone does know the answer please pass it along...

do we know if contract extensions in an online league can be made by an owner, and exported with their roster?

I really doubt this is going to happen because it opens up online leagues for cheating. What is to keep an owner from just deleting the league file & offering contracts to a player over and over until he gets what he wants without having to deal with that player getting angry with him.
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Old 02-22-2006, 11:36 AM   #10
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Quote:
Originally Posted by andymac
I really doubt this is going to happen because it opens up online leagues for cheating. What is to keep an owner from just deleting the league file & offering contracts to a player over and over until he gets what he wants without having to deal with that player getting angry with him.
OTOH, would you want to be the commish who has to deal with "offer $3500 for the first year, $3750 the second, $4250 the third, $4400 the fourth" and get a "I want more money!" response?
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Old 02-22-2006, 11:38 AM   #11
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Quote:
Originally Posted by phenom
OTOH, would you want to be the commish who has to deal with "offer $3500 for the first year, $3750 the second, $4250 the third, $4400 the fourth" and get a "I want more money!" response?

I see what you are saying, but there really isn't a way to have it both ways. I'd rather eliminate the cheating possibilities. Online leagues have the option of making rules to make things easier for commishes.
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Old 02-22-2006, 11:39 AM   #12
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Ugg. Please do not make us press buttons a few dozen times to put in a contract amount when it would take much less effort just typing in the amount. Some of us also have systems where a player with a 1 or some other # at the end of his contract amount means something special. And with really small leagues 10K might not be the smallest amount we'll want to offer. Please keep it "in our hands".
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Old 02-22-2006, 11:40 AM   #13
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Quote:
Originally Posted by kq76
Ugg. Please do not make us press buttons a few dozen times to put in a contract amount when it would take much less effort just typing in the amount. Some of us also have systems where a player with a 1 or some other # at the end of his contract amount means something special. And with really small leagues 10K might not be the smallest amount we'll want to offer. Please keep it "in our hands".
That brings up another good question. IIRC, there was a financial coefficient built into OOTP 2006. Is that true, and if so, will the minimum contracts then be 10K?
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Old 02-22-2006, 11:45 AM   #14
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Quote:
Originally Posted by kq76
Ugg. Please do not make us press buttons a few dozen times to put in a contract amount when it would take much less effort just typing in the amount. Some of us also have systems where a player with a 1 or some other # at the end of his contract amount means something special. And with really small leagues 10K might not be the smallest amount we'll want to offer. Please keep it "in our hands".
It looks like the option to type is also there, but it's hard to tell. I think the buttons are just a way to make the difference per year somewhat easier (if I want to offer him on average 10 mil per year, I can put in 10 mil in all of them, then can stagger it by pressing the -whatever button for the first year and the +whatever button on the last, for example).

Overall, I like them screenies.
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Old 02-22-2006, 11:46 AM   #15
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Quote:
Originally Posted by phenom
That brings up another good question. IIRC, there was a financial coefficient built into OOTP 2006. Is that true, and if so, will the minimum contracts then be 10K?
ah yes, from the financial blog:

Quote:
Customization

Of course, all these rules and options can be customized and en/disabled. So you can play a league with a fully enabled, complex financial system, or just a simple league that has no roster rules to follow and very basic financial options. It’s your choice!

But now you can not only customize the rules, but also the basics of the financial engine. You may set average salary figures (split up by player quality) and average attendance numbers. That, along with the global financial co-efficient, allows you to shape the financial system of your virtual baseball universe. You can have a beer league for example, where the best players earn $2,000 per season while only 50 people watch the games. Or shape a league of superstars where the average player earns $10,000,000 per year and the stadiums are packed with 100,000 people per game. It’s in your hands.
and kudos to me for quoting myself.
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Old 02-22-2006, 11:51 AM   #16
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Quote:
Originally Posted by Sublimity
It looks like the option to type is also there, but it's hard to tell. I think the buttons are just a way to make the difference per year somewhat easier (if I want to offer him on average 10 mil per year, I can put in 10 mil in all of them, then can stagger it by pressing the -whatever button for the first year and the +whatever button on the last, for example).

Overall, I like them screenies.
Comparing those contract amount fields with the incentives fields, you're probably right. I hope you are.

One thing I'd like to see though is an option where the one amount applies to every year instead of having to type out the same amount in 5 different fields for 5 different years. Not everyone is going to want the hassle of different amounts for every year.
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Old 02-22-2006, 11:51 AM   #17
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Old 02-22-2006, 11:53 AM   #18
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Quote:
Originally Posted by kq76
Comparing those contract amount fields with the incentives fields, you're probably right. I hope you are.

One thing I'd like to see though is an option where the one amount applies to every year instead of having to type out the same amount in 5 different fields for 5 different years. Not everyone is going to want the hassle of different amounts for every year.
I hope I'm right, too. If it turns out you're right in your first post, we'd both be unhappy. I guess we'll just have to wait and see.

As for that part, I think it will do that. In the part describing the contract, it says the player is offered something like $10,750,000 for three years, which works out to an irrational number per year (ends in 333). That wasnt' showing up in the yearly breakdown, so I think it had to start off the total, and then have adjustments to the yearly. Again, just speculation.
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Old 02-22-2006, 12:15 PM   #19
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That seems to be the most logical set up of the screen.
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Old 02-22-2006, 01:10 PM   #20
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Quote:
Originally Posted by andymac
I really doubt this is going to happen because it opens up online leagues for cheating. What is to keep an owner from just deleting the league file & offering contracts to a player over and over until he gets what he wants without having to deal with that player getting angry with him.
But it could be set up where the owners export contract extension offers; just like we do during free agency. When the games are simmed the player gives his answer.

Otherwise, that is a lot of work for a commissioner to do, for 16, 20 sometimes 30, 32 teams. And now, since we'll have complex contracts, with clauses and incentive, there a lot of places for things to get messed up.

Eventually, i'd like to see all of this "paperwork" stuff done through exports.
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