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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Single A)
Join Date: Apr 2004
Posts: 93
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number of rounds in ammy draft
i was wondering if anyone had any suggestions for how many rounds to use in the ammy draft
it seems when i use the default 10 that i get a lot of scrubs come the fifth or so round thanks for the help
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Just for the record: I'm a Reds fan |
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#2 |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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I've always used between three and five. Seems to be a good amount of players to me...
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#3 |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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Several studies about this were done for OOTP5, was there any for OOTP6?
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Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#4 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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Quote:
^^^me too^^^
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Roll out the barrel! |
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#5 |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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3-5 rounds being enough just proved there aren't enough busts in this game.
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Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#6 |
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Hall Of Famer
Join Date: Feb 2003
Location: Nashville, TN
Posts: 2,906
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I usually use 20 or so.
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#7 |
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Hall Of Famer
Join Date: Jan 2004
Location: Philadelphia
Posts: 3,725
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It kind of depends on how full you want your minor league systems to be and how many scrub free agents you want to be available. Five seems to be the minimum to keep minor league teams fully stocked, and with any fewer the AI teams will end up with only a few players in their minors.
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Things can always be worse. |
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#8 |
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Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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I think there are enough busts. Of course something like the amount of busts is going to be very subjective so to each his/her own...
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#9 | ||
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Global Moderator
Join Date: Nov 2002
Posts: 12,099
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Quote:
The conclusions were that the more teams and the more rounds, up to 10 rounds, the more top prospects were generated. Quote:
Another thing to consider is that the default for v5 and v6 is 10 rounds, whereas it was 5 for v4. I figure that Markus, for whatever reason, felt that 5 was too few. From my experience 5 is not too bad though. I'd say anywhere from 5 to 10 is probably fine.
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#10 |
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Hall Of Famer
Join Date: Dec 2001
Location: Picturesque Mentor-on-the-Lake, Ohio
Posts: 3,708
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I have the default as 10 rounds but change it to 7 on the pre-draft screen. That way I can have quite a few that are non-drafted free agents.
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Frankenstein never scared me. Marsupials do....cause they're fast! Gibson swings, and a fly ball to deep right field! This is gonna be a home run! Unbelievable! A home run for Gibson! And the Dodgers have won the game, 5 to 4; I don't believe what I just saw! I don't believe what I just saw! |
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#11 |
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Minors (Single A)
Join Date: Jan 2004
Posts: 77
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http://www.ootpdevelopments.com/boar...s+draft+rounds
This study said three based on talent distribution. Thats what I use. |
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