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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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All Star Starter
Join Date: Feb 2014
Posts: 1,553
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Reddit AMA Today at 1PM!
Good morning, everyone!
At 1pm ET today, Nicolino and others from the Out of the Park Baseball staff will be conducting an AMA (Ask Me Anything) on the r/mlb subreddit about the new version of OOTP, OOTP26! If you want to submit a question/questions, the thread is open now! https://www.reddit.com/r/mlb/comment...t_of_the_park/
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OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris
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#2 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,737
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Would there be a way to post a text of the AMA here after it's over for those of us that either can't be online for the AMA, or don't Reddit? If not is there a way to post a link that would let us read it after the fact on Reddit?
Thanks.
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#3 |
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All Star Starter
Join Date: Feb 2014
Posts: 1,553
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While the link in the main post can take you to the thread, which will be available for as long as the internet is around, I can come up with a text post here to parse through all the things asked during the AMA
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OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris
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All Star Starter
Join Date: Feb 2014
Posts: 1,553
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OOTP r/mlb Reddit AMA Transcript - Feb. 25, 2025
Transcriptor's note: Any unsigned response is attributed to Nicolino unless I hear otherwise from OOTP staff, since his account on Reddit was mainly used to respond to the questions.
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We will look into the boxscore question in regards to team colors. Quote:
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Facegen > Uncheck Load FaceGen PhotoFit files automatically Global Settings > Save Box Scores from… > Human Teams Global Settings > Save 3D Movements from… > Human Teams (although turning off all of the Auto-Save & Log Settings will help the most) Quote:
Lukas - I really love how many of the Alumni cards we’ve been able to offer and am looking forward to our being able to create more for more players this year. Nicolino - I enjoyed the competitiveness of the PT environment around tournaments and Perfect Drafts. It was great to see players engaged in different formats and then compete in the PTCS, PTMS and PTWC. The PTWC was a resounding success, and a great way to end the cycle. The two-day event with different formats was such a great formula to cap off a great 25th anniversary year. I also loved the real player images on PT cards! Rich does an incredible job signing legends to deals that allow us to use historic and iconic images to make the game even more special. The Willie McCovey giant bat photo is my favorite of PT 25 after the Roberto Clemente suit in the locker room image was spectacular in 24. Paul - I loved the art we were able to use thanks to Rich from the Jose Bautista bat flip pic to the bevy of 80s and 90s players pictures we included. The Perfect Game set was my favorite new set as the art was amazing and celebrating all of the Perfect Games as well as a few of the *almost* Perfect Games like Armando Galarraga and Harvey Haddix was a lot of fun. I already really like the new Super Utility set. I definitely felt more comfortable in my second year as Content Director and I’m extremely excited for year 3. Immortal Seasons are returning after a year off, Perfect Game will be back, a new Unassisted Triple Play set is coming, plus much, much more! Rich has already secured some massive new player contracts that I can’t wait to show off. As for something I’d have changed, I think the power level of PTCS/MS rewards was deemed light by the community on the whole and I will be mindful of that for 26 as I want folks to feel like they’re getting something substantial for their achievements in those major tournaments. Quote:
It was the first year of a huge new feature, and we’ve taken in the community feedback to make them better for 26. First off, they will be re-named Variants, their power level will be brought down lower, the “combistry” effect (the high-impact chemistry as a team collected more combinators) will be eliminated, and they will be easier to upgrade to cut back on the high number of mouse clicks required to boost them. We’re excited for year 2 of the upgradeable cards. Quote:
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For the coming years though, we really would like to work on reconnecting with leagues we’ve had in the past and creating new connections with other leagues and expanding out the OOTP universe to more and more leagues. Quote:
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For AI, we check a lot of items. One of the bigger updates this year will be to better manage the minor league roster AI, so that players can hopefully have a more realistic minor league progression. Quote:
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19-22: 3 Diamond Packs 23-25: 2 Diamond Packs Quote:
…. You can use the simulation module if you want to get a sense of matchups between two teams, but no, replaying a game won’t be supported.Quote:
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The Construction Kit has a bunch of new features too. Not only will we use those parks in a lot more places instead of the generic option, but we have added all new backdrops to the parks, updated the seating model, have the walls adjust to the park dimensions, added in the ability to have domes vs open stadiums, and a lot more. Quote:
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In a world that has forums, Discord, Facebook, Instagram, X, Snapchat, and so many other places - and we have a very small team that focuses most of our time making sure the game is always the priority - we have to “pick our spots” to a degree. The largest number of users are in the game directly, which is why in-game communications are vital. The next two most-populated places as of today are our forums and Discord, which is why that’s where the next level of comms takes place. Quote:
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In terms of development, everyone is always developing, so the development updates will cover all your players. At the moment there’s no way to sort that email but it’s a good idea ![]() The main way to scout the international amateurs and draft pool is via the international practices and combine watchlist respectively. This also helps improve your team’s relationship with the players making them easier to sign. That being said, it’s possible to manually scout individual players still using your scouting tasks. Quote:
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Will - Mainly Hearthstone Battlegrounds, TF2, and League of Legends. Matt - Civilization 7 Lukas - I like racing games. Love NR2003. EA Sport WRC. Football Manager. Currently playing Horizon Zero Dawn. Nicolino - Nico enjoys playing retro games, so you can find him playing Tecmo Super Bowl, which he used to play competitively at live and online tournaments. He also enjoys the NES RBI Baseball, Galaga, Dig Dug and other old games. As far as recent games, it’s more a matter of having the free time, but he enjoys Football Manager and various Star Wars games. Paul enjoys MLB The Show because he lives, eats and breathes baseball all day, every day. Will - Xayah adc, Lee jg, and lately digging Brand sup (depends where I get queued). Been playing mostly AURF recently though.
__________________
OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris
Last edited by Lukas Berger; 02-25-2025 at 05:50 PM. |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,737
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Global Moderator
Join Date: Nov 2002
Posts: 11,799
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Thanks for doing all that formatting, dishnet! I might not have bothered to read it on reddit, but with it here already in front of me I did.
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I don't know who Paul is, but good on him for identifying a weak point. Quote:
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I get that different people give different names to pitches, often erroneously, but I don't think that means we shouldn't include these different types. It's not like sweepers, slurves, and sliders are different names for the same pitch. No, they're different. Here's a table I made a while back (sorry, I'm not going to bother reformatting it for here; if someone wants to read it easier, put it in a markdown editor): | | **Velocity** | **Vertical** | **Lateral** | **Popularity** | **Example** | **Wiki** | | --- | --- | --- | --- | --- | --- | -- | | 4-seamer | fastest | straight | straight | most common | Nolan Ryan | [link](https://en.wikipedia.org/wiki/Four-seam_fastball) | | 2-seamer | very fast | some | yes, armside | more | Greg Maddux / Bartolo Colon | [link](https://en.wikipedia.org/wiki/Two-seam_fastball) | | sinker | very fast | yes | yes, armside | less | Jordan Hicks | [link](https://en.wikipedia.org/wiki/Sinker_(pitch)) | | cutter | fast | some | yes, gloveside | common | Mariano Rivera | [link](https://en.wikipedia.org/wiki/Cut_fastball) | | runner | very fast | no | yes, armside | rare | Marcus Stroman | [link](https://en.wikipedia.org/wiki/Two-seam_fastball) | | changeup | somewhat fast | maybe | no | less | Johan Santana | [link](https://en.wikipedia.org/wiki/Changeup) | | circle changeup | medium | yes | yes, armside | common | Pedro Martinez | [link](https://en.wikipedia.org/wiki/Circle_changeup) | | curveball | slow | yes, a lot | maybe, slight gloveside | common | Sandy Koufax | [link](https://en.wikipedia.org/wiki/Curveball) | | spike curve (modern KC) | somewhat slow | yes | maybe, slight gloveside | rare | Mike Mussina | [link](https://en.wikipedia.org/wiki/Knuckle_curve) | | knuckle-curve | slow | some | unpredictable | dead? | Burt Hooten | [link](https://en.wikipedia.org/wiki/Knuckle_curve) | | knuckle-fastball | medium | maybe | unpredictable | dead? | Hoyt Wilhelm | [link](https://en.wikipedia.org/wiki/Knuckle_curve) | | slider | somewhat fast | yes | yes, gloveside | common | Randy Johnson | [link](https://en.wikipedia.org/wiki/Slider_(pitch)) | | sweeper | medium | yes, a bit | yes, a lot gloveside | common | Shohei Ohtani / Corey Kluber | [link](https://en.wikipedia.org/wiki/Slider_(pitch)) | | splitter | somewhat fast | yes, a lot | no | less | Bruce Sutter / Roger Clemens | [link](https://en.wikipedia.org/wiki/Split-finger_fastball) | | splinker | fast | yes | yes, a bit armside | rare | Paul Skenes / Jhoan Duran | link | | slurve | medium | yes.some | yes, a bit gloveside | rare | Kerry Wood / Goose Gossage | [link](https://en.wikipedia.org/wiki/Slurve) | | swurve | slow | yes, some | yes, a lot gloveside | rare | Doc Gooden | [link](https://en.wikipedia.org/wiki/Curveball) | | knuckleball | slow | unpredictable | unpredictable | rare | Phil Niekro / Tim Wakefield | [link](https://en.wikipedia.org/wiki/Knuckleball) | | screwball | medium | maybe | yes, armside | very rare | Fernando Valenzuela / Carl Hubbell | [link](https://en.wikipedia.org/wiki/Screwball) | | forkball | medium | too much | no | very rare | Roy Face / Gaylord Perry / Dave Stewart | [link](https://en.wikipedia.org/wiki/Forkball) | | eephus | slowest | ridiculous arc | | very rare | Rip Sewell | [link](https://en.wikipedia.org/wiki/Eephus_pitch) | | palmball | medium | | | | Trevor Hoffman | [link](https://en.wikipedia.org/wiki/Palmball) | | spitball | | | | | Gaylord Perry / Burleigh Grimes | [link](https://en.wikipedia.org/wiki/Spitball) | | scuffball | | | | | Whitey Ford | [link](https://en.wikipedia.org/wiki/Emery_ball) | | hesitation | | | | | Satchel Paige | link | | gyroball | | | | | | [link](https://en.wikipedia.org/wiki/Gyroball) | | shuuto | any? | extreme? | extreme? | | Greg Maddux / Masaji Hiramatsu | [link](https://en.wikipedia.org/wiki/Shuuto) | EDIT: If anyone thinks I'm mistaken in any of this, as always, please correct me. I only made it to help myself learn about them all. Quote:
This goes all the way back to associations. We didn't get what we wanted and so not many people played with them and OOTP seemed to think, "well, we shouldn't have worked on that at all". No, what we should have done was taken another hack at it, just like we're now seeing with devlab 2.0. FWIW, I thought last year's devlab was pretty awesome, but still, I appreciate they're improving it even further. As for females in OOTP, for me it falls in the category, "I doubt I'd ever play with it, but I hope it gets in one day for those who do want it". A couple stats I found interesting: -"females account for more than a third of 14 million-plus people that tune into major events" [1] -according to at least one study, the % of women who name baseball as their favourite sport is 15%, which is very close to the 17% of men who say the same (the biggest drop off by far is for football, 32% vs 43%) [2] Now I'm not delusional, I'm not thinking that adding females to OOTP could increase OOTP's sales by 50% (one third of the total). The women who love baseball and might play OOTP are probably already playing OOTP, but like any feature, there's got to be some % of the already existing customer base that would like it. Some men might even like it. I could even maybe go for some future fantasy league with women in it one day. Quote:
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I liked the old system we had for this and I didn't think it was obvious which was better. It depended on the situation. Quote:
I like questions like this. It's sometimes said, "you are who you are friends with" and I think what games we play gives an insight into something about us as well. Although I'm not sure what any of these games says about any of us, I appreciate that the likes of everyone on the team are different and so they probably bring different things to OOTP that we might like.
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Last edited by kq76; 02-25-2025 at 10:59 PM. |
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#7 |
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All Star Starter
Join Date: Feb 2014
Posts: 1,553
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Ah shoot, I probably could've done a little bit with introducing who people were for the record. Paul is Paul Sporer, and he is the Perfect Team Content Director.
__________________
OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,737
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HR distances, like velocity/launch angle, are one time reports in the play by play. The game, as far as I know, has never kept track of a player's average HR distance. Nor has it kept track of a player's longest HR in their career. At least I don't think it does. ![]() ![]() The original question is asking for the game to keep track of average velocity, and Matt is saying that an average velocity stat is not representative of a player's skill in OOTP the way it would be IRL. It would be a meaningless stat that a user couldn't/shouldn't rely on to tell them anything about the player. And yes, it would be nice if they could tie velo to batter skills to the point "average exit velo" was a useable stat. ![]() The OP also asks about the max exit velocity. In that case I suppose one could keep the max velocity stat of one batted ball (same for HR distance) for flavor? I don't think a user would look at a very high max velocity (got lucky on one swing) from Mark Belanger and think "wow, he hits everything hard". But an average of "flavor velocities" over a season may have a user thinking just that. Having said all of that I had thought that a 7 contact/ 7 power player generated more high velocity balls than a 4/4 player. I didn't think it had an actual affect in the game as to whether a batted ball is a hit or not, as it's not physics based. More along the lines of a 7/7 randomly generates a higher velo than a 4/4 player. Though reading Matt's post has me questioning that. To me, that is fine to keep behind the fog of war wall. YMMV.It could still be that my thought is true, but not tied closely enough to batter skills to make it a reliable stat a user can, well use.
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
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Stuff like exit velo, HR distance, and that is adjusted based on player ratings - Mark Belanger will hit a lot less 440+ft bombs than Stanton will. But at the moment, I would say the values we use for those are more "rough" than a lot of the other data, so it would take some balance on our end to make sure they match IRL averages, and then even more balance on top of that to check that any changes that players experience in those values is actually meaningful over time.
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,737
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Global Moderator
Join Date: Nov 2002
Posts: 11,799
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I think I got the impression because some people had been complaining about a lot of really long home runs, but I do understand how both could be true.
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