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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Training Facility is broken
You gotta love sinking a20-30 hours into a game and have it ruined by a buggy, poorly implemented feature.
I traded for both of these guys last season as I was hoping the dev lab would help their control. Good news! Both had great/excellent results! But wait... Neither of their control ratings went up and they are BOTH considerably worse with control this season. I had it work a couple times with minor gains for guys although it didnt seem to make much of an impact despite the ratings jump. Now this season it seems broken and ruined my pitchers. My catcher is a 60/65 with 60 blocking, 80 framing and 55 arm in case it matters.
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#2 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Wow. I titled this Training Facility is broken [snipped] and they edited my title lol. Geezus we're so weak there days
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College Football Sim League Last edited by kq76; 08-29-2024 at 03:52 AM. Reason: swearing |
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#3 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,813
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We have forum rules against swearing. If you don't want to follow them, maybe ask for help somewhere swearing is welcome.
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#4 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,107
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Quote:
You only have 4 results in the Dev Lab, Poor, No Improvement, Successful, and Outstanding. Just because it does not give you the outcome you want does not make something broken. |
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#5 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,746
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I'm in off-season and have a C that will be coming up from AAA for next season. He is average with 5 frame, 5 block, 5 arm but his C ability is only 4/4.
I sent him to development to work on his D and it came back as successful with each category seeing an increase. Here is the email.. Quote:
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Quoted from another sports gaming forum.. Quote:
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#6 | |
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All Star Starter
Join Date: May 2022
Posts: 1,300
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Quote:
Do you have recalc turned on? |
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#7 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
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#8 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
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#9 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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I don’t. It’s just the dev engine.
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#10 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,107
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Quote:
I find it strange you expect us to tell by the screenshots above that there is an issue. I mean you are showing Nolan Ryan and expecting me to know how your league is setup. So, when you made your league, which option did you use? Default? Replay? Career? Do you have recalc on along with development engine? You have given us no info on how to help you or prove to you that what you are seeing is not the result of the Dev Lab. The only time, and it does not happen all of the time, you will see a negative outcome is on a poor result and that didnt happen to you. But, if you have recalc on, oh that's gonna wipe out everything you have done in the season. Last edited by twins_34; 08-29-2024 at 04:28 PM. |
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#11 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
All I have on is the dev engine. No recalc. So I got two outstanding and one successful. None of the three had any jump in control or potential control on the 20-80 scale and all three regressed in control statistically following the successful conclusions. That does not at all seem to be working as described and seems to have the unintended consequence of significantly worsening my players which I didn’t realize was an option. I also was happy that I got the successful results so saw no need to screenshot them in the moment. I’m not aware of where an archive of these is if it exists but if so I can look there to find them.
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#12 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,107
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Quote:
So what is your TCR set at? There was a huge change in TCR in the last patch. That could do more to a player than the Dev Lab, cause like I stated, the Dev Lab won't regress unless you see a poor result! Also, you will see only <5 as in less than 5 so like 3 points, or 5 in an outcome. Oh and if you do not have the email notification turned checked where it gives you all the info in the email, I suggest to turn it on under Game>Game Settings>Player & Team near the bottom left that says "Display Lab specific ratings changes in Completion Email" I am sorry, but the Dev Lab has not cause your issue. Something else has. probably TCR. Also, how in the world is Ryan only a 40/40 he comes in as a rookie at like 40/75 |
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#13 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
There are hundreds of different combos that could create an unintended result. Saying it’s 100% not the dev lab isn’t looking for a solution. Basic logic says three guys that all did control and had positive results but did not get the ratings result and all had a reverse in their control based statistics suggests something is amiss. What that is I don’t know and saying the dev lab is broken as a general statement is incorrect. But connecting the site means there is something at play here that doesn’t seem like it should be.
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#14 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 603
Infractions: 0/1 (1)
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#15 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,107
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Quote:
There are other things in this game that affect players. Morale, their personality traits, the coaches, TCR, potential, age, challenge and other factors that can affect how a player develops. But at 100% certainty, I can say, what you experienced was not the Dev Lab. Get a successful or outstanding result will NOT ever make your control worse. This is why without proof and screenshots showing that these players lost these skills because of the Dev Lab and that it was not just normal development, makes your claim impossible to prove. Not only that, you are using scouting. I used absolutely no scouting when I tested all these programs in the Dev Lab and not once, ever, did a pitcher lose ratings on a successful or outstanding result. They did lose ratings when they got poor results but never when it was a positive outcome. I kinda think I will stick to my 3000+ games worth of testing this feature and I will stick to, the Dev Lab is not what caused this. Last edited by twins_34; 08-30-2024 at 12:33 AM. |
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#16 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
As I’ve mentioned, I didn’t think I needed to screenshot as I thought it would work as intended. Dismissing my claim just because I didn’t proactively think it was going to get screwed up isn’t proof of no error occurring… Did you program this feature? Or are you worried you failed in your testing? I don’t understand how blind defense of the lab supports anything. You even said you did test in 3,000 years with scouting on so your testing was incomplete and not comprehensive. The entire point of discussion is to find solution and fix problems. Just blindly defending it and stating it’s 100% not possible is unproductive and you cannot definitely say that as you obviously have no clue how programming works.
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#17 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,107
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Quote:
I am sorry but you are just flat out wrong. Prove it to me and the Devs that the issue was the Dev Lab and not "Just because they were in the Dev Lab" lol. Sadly, you can't. 10 different parts of development could have happened in them 5 to 6 months yet your answer is the Dev Lab. Do you even see how silly that really is? Yet, people all over the forums are saying how the change in TCR seems to be hitting players more negatively then positively and yeah TCR would hit both of these players in a negative aspect because of just this reason: Ryan has NO positive personality traits, has no room in potential Chance & (TCR) Chance also plays a hand in rating changes. Sometimes, the light bulb inside a player's head will just go on, and he will jump to a new level of play. Players can experience significant changes in their ratings and potential in a short time. Of course, the same is true in reverse. Some players will never live up to their potential. Negative or no positive qualities on a player will mean natural regression and negative TCR regression can happen more often then positive. So, where you should point your finger is at NATURAL development or in your case, regression of players that have no outstanding positive traits. I think I have given more than enough reasons why it is not the Dev Lab, not my fault you won't listen. Also, if you can not give the Devs hard truth or facts to WHY it is the Dev Lab, and guess what, you will get the same answer from them as you are from me. But Good luck. Last edited by twins_34; 08-30-2024 at 03:58 AM. |
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#18 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,877
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If you want to share more details, we'd be happy to investigate. The player history I believe will list the development lab results (at least the general category), so including that would help. Seeing the player's scouting report history could help see how the ratings have shifted over time.
It's also possible there's more at play than simply the development lab. Did the league totals shift between the seasons? Did something else change in their usage or strategies? Did either play through an injury for a stretch that impacted them? It may simply be bad luck in the partial season too. 10 starts is not a massive sample size to deal with, it may normalize through the rest of the season. Although his actual control rating being a 30 I would still expect walks to hurt him significantly. |
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#19 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Quote:
I can send you the file. I’ll also look when I can back on at their histories. I appreciate the response!
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#20 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Welp, just found another issue.
Started a different historical file while I decide if I want to continue on the one from the original post. I have Managing Dev Lab set to my user. The only thing set to AI is Minor League lineups, Strategy and dev focus. I simmed to the draft which was Nov 8. Arbitration was Nov 9 and start of free agency was Nov 11. I'm on Nov 14 and went it to assign guys to the dev lab as I was waiting on all my draftees to sign. Well, the AI already has five guys in there all on 4-5 month assignments. And only one was "maybe" a guy I would have put in there. Theyre all struggling or frustrated. So now, I spent another couple hours setting up a new file and my first off-season is ruined by the AI auto assigning guys to the dev lab. Now, if this is because Nov 14 is too late to add guys to the dev lab, then there needs to be a warning and a notification that X date is the last date to assign guys to the dev lab. However, the AI still shouldnt auto assign it. Also, there should be a way to recall someone from their assignment specifically for this kind of instance. Or maybe bc a player is stuggling or frustrated and you decide to pull them and use a shorter assignment for someone else. Its getting increasingly frustrating that you spend a couple hours setting up a file to play, adjusting market sizes and fan loyalty and whatever else you want to tinker with, and the file gets ruined or perceived to be ruined, because of something the AI does that it shouldnt. It makes you feel like your time isnt appreciated as a consumer of the product. I dont have to spend hours playing NBA 2k's historical seasons. I can jump right in and play. Yes, OOTP allows you more customization, but what good is that customization if your season is ruined by AI issues that shouldnt have been there to begin with. I feel like the deeper in we get with this game, historicals take longer and longer to set up bc of all of the options. And then because of all of the options and the numerous variables, you almost always run into something that breaks the game or at least your immersion in it. I've had league totals get screwed up in historicals before several seasons in. I've had weird ratings things happen where a bunch of players just nose dive in one off-season (I never play with TCR over 50). I've had financial issues where half or more of the teams are out of money 5-6 seasons in. It gets to the point where the frustration outweighs the fun. You have to spend hours setting things up like you like and then run "test" sims 20 years in with your set up to make sure nothing breaks. By that time you've lost your interest to actually play the game. I've played OOTP more than any other game over the last 20 years. And Madden is the only one I've played consistently, longer. And I've pretty much quit playing Madden bc of AI issues and bugs. I feel like OOTP is getting to be the same. Maybe modern day and perfect team are the only way to go now. But Im a historical guy. That's what brought me to OOTP in the first place. And now every release is just ruined file after ruined file and hours and hours of wasted time.
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