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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2021
Posts: 26
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New patch appears to have cranked negative TCR up to 11
TCR (in particular, negative TCR) seems completely over the top now - not just for prospects, but for established players who constantly crater despite top-notch coaching staffs and great morale.
I've turned scouting to 100% to see changes in real time, and I'm very frequently having half my team (or close to it) regress heavily from star-level major leaguers to mediocre AAA-quality over the course of half a season. I'm talking large numbers of fully-developed players dropping by 30-50 points across most hitting categories in half a season despite being under 30. In my most recent save I literally had all but 2 of my starters and all but 1 of my SPs drop into AAA range in a single season despite being a 96-win team the year before with great ratings. I've never seen anything like this before and I don't think it's working as intended. TCR changes appear to be way too frequent and way too negatively weighted currently to the point where I'm seeing no consistency from season to season.
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#2 |
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Minors (Single A)
Join Date: May 2010
Posts: 53
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This is annoying. I expect the game to be buggy for the first month or so, but to still have this big of an issue when the season is almost over is very disappointing.
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#3 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,678
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Quote:
__________________
Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#4 | |
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Minors (Rookie Ball)
Join Date: Apr 2021
Posts: 26
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Quote:
To be clear: I have seen plenty of guys jump up from TCR changes as well. Just all of them, within a season or so, have then reversed course and had major negative TCR changes that shot them back down to sub-par MLB or below levels. Had 3 separate hitters unexpectedly spike to 400+ overall/potential in all relevant hitting stats, play less than a year in the majors, and they were already down to ~350 or so overall/potential in many of their relevant hitting stats. There's no consistency and everything seems to be dragged downward at way too high a rate. Last edited by tedster; 08-28-2024 at 06:15 PM. |
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#5 |
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All Star Starter
Join Date: Aug 2016
Posts: 1,634
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so TCA effect every year for every player?
a higher TCA mean roller coaster career? I thought it meant x percent of players will have talent change that deviates from their actual ratings. So you can't predict drafting a pete rose knowing he will be superstar. there could be 25% he could be the player that craters let me consult that manual from 2009 |
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#6 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,829
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What do you have your player dev settings set at? Are they still at the defaults or something different?
EDIT: Also, were some of these changes after recently upgrading to OOTP25 or like after a whole season or 2? OOTP did warn that this conversion might have some ratings change issues.
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My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) Last edited by kq76; 08-29-2024 at 02:25 AM. |
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#7 | |
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Minors (Single A)
Join Date: Aug 2011
Posts: 63
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Quote:
I am looking back at draft classes from my current sim - all on the most recent patch. Top players from the draft classes 7-8 years ago are (for the vast majority) late round picks - even 10th round or later. There are a couple of guys lingering from the early 1st round. I would expect the opposite. Give me some guys who boom after the draft but more top picks should stay as top talent. I was wondering though - if there are age happenings: 1) bust until age 20ish 2) boom from 21ist until 23ish 3) bust 23ish until 26ish 4) level off until aging (or maybe it is a league level thing - until age 20ish seems to be when guys are stuck in rookie ball & the next bust range for me aligns with when guys hit the majors) I also agree that internationals are broken. I have to say though, that I feel this patch seems more playable to me.Maybe because I'm getting the hang of using the dev lab. (I'm using all the defaults on this sim) Last edited by thenewchuckd; 09-02-2024 at 09:24 PM. |
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#8 |
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Minors (Single A)
Join Date: Aug 2011
Posts: 63
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I'd like to say, it would be nice for scouting to go a more probabilistic route. The way TCR is implemented, makes draft and international scouting somewhat of a joke.
The way it is now, your scout is just giving you a photo in time (you can really see this if you go 100% scouting). I'd like my scout to tell me - this is the guy's rating right now and I'm reasonably sure he'll be a (MLB superstar, scrub, AAA player, etc). Depending how good he is / how much you invested in scouting, this could have a 50% chance of being right or 90% or 10%). Get rid of "favour tools / favour ability". (this projection could change over time & get more accurate as the player gets older / plays more games in the minors / college / high school) (in the background, the player has a real % chance of the guy being 80 rated, 70 rated, 60 rated, etc) So instead of the drop/drop/drop mechanic - where I already know my 100% accurate scout is full of poop - you have a more positive and meaningful rating / decision making process. Last edited by thenewchuckd; 09-02-2024 at 09:43 PM. |
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#9 | |
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Minors (Triple A)
Join Date: Jan 2006
Location: Whittier, CA
Posts: 211
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Quote:
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#10 |
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Bat Boy
Join Date: Mar 2024
Posts: 11
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Front Office Football has a "volatility" rating, basically, how likely a player was to boom or bust.
Still, scouting is a crapshoot both in the game and real life. There is no such thing as "I'm sure this 18 year old will definitely develop into a major league player". So is a player's ability level- these things fluctuate. Sounds like someone had bad luck here. I have barely seen any TCR effects in my game, to the point where I would suggest it is too low, actually. I would encourage people to just roleplay the story as it unfolds on their game, rather than thinking the game is broken in someway whenever things don't work out the way they'd hoped. It is a game of dice rolls, in the end. |
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