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Old 12-02-2023, 12:56 PM   #1
refgewr3
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6 Man Rotation and Pitcher Fatigue

Does using a 6 man rotation affect how far pitchers are able to go in each game? For instance, will a pitcher who can go 80-100 pitches and 5-6 innings before getting fatigued in a 5 man rotation be able to go 100-110 pitches and 6-7 innings?
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Old 12-02-2023, 01:04 PM   #2
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Increasing your rotation size won't increase a pitchers stamina. You'll just be giving them an extra days rest basically.
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Old 12-02-2023, 01:13 PM   #3
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Non-standard rotation sizes is one thing I find OOTP does a very poor job of modeling/handling. It doesn't seem to be able to properly understand what the impact of a 4-man or 6-man rotation would be with the right pitcher usage.
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Old 12-02-2023, 08:10 PM   #4
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Slightly related, but is there a way to reset the fatigue for a particular player?
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Old 12-02-2023, 08:43 PM   #5
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Slightly related, but is there a way to reset the fatigue for a particular player?
Only by resetting fatigue for the whole league, I'm pretty sure.
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Old 12-02-2023, 08:52 PM   #6
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Slightly related, but is there a way to reset the fatigue for a particular player?
Player edit tab, left side, about 1/2 way down where the injury settings are is a button for resetting the fatigue.

Must be in Commish Mode.
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Old 12-03-2023, 11:09 AM   #7
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Quote:
Originally Posted by refgewr3 View Post
Does using a 6 man rotation affect how far pitchers are able to go in each game? For instance, will a pitcher who can go 80-100 pitches and 5-6 innings before getting fatigued in a 5 man rotation be able to go 100-110 pitches and 6-7 innings?
Assuming your pitchers start fully rested in both cases there's no difference.
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Old 12-03-2023, 03:27 PM   #8
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My experience with playing with larger rotation sizes - here I have teams use a 5 man in periods where the default is a 4 man (actually the default in these eras is a 5 man but I change it) - is that pitchers get an extra day off and have fewer games where they come in only able to go 5-6 innings.

One thing I'd caution against is just using straight up pitch counts. While pitch counts intersect with stamina pretty much 100%, I have to say two things:

1. I believe pitcher stamina in my league (based in 1972 and about to turn to '73) is really close to 1. Maybe it's a little over but not by much. The biggest difference between older games and current ones is that fewer balls are put into play and therefore there are more pitches per at bat. You could get to 8 innings on 100 pitches pretty regularly if you had a control guy back then.

2. Just as important - maybe more important in some regards - than pitch counts are times through the order. This is really how modern managers judge when to pull guys - they hit that 3rd time through the order, pretty much everyone starts thinking of warming someone up unless the guy is absolutely lights out. OOTP reflects this with times through the order penalties. Those penalties are worse for pitchers who only throw 2 pitches well but they exist for everyone to some degree.
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Old 12-03-2023, 09:07 PM   #9
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Quote:
Originally Posted by Syd Thrift View Post
My experience with playing with larger rotation sizes - here I have teams use a 5 man in periods where the default is a 4 man (actually the default in these eras is a 5 man but I change it) - is that pitchers get an extra day off and have fewer games where they come in only able to go 5-6 innings.

One thing I'd caution against is just using straight up pitch counts. While pitch counts intersect with stamina pretty much 100%, I have to say two things:

1. I believe pitcher stamina in my league (based in 1972 and about to turn to '73) is really close to 1. Maybe it's a little over but not by much. The biggest difference between older games and current ones is that fewer balls are put into play and therefore there are more pitches per at bat. You could get to 8 innings on 100 pitches pretty regularly if you had a control guy back then.

2. Just as important - maybe more important in some regards - than pitch counts are times through the order. This is really how modern managers judge when to pull guys - they hit that 3rd time through the order, pretty much everyone starts thinking of warming someone up unless the guy is absolutely lights out. OOTP reflects this with times through the order penalties. Those penalties are worse for pitchers who only throw 2 pitches well but they exist for everyone to some degree.
Yep, you can get away with starting a weak starter if you limit him to 18 BF
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