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| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
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Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 46
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OOTP Vastly Undervalues Actual Media Contracts Hampering Team Finances
One glaring issue I see with league wide finances with OOTP is that the media contracts for teams are vastly undervalued hampering financial growth for teams.
Such a glaring example of this exists with the Miami Marlins. Upon opening a new file, the National Media Contract for the Marlins is $50 million, and the Local Media Contract is a meager $22 million. (See OOTP Marlins Media Contracts screenshot.) Both of these values are severely undervalued and way below the real-life media contracts. Back in 2021, the Marlins signed a 7-year contract with Sinclair Broadcast Group worth slightly over $50 million a year. Based on this contract, the Marlins should be making $28 million per year MORE for their Local Media Contract in OOTP. (See Marlins Local Media Contract screenshot.) I am sure many other teams in OOTP are getting screwed financially by the game severely undervaluing their Local Media Contracts. In addition, in 2022, teams will be receiving at least $60.1 million in National Media Contracts and that value is estimated to increase up to $65.5 million per team this year in 2023. (See National Media Contracts screenshot.) Based on this, all teams should be making AT LEAST $10 to 15 million per year MORE for National Media Contracts. Putting all the numbers together, the OOTP file undervalues the total of the actual Media Revenue for the Miami Marlins for 2023 by a whopping $43 million per year. OOTP needs to incorporate updated media contract data into the game; the numbers in the game are antiquated and severely undervalued. This is particularly important for small market teams. I would be willing to do the research for current Local Media Contracts for MLB teams. Last edited by futuremarlinsgm; 07-27-2023 at 11:30 PM. |
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#2 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Plug in actual income numbers when the game doesn't simulate actual expenses? Why is this a good idea?
Yes, this is a baseball management game, but how about we concentrate on the players rather than the cost of picking up hotdog wrappers after the game. |
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#3 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
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The beauty of OOTP is that it's massively customizable. Lots of ways for you to manage the game to simulate financials that reflect the way you want to play aka reality, though it's not a MLB sim, so it's not going to match 1:1 nor should it try to.
There are mods that will even let you spreadsheet you way into generating contracts that suit you better. (I've even made one, though the data is a little outdated now) Enjoy playing your customized experience!
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------ My Mods OOTP Advanced Stats & DFS Suite Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#4 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
If you want to see numerous examples of real-life financial data for professional baseball teams (as well as for other sports). see this thread in the Talk Sports sub-forum. Last edited by Le Grande Orange; 07-28-2023 at 02:11 AM. |
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#5 | |
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Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 46
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#6 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
All that said, if you want to research the broadcasting contracts of MLB teams and post that in the aforementioned financial data thread in Talk Sports, it'd be great to see that info get added. |
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#7 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,256
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I would simply adjust the share of the national media contract upward - for each of the MLB teams. And then correct the Marlins figure to the real amount. The impact of that is giving more revenue to each team, and an additional bump to the Fish, who desperately need it. I don't think that's "cheesing" the game. It's using information you have from IRL.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
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#8 |
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Hall Of Famer
Join Date: Jun 2010
Posts: 3,692
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I don't really expect the game to immulate real life financially when I play the game. There are just too many unknown variables.
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#9 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,256
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I don’t know about imitating real life. What the game achieves is to impose the same kinds of financial constraints that real GM’s face. With ways to increase revenue that are also realistic and limited and hard to achieve. And the option of changing the rules to impose a hard salary cap and/or a minimum salary spending floor, for example. Which allows me to explore “what if” the Pirates and the Royals and the Marlins had the dough-re-mi that the Yankees, Mets, Braves, Dodgers spend each year. The important thing is for the financial reality of each team to mirror the real life situation, relative to the other MLB teams. I think OOTP does that very well. It may not imitate the entire budget; but it incorporates the main variables that control spending.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
Last edited by Pelican; 07-29-2023 at 11:13 PM. |
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#10 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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For me, the financial engine just needs to do a good job of representing the "Baseball Operations" side of things. While I wouldn't mind other financial considerations being modeled, that type of thing should be best determined by the AI (ownership) and the interaction the human player has with finances should be restricted to anything and everything related to baseball operations.
This is the best way to get a realistic challenge for the human player...I am still against the idea of setting ticket prices for human players for this reason. |
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#11 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Note that this need not mean having more expenses in the game for the user to have to deal with; such other expenses can be abstracted. |
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#12 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
If they were to put in a system of matching real life expenses and revenue the frame of reference is still what OOTP does not what real life does. It is my impression the majority of people play fictional. Efforts to duplicate real revenue and expenses are irrelevant to them. It's also irrelevant to historical players who enable free agency before its historical date. |
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Don’t look now, but it appears revenue sharing isn’t working as it once did either
https://forums.ootpdevelopments.com/...d.php?t=348668 |
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#14 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
According to the Forbes analysis of the 2022 MLB season, player expenses (which include benefits OOTP does not model) ranged from a low of 38.3% to a high of 64.7%, with a league average of 52.6%. If you look at 1956, player expenses were even lower as a percentage of expenses, ranging from 15.0% to 29.7%, with an MLB average of 21.9%. To produce realistic player salaries in OOTP requires curtailing revenue significantly, or if revenue figures are realistic, player salaries will be well in excess of real-world figures. I suspect OOTP's financial system was created without much referencing of real-world data. This is understandable considering when the game originated, given the limited availability of financial data back then and that it required digging to find it, but there is much more financial information available these days to provide valuable real-world reference, and researching it is easier. |
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#15 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
Then we'd have posts complaining about all that money human GMs can't touch. But how many people really want a game where they have to negotiate vendors contracts to see if the team can get a bigger cut of their revenue? If people want to deal with popcorn prices they should play Roller Coaster Tycoon. |
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#16 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Quote:
I don't think people really want to have control over that type of stuff, but maybe just modeled in a way that might be called concessions or parking, or whatever. So the revenue might be there, but you as the GM/President of Baseball Operations really would never have any control or interaction with that type of stuff. I think it's just more for realism and immersion than anything. Like I said, I don't even like that the human has control over ticket prices. |
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#17 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Put it in the game like that and some people will want to control it. The rest will see it as needless decoration that adds nothing to functionality. Actually it creates the potential for more problems with finances functioning correctly.
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#18 |
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All Star Reserve
Join Date: Aug 2016
Posts: 620
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They would just have to create a model for concessions/parking/merchandising/stadium costs/minor league costs/training facility costs/travel costs/long etc.
The models have to work well together for an infinite number of possible economies. Oh, and the results have to be realistic for MLB 1880-2023 as well. It would definitely take a lot of work. If they added this as a key feature for a new game, I can see the reaction being something like: "OOTPd is clearly using 90% of its resources for PT and leaving the base game abandoned, following the orders of Com2Us" By the way, Football Manager added all the little categories to their financial model. What ends up happening is that an unobserved spending category labeled "others", which is necessary to keep finances from exploding, ends up explaining 90% of non-player non-staff costs in most leagues. Last edited by kidd_05_u2; 07-31-2023 at 11:26 PM. |
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#19 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Not sure how or why this part of the game would be targeted by people saying the development team is following the orders of Com2Us, but if we are going to get technical here, yes....yes they do have to follow the orders of Com2Us....I think we have clearly seen this in the past year without a doubt. So while I am sure the team does have some creative freedom (for things like this maybe) it's also clear they do NOT have carte blance here either. But I really don't want to go down that rabbit hole again here.
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#20 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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