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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Explain This New Development Feature To Me Please
This is new. Don't really know what it should be set at for a fictional 20 team league. Development Target/ Aging Target.
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#2 |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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Average age at which players are mostly developed.
Average age at which they begin decline. Leaving it at default will give you the same results as previous OOTP versions. |
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#3 |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,117
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how is that any different than the aging speed modifiers?
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#4 |
All Star Starter
Join Date: Aug 2016
Posts: 1,610
Infractions: 0/1 (1)
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i thought one big selling point was in game help and tutorials?
is there no pop up help??? frustrating to be sure.....i think they purposely don't put HELP because they want active forums |
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#5 |
Minors (Double A)
Join Date: Apr 2022
Location: Florida
Posts: 132
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#6 |
All Star Starter
Join Date: Nov 2009
Location: Fort Worth, TX
Posts: 1,088
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Normally I go to the manual when I'm not sure what something is, but even the manual is lacking info on the default target age options (in fact, there's no mention of either option at all).
https://manuals.ootpdevelopments.com...player_options |
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#7 | |
All Star Starter
Join Date: Aug 2015
Location: Republic of California
Posts: 1,883
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Quote:
Right, I understand the speed modifiers and adjusting them up/down, but do the "faster/slower" pulldowns override those settings? Amplify the settings? Is one ignored when the other is set like sabermetric PCMs?
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#8 |
Minors (Double A)
Join Date: Apr 2022
Location: Florida
Posts: 132
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Matt explained it a little bit in the thread I linked to above.
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#9 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Huh....I still don't know what the default ages are though. I think that is sort of an important part of the equation here.
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#10 | |
All Star Starter
Join Date: Nov 2009
Location: Fort Worth, TX
Posts: 1,088
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#11 |
All Star Reserve
Join Date: Oct 2015
Posts: 580
Infractions: 0/1 (1)
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As I noted recently in a separate post, the dynamic between development target age and development speed is less than obvious to me. Normally the target age would imply the rate of progress (since we are talking about players presumably in the process of developing already). What, for example, is the effect of selecting Much Older and pairing it with a high (faster) Development Speed modifier? Does it mean that the gap between current ability and potential closes faster than normal, but the period of time that potential can change (thus restarting this game of cat-and-mouse) is extended? One of any number of hypothetical explanations?
More broadly, the manual itself may be silent or inadequate on this and sundry other topics, but that fact itself speaks volumes. It is through these types of things, not sporadic forum posts, that a company truly communicates with their consumers. Whether selling an appliance or app, there is a certain threshold of customer expectations that is unmet here. |
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#12 |
Major Leagues
Join Date: Jun 2019
Posts: 374
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I understand why the developers don't want everything mathematically spelled out. It would allow players to completely game the system and take away some of the fun. But I think the past few years a lot of the game functions have crossed over from "somewhat obfuscated for better gameplay" to "impenetrable".
There are a lot of long, long threads on this forum that are mainly composed of players disagreeing on what certain game functions even do, and to what extent they do them. What's the point of giving players options when the players don't understand what they're choosing between? |
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#13 | |
All Star Reserve
Join Date: Oct 2015
Posts: 580
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Quote:
Long story short, I agree with both points that you express above. |
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#14 |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,117
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Based off what Matt said, this is how I understand it:
Traditionally, players will stop developing around 23-25ish. This is the "normal development target age". Setting dev target age to younger means that players will stop developing around 21-23ish. Set it to older, and they will stop developing around 25-27ish. Of course, I don't know the exact ages, but this is just an illustration. This is very different than development speed. Setting dev target age to younger simply means the player has less time to reach his potential before he stops developing. It does not mean that players will develop quicker. That is what development speed does. It's the same concept for the aging target age. It has nothing to do with how quickly a player's attributes deteriorate once he begins deteriorating. That last part is key. Traditionally, we've seen players start deteriorating around 30-33. Setting the aging target age to older means that they will begin deteriorating a little later around 32-35ish. Again, the aging speed controls how fast he will deteriorate once it begins. Hope that helps
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet Last edited by jpeters1734; 07-02-2022 at 04:21 AM. |
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#15 | |
All Star Reserve
Join Date: Oct 2015
Posts: 580
Infractions: 0/1 (1)
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#16 | |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,117
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Quote:
Maybe it's late, but I'm not understanding the second half of your post.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#17 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,719
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If you don't know what it should be set at, usually default is a good choice
![]() But yeah, overall it's basically a way to change how long players develop or age for, rather than how fast. Ie. One of the complaints forever is "man it sucks that my guys drop off a cliff at 30". Yes, you can slow the aging speed to prevent that but then people are like "why are all these 42 year Olds still playing well?". So if that happens to you, you can set the aging target older, so that players won't start declining until 32 or 33 or 34, but can also separately set the speed if you do want some of them to fall off a cliff. Same with development. If you feel the base age that players develop until is too soon or too far, you can tweak that. And true, you can more or less "cancel out" the changes in some ways, or do different changes and have it effectively work the same way. Some of this is also just how you think - do you want to "speed up development" or "have players reach their peak sooner". Different ways to slice a melon. |
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#18 | |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,117
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Quote:
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#19 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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OK...got it....I think default is the right place then.
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#20 | |
All Star Starter
Join Date: Aug 2015
Location: Republic of California
Posts: 1,883
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Quote:
And I don't want or need to know the exact age, which I assume would be randomized anyway. But without guidance numbers like yours listed on the pulldown menu or an explanation in the manual I'm not sure how we are/were supposed to know that "default is a good choice" when we've been told for several months that the game engine was totally rebuilt. Anyway based on this I think I'll keep at .9 for both and set the sliders to "older" to get what I thought I was getting before. Thanks again.
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Let's Go (San Jose) Giants, Let's Go Mets! Current Project: WBAT/AABBA: Organized Base Ball And the "New Normal" World Baseball Aid Tournament 2023 trophy round underway! |
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