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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO.

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Old 02-26-2023, 11:40 AM   #1
mars001
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Pitch clock?

The newsletter mentions that the game will support the new 2023 rules.

How do you think Pitch Clock will be implemented? Do you think there will actually be a clock in pitch-by-pitch mode? I can't imagine many of us actually take 15 seconds between pitches like real lifre. Do you think it will just be "simmed" and every now then players will either have a ball or strike called?

This seems like a tough one to do well. Maybe they just skip this one?
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Old 02-26-2023, 12:00 PM   #2
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Originally Posted by mars001 View Post
The newsletter mentions that the game will support the new 2023 rules.

How do you think Pitch Clock will be implemented? Do you think there will actually be a clock in pitch-by-pitch mode? I can't imagine many of us actually take 15 seconds between pitches like real lifre. Do you think it will just be "simmed" and every now then players will either have a ball or strike called?

This seems like a tough one to do well. Maybe they just skip this one?
If so, I hope we have the option to turn it off for historical games. I'm currently playing the 1998 Chicago Cubs season. Last night it tooks me four hours to replay a game Steve Trachsel started and went the distance.
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Old 02-26-2023, 12:12 PM   #3
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If so, I hope we have the option to turn it off for historical games. I'm currently playing the 1998 Chicago Cubs season. Last night it tooks me four hours to replay a game Steve Trachsel started and went the distance.
Nice! Agree it would make no sense in historical games. It may not make sense in OOTP at all. That said, I'm sure they would make it configurable.
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Old 02-26-2023, 05:04 PM   #4
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To my mind the only thing they could do would have the game randomly call a delay and assess the appropriate penalty. Then, like other new rules, it would be made optional.

In my game it would be turned off, as there's never been a time wasting issue in my game.
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Old 02-26-2023, 05:09 PM   #5
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It doesn't really make much sense to put it in OOTP.

You press the desired key when you're ready to pitch or hit.

There's no commercials to wait for, no batter stepping out of the box and adjusting his gloves 3-4 times. No ball boy to bring more balls to the umpire.

Mound visits are on TO's, so they don't apply.

You just pitch/hit. So really, do we need it?

For realism's sake I suppose, but for actual effect during a game, I don't see it.
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Old 02-26-2023, 05:13 PM   #6
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I would think this would become a stat, just like anything else. After these new rules are in place for a year certain players should be more likely than others to violate them. it's not on the manager. The real question.....will we see Banana Ball rules?
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Old 02-26-2023, 07:49 PM   #7
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For the record, I'm not sure if I'm for or against. I'm just curious how such a thing could be implemented in a game like OOTP. I think I agree with the others so far... It could just be part of the sim and not really applied to us the users.
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Old 02-26-2023, 08:02 PM   #8
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But what about the pitcher disengagement? Pitchers are limited to two disengagements (pickoff attempts or step-offs) per plate appearance. If a third pickoff attempt is made, the runner automatically advances one base if the pickoff attempt is not successful. This could be easily instituted into OOTP, at least the pickoff attempts. Also, this is going to lead to a large number of stolen bases I would think.
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Old 02-26-2023, 08:11 PM   #9
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Agree, Pitcher Disengagement and the rules agains The Shift seem like they would work fine in OOTP.
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Old 02-26-2023, 11:01 PM   #10
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But what about the pitcher disengagement? Pitchers are limited to two disengagements (pickoff attempts or step-offs) per plate appearance. If a third pickoff attempt is made, the runner automatically advances one base if the pickoff attempt is not successful. This could be easily instituted into OOTP, at least the pickoff attempts. Also, this is going to lead to a large number of stolen bases I would think.
Sure, that would have an effect and would have to be a toggle.

I never commented as the OP only asked about the clock.

More SB is part of the reason for the rule along with the larger bases, so yeah. IRL it will be interesting to see the effect. To combat the new running possibilities I think we'll see more slide step pitching and maybe a return to more pitch outs.

In OOTP my guess is we don't see much difference until there is data to base it on. We as individuals could, of course, simply change SBA and Success in the LT if we want to make our best guess and roll with it early.
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Old 02-26-2023, 11:10 PM   #11
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IMHO any development time spent on the pitch clock in OOTP would be a complete waste of time and resources.
Who Cares!?
IRL? Yes. The pitch "timer" might just be the correct answer to speeding up the pace of play, which has become onerous, boring and rendered the game I love almost unwatchable.
In OOTP? What a useless waste of manpower it would be to spend any time trying to program something related to 'that' into 'this' great game.
Pitcher disengagement and elimination of the shift - now yes, these are core elements that can and should be factored into the progamming for OOTP 24 because of the direct impact they can and will have on the results.
But the pitch clock?
Not so much.

Last edited by Dave Stieb II; 02-26-2023 at 11:12 PM.
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Old 02-27-2023, 02:14 AM   #12
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Quote:
Originally Posted by Dave Stieb II View Post
IMHO any development time spent on the pitch clock in OOTP would be a complete waste of time and resources.
Who Cares!?
IRL? Yes. The pitch "timer" might just be the correct answer to speeding up the pace of play, which has become onerous, boring and rendered the game I love almost unwatchable.
In OOTP? What a useless waste of manpower it would be to spend any time trying to program something related to 'that' into 'this' great game.
Pitcher disengagement and elimination of the shift - now yes, these are core elements that can and should be factored into the progamming for OOTP 24 because of the direct impact they can and will have on the results.
But the pitch clock?
Not so much.
OOTP is not a real-time strategy game, so of course the pitch clock will not be implemented. Perhaps it'll end up as a freak play in the PbP eventually, but you won't see a clock in the game screen.
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Old 02-27-2023, 07:25 AM   #13
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Originally Posted by Markus Heinsohn View Post
OOTP is not a real-time strategy game, so of course the pitch clock will not be implemented. Perhaps it'll end up as a freak play in the PbP eventually, but you won't see a clock in the game screen.
Thanks, Markus.

Sometimes, the desire for precision in realism can become overwhelming. What some folks want included in the game, other folks don’t want. That means extra on-off toggle switches, and extra set-up time for individual game players. It’s got to be a developer’s nightmare.

We appreciate your efforts!
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Old 02-27-2023, 08:08 AM   #14
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Originally Posted by David Watts View Post
If so, I hope we have the option to turn it off for historical games. I'm currently playing the 1998 Chicago Cubs season. Last night it tooks me four hours to replay a game Steve Trachsel started and went the distance.
Now that's its been stated we won't get it someone will ask for it.

Last edited by Brad K; 02-27-2023 at 08:09 AM.
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Old 02-27-2023, 09:33 AM   #15
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Originally Posted by Markus Heinsohn View Post
OOTP is not a real-time strategy game, so of course the pitch clock will not be implemented. Perhaps it'll end up as a freak play in the PbP eventually, but you won't see a clock in the game screen.
Will the new rules be an option to turn off?
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Old 02-27-2023, 01:05 PM   #16
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Will the new rules be an option to turn off?
Turn off what? There's no pitch clock to turn off and why would you want to turn off a realistic freak play in a simmed game that is hardly ever going to happen? No other freak plays can be disabled. I vote for no more switches for trivialities.

Last edited by Brad K; 02-27-2023 at 01:09 PM.
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Old 02-27-2023, 02:22 PM   #17
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Turn off what? There's no pitch clock to turn off and why would you want to turn off a realistic freak play in a simmed game that is hardly ever going to happen? No other freak plays can be disabled. I vote for no more switches for trivialities.
Quote:
Originally Posted by tonnage View Post
But what about the pitcher disengagement? Pitchers are limited to two disengagements (pickoff attempts or step-offs) per plate appearance. If a third pickoff attempt is made, the runner automatically advances one base if the pickoff attempt is not successful. This could be easily instituted into OOTP, at least the pickoff attempts. Also, this is going to lead to a large number of stolen bases I would think.
This one comes to mind.

With regard to the clock. I do not want to be playing the 1972 WS as the A's and lose to the Reds in game 7 due to the pitcher's clock when it didn't exist. I never go to task manger and quit, but in this case I might. Having to replay that game, when it never should have happened? I have no idea what I would do, but I do know whatever it was wouldn't make me happy.

One could argue it should not be a part of any season before 2023, IE no toggle needed. But this is OOTP and somebody will complain.

If it could only be added without toggle? Then it simply shouldn't be added. I'm fine with that.
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Old 02-27-2023, 02:50 PM   #18
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It still remains to be seen if the rule will be enforced in the regular season, let alone what its effect will be. I suspect that if it does have a large effect, which I doubt, we won’t see the effects of it until next year’s version just because there won’t be any data to parse. The same goes with the 3 throws to first rule, the larger bases, and to a large extent the shift rule (there the game can just not allow the most extreme shift but if it like pushes BABIP up by 30 points ( which it won’t but let’s pretend) there simply won’t be a way to predict that (indeed what we’ve seen from minor league data is that it caused BABIP to go up like 5 to 10 points at most).
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Old 02-27-2023, 03:50 PM   #19
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The pitch clock makes sense for a game like the Show not a game like IOTP
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Old 02-27-2023, 05:25 PM   #20
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Will the new rules be an option to turn off?
Yes, they usually have that option. I assume you mean pick-offs, larger bases, and shifts? Currently, I have 3 batter rule, and ghost runner turned off, as well as shifts, (extreme)
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