|
||||
|
|
OOTP 22 - Historical Simulations Discuss historical simulations and their results in this forum. |
![]() |
|
Thread Tools |
![]() |
#1 |
Minors (Single A)
Join Date: May 2012
Location: Colorado
Posts: 62
|
Historical Simulations & Baseball Reference.com
I've not played historical simulations on OOTP to date. After purchasing OOTP 22, I find myself interested in replaying the 1958 season and specifically targeting the Los Angeles Dodgers. What should I do to capture the most authentic replay possible. Has anyone used baseball reference. com to employ real lineups on a day to day basis? Does the game do that for you or merely provide a roster and suggest a lineup which you can then change? Are the trades, injuries, etc. similar to what really transpired? I would really appreciate hearing from those of you who enjoy the historical simulations, specifically those targeting a specific year.
|
![]() |
![]() |
![]() |
#2 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,658
Infractions: 0/2 (3)
|
Set game to 1 year recal, disable development, set talent change randomness to zero, enable historical transactions and lineups. Someone else will be by to fill in what I missed.
|
![]() |
![]() |
![]() |
#3 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
The game comes with historical lineups and transactions (including trades and injuries, but not minor league promotions and demotions), which can be enabled when you replay a season. For single-season replays, I prefer to adjust the import settings (first page of the historical setup wizard): adjust/weaken ABs: 150/50; adjust/weaken IPs: 30/10. Once I create a league, I then disable some options, such as: owner goals, coaching system, personality ratings, team chemistry, and player morale. Be sure to choose from among the box score, game log, recap, WPA graph, and highlight options (according to preference).
|
![]() |
![]() |
![]() |
#4 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
If you have the Steam version of OOTP22, you can subscribe to mods through Steam Workshop. Otherwise, check out this thread: https://forums.ootpdevelopments.com/...d.php?t=327815
|
![]() |
![]() |
![]() |
#5 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,617
Infractions: 0/1 (1)
|
Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
Definitely, yes.
|
![]() |
![]() |
![]() |
#7 | |
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
|
Quote:
![]() |
|
![]() |
![]() |
![]() |
#8 |
Minors (Single A)
Join Date: May 2012
Location: Colorado
Posts: 62
|
Thanks everyone. This has been really helpful.
|
![]() |
![]() |
![]() |
#9 | |
Minors (Single A)
Join Date: May 2012
Location: Colorado
Posts: 62
|
Quote:
|
|
![]() |
![]() |
![]() |
#10 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
Did you choose the real lineups and transactions options when you created the league (step 2 of the historical setup wizard)?
|
![]() |
![]() |
![]() |
#11 |
Minors (Single A)
Join Date: Apr 2008
Posts: 84
|
I'm thinking the real lineup and pitcher doesn't load until you click the "manage game" button to get to the pregame setup screen.
|
![]() |
![]() |
![]() |
#12 |
Minors (Single A)
Join Date: May 2012
Location: Colorado
Posts: 62
|
I'm pretty sure I did check those boxes. I guess the real question is, given that those are checked, will they actually be the same lineups and pitchers as the actual games played according to the box scores on baseball reference. com?
|
![]() |
![]() |
![]() |
#13 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
Yes, they will.
|
![]() |
![]() |
![]() |
#14 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
I just tried it. Opening Day - Brooklyn at Philadelphia. The lineups and starting pitchers match the real life lineups and starting pitchers.
|
![]() |
![]() |
![]() |
#15 | |
Minors (Single A)
Join Date: May 2012
Location: Colorado
Posts: 62
|
Quote:
Curious, do you watch the 3D game at all? If so, what settings for viewing do you like best. I fiddled around with it in this first game and it wasn't quite what I wanted. Following the ball is quite difficult. I don't see myself using this very often. Also, do you just sim the game without any changes? |
|
![]() |
![]() |
![]() |
#16 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
I prefer watching in blimp mode. The closer you get to the player models, the uglier they look. But that's just me. The rest is all user preference, really.
|
![]() |
![]() |
![]() |
#17 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,617
Infractions: 0/1 (1)
|
Quote:
|
|
![]() |
![]() |
![]() |
#18 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
Interesting. For me, these settings seem to prevent offensive outliers. Not completely, of course, since random chance is still involved.
|
![]() |
![]() |
![]() |
#19 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,410
|
I'm still not sure what to do with adjust/weaken IPs. I doubt there's a sweet spot that works for all seasons.
|
![]() |
![]() |
![]() |
Bookmarks |
|
|