Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Title Bout Championship Boxing > TBCB General Discussions

TBCB General Discussions Talk about the new boxing sim, Title Bout.

Reply
 
Thread Tools
Old 07-15-2020, 10:58 AM   #1
American_Ernesider
Major Leagues
 
Join Date: Dec 2003
Posts: 365
Question about Speed in the Game

Probably a mod question, but it hasn't been very active, so I thought I would try here first.

I am working with an all RFG universe. I like to visualize my RFGs, but have trouble with some factors.

How is speed equated in the game? How do I know if I have a Vietnamese Meldrick Taylor (fast hands) or a Finnish Muhammed Ali (fast feet and hands)?

Also, can one account for reach or some size advantage in figuring out if I have a Brazilian Thomas Hearns?
American_Ernesider is offline   Reply With Quote
Old 07-15-2020, 12:46 PM   #2
Cap
Hall Of Famer
 
Cap's Avatar
 
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 8,039
This would best be answered by the members who create new boxers on a regular basis. I have no idea if size or speed can be accommodated in fighter creation. I suppose CF might be of some effect. I don't use RFG but instead make copies of existing entries who appear similar to what I want. Very tedious process if mass producing characters.

Cap
__________________
"...There were Giants in Those Days.."
Cap is offline   Reply With Quote
Old 07-15-2020, 12:54 PM   #3
Syd Thrift
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 10,668
Yeah, CF is the biggest one. A boxer with a high CF vs someone with a lower one will spend the fight dictating what’s going on. Other things that would be goosed for faster fighters are:

Fight Outside (these note how many times you can use these strategies - a boxer with high ratings in both would be able to build an early lead and then stick to it by getting on his bicycle for the second half of the fight)

Relatively low clinch ratings, since faster boxers tend not to try to tie up that much

Probably high-ish accuracy (i.e. fewer miss chances on the cards)

Often a negative Defense (faster fighters are usually harder to hit)

Often a high Counter rating (faster fighters often counter well)

My best advice would be to look at Meldrick Taylor/Sweet Pea’s cards and see exactly where they’re rated well, and make direct comparisons.
__________________
Quote:
Originally Posted by Markus Heinsohn
You bastard....
The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not
Syd Thrift is offline   Reply With Quote
Old 07-15-2020, 01:47 PM   #4
American_Ernesider
Major Leagues
 
Join Date: Dec 2003
Posts: 365
Quote:
Originally Posted by Syd Thrift View Post
Yeah, CF is the biggest one. A boxer with a high CF vs someone with a lower one will spend the fight dictating what’s going on. Other things that would be goosed for faster fighters are:

Fight Outside (these note how many times you can use these strategies - a boxer with high ratings in both would be able to build an early lead and then stick to it by getting on his bicycle for the second half of the fight)

Relatively low clinch ratings, since faster boxers tend not to try to tie up that much

Probably high-ish accuracy (i.e. fewer miss chances on the cards)

Often a negative Defense (faster fighters are usually harder to hit)

Often a high Counter rating (faster fighters often counter well)

My best advice would be to look at Meldrick Taylor/Sweet Pea’s cards and see exactly where they’re rated well, and make direct comparisons.
Thanks for the information! Why am I always most motivated to play while I am at work?
American_Ernesider is offline   Reply With Quote
Old 07-22-2020, 01:37 PM   #5
hamed2
Hall Of Famer
 
hamed2's Avatar
 
Join Date: Nov 2008
Posts: 3,245
Syd's answers make a lot of sense but yes, I wondered how size or speed advantages could be factored into this game as well?
hamed2 is offline   Reply With Quote
Old 07-22-2020, 05:19 PM   #6
Syd Thrift
Hall Of Famer
 
Syd Thrift's Avatar
 
Join Date: May 2004
Posts: 10,668
Quote:
Originally Posted by hamed2 View Post
Syd's answers make a lot of sense but yes, I wondered how size or speed advantages could be factored into this game as well?
How does a boxer with a size or speed advantage use that in a fight? With arm length IIRC there is a thing in there where a guy with a longer reach gets a small bonus (I think +1 but y'all tell me if I'm just making that up). With size, it's definitely power. With speed, I'd say it's *probably* Control Factor but there are a number of ways you could make that work.

I think the big issue here is that Title Bout is based off of a board game that is kind of made to simulate (some of) the results of boxing. The fact that it was originally a board game meant that in order for it to not take 3 hours to sim one match, certain shortcuts needed to be made, and as such even though things like "hand speed" and "footwork" are for sure things that exist in real-life boxing, the Trumbos had to kind of hand-wave that and make it reflected in other attributes in the game. That's not a knock on something which, after all, has been around for more than 40 years.
__________________
Quote:
Originally Posted by Markus Heinsohn
You bastard....
The Great American Baseball Thrift Book - Like reading the Sporting News from back in the day, only with fake players. REAL LIFE DRAMA THOUGH maybe not
Syd Thrift is offline   Reply With Quote
Old 07-24-2020, 09:03 AM   #7
hamed2
Hall Of Famer
 
hamed2's Avatar
 
Join Date: Nov 2008
Posts: 3,245
Quote:
Originally Posted by Syd Thrift View Post
How does a boxer with a size or speed advantage use that in a fight? With arm length IIRC there is a thing in there where a guy with a longer reach gets a small bonus (I think +1 but y'all tell me if I'm just making that up). With size, it's definitely power. With speed, I'd say it's *probably* Control Factor but there are a number of ways you could make that work.

I think the big issue here is that Title Bout is based off of a board game that is kind of made to simulate (some of) the results of boxing. The fact that it was originally a board game meant that in order for it to not take 3 hours to sim one match, certain shortcuts needed to be made, and as such even though things like "hand speed" and "footwork" are for sure things that exist in real-life boxing, the Trumbos had to kind of hand-wave that and make it reflected in other attributes in the game. That's not a knock on something which, after all, has been around for more than 40 years.

Solid points! When I think of a guy like Hearns & that reach of his, what a nightmare to try & fight a guy like that - he could box & also had the power!



The other day on his show, 1 of the questions for Max Kellerman was how he saw a Mayweather & Hearns fight going?



Max said it would have been a bad matchup for Floyd & I could see that because Tommy could box but with his reach & power too.


Floyd didn't have the power (especially at 147 or 154) like Leonard did to go get Tommy when he fell behind on the scorecards.
hamed2 is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:51 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments