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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 |
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Major Leagues
Join Date: Dec 2003
Posts: 365
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Question about Speed in the Game
Probably a mod question, but it hasn't been very active, so I thought I would try here first.
I am working with an all RFG universe. I like to visualize my RFGs, but have trouble with some factors. How is speed equated in the game? How do I know if I have a Vietnamese Meldrick Taylor (fast hands) or a Finnish Muhammed Ali (fast feet and hands)? Also, can one account for reach or some size advantage in figuring out if I have a Brazilian Thomas Hearns? |
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#2 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 8,039
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This would best be answered by the members who create new boxers on a regular basis. I have no idea if size or speed can be accommodated in fighter creation. I suppose CF might be of some effect. I don't use RFG but instead make copies of existing entries who appear similar to what I want. Very tedious process if mass producing characters.
Cap
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"...There were Giants in Those Days.." |
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#3 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,668
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Yeah, CF is the biggest one. A boxer with a high CF vs someone with a lower one will spend the fight dictating what’s going on. Other things that would be goosed for faster fighters are:
Fight Outside (these note how many times you can use these strategies - a boxer with high ratings in both would be able to build an early lead and then stick to it by getting on his bicycle for the second half of the fight) Relatively low clinch ratings, since faster boxers tend not to try to tie up that much Probably high-ish accuracy (i.e. fewer miss chances on the cards) Often a negative Defense (faster fighters are usually harder to hit) Often a high Counter rating (faster fighters often counter well) My best advice would be to look at Meldrick Taylor/Sweet Pea’s cards and see exactly where they’re rated well, and make direct comparisons.
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#4 | |
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Major Leagues
Join Date: Dec 2003
Posts: 365
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#5 |
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Hall Of Famer
Join Date: Nov 2008
Posts: 3,245
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Syd's answers make a lot of sense but yes, I wondered how size or speed advantages could be factored into this game as well?
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#6 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,668
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I think the big issue here is that Title Bout is based off of a board game that is kind of made to simulate (some of) the results of boxing. The fact that it was originally a board game meant that in order for it to not take 3 hours to sim one match, certain shortcuts needed to be made, and as such even though things like "hand speed" and "footwork" are for sure things that exist in real-life boxing, the Trumbos had to kind of hand-wave that and make it reflected in other attributes in the game. That's not a knock on something which, after all, has been around for more than 40 years.
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#7 | |
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Hall Of Famer
Join Date: Nov 2008
Posts: 3,245
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Solid points! When I think of a guy like Hearns & that reach of his, what a nightmare to try & fight a guy like that - he could box & also had the power! The other day on his show, 1 of the questions for Max Kellerman was how he saw a Mayweather & Hearns fight going? Max said it would have been a bad matchup for Floyd & I could see that because Tommy could box but with his reach & power too. Floyd didn't have the power (especially at 147 or 154) like Leonard did to go get Tommy when he fell behind on the scorecards. |
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