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Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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#1 |
All Star Starter
Join Date: Nov 2009
Posts: 1,796
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Toward a Better Financial Game
I've been thinking about this for several years now and haven't gotten around to committing much to paper and then posting. So I decided to start this thread and add to it as I can. Comments welcome, of course.
First, my issues with the Financial model in the game is that it is both unrealistic and poorly implemented. I have over 40 years in accounting, finance, budgeting and financial systems and so I have a solid idea of what goes on in the real world. Second, I think the financial aspect of OOTP can be transformed into an interesting, challenging and more realistic experience for the gamer. It will need to change in order to do this. Other aspects of the game will have to integrate more seamlessly than they currently do, which all too often is 'not at all' right now. The two key parts of my suggestions are: 1) A three year budget cycle in which the player agrees to an annual spending limit and several goals. 2) Achieving the goals creates rewards, much like completing a quest brings a reward in other types of games.
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"My name will live forever" - Anonymous |
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#2 |
All Star Starter
Join Date: Nov 2009
Posts: 1,796
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The Three Year Budget
The owner will set a total spending number for the three year period. You, the player, will choose one of (perhaps) three goals for the coming seasons:
1) Win the WS 2) Create a winning team 3) Rebuild the farm system Which goal you choose will be reflected in how the money is allocated. So the highest player salary level is the first and the highest Player Development spending is the third. Attendance and other revenue has no impact on your three year budget commitment. I'll write about the impact of profit, owner finances and attendance later.
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"My name will live forever" - Anonymous |
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#3 |
All Star Starter
Join Date: Nov 2009
Posts: 1,796
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Meeting your Goals
The goals you agee to need to be met, and here is an area where OOTP needs to get better metrics.
Winning the WS or the pennant are easy goals to define as is a winning season. However, 'Improve the Farm system" is much more difficult to measure. In OOTP the 'Minor League System Rankings' are absurdly useless as they stand. I cannot see this as the basis for anything. Scrapping it is the way to go. What is useful is the results of the Player Development System, that is, contributions to the MLB team from farm system players. I have had a useful goal on occasion in OOTP that asks me to achieve a level of WAR from home-grown players and I like this as the metric to achieve. The precise numeric goal will be a 'degree of difficulty' determination for one--and reflected in your owner's character traits. So, for example, your owner could demand your system rebuild produce 15 WAR, 20 WAR and then 30 WAR from home grown talent during the three year budget.
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"My name will live forever" - Anonymous |
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#4 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,225
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I like the idea! Sounds a bit similar to how FM does their budgets, and imitating FM is never a bad thing
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#5 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
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#6 |
All Star Reserve
Join Date: Aug 2010
Posts: 946
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Great ideas that could take immersion to whole new levels!
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#7 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
![]() (As Paul Beeston famously said, "Anyone who quotes profits of a baseball club is missing the point. Under generally accepted accounting principles, I can turn a $4 million profit into a $2 million loss, and get every national accounting firm to agree with me.") |
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#8 |
Minors (Rookie Ball)
Join Date: Oct 2013
Posts: 30
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I would love to see more depth in the financial side of the game. The best part is that it could be used by both online and offline players of the game. It is great additions like this that keep us coming back.
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#9 |
Hall Of Famer
Join Date: Jun 2003
Posts: 8,659
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In the past, I built a bunch of tools (mostly spreadsheets) to make financials in OOTP more realistic. I agree the game still needs work on this end.
http://www.ootpdevelopments.com/boar...arketcalc.html
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------ My Mods Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#10 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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The first thing I would say to make the finances more realistic is to use real-world pro baseball financial data as a reference point, both for the revenue and expense sides of the ledger.
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#11 |
Hall Of Famer
Join Date: Jun 2003
Posts: 8,659
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The problem with this is how many people play with unorthodox methods or historical situations that don't really measure with real world. I think if the financials were more logical period, then you could have mods added to simulate real world $ if people want that. I just want the math to work regardless and to be smarter about how teams deploy cash. Right now, it just doesn't make any sense.
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------ My Mods Managerial Strategy Pack Competitive Balance Tax Calculator Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | ---- Dynasty classics: Centurion comes to OOTP5 | DC Moneyball Dynasty (2004) |
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#12 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
I firmly believe that it is possible to create a financial model that has a solid foundation in reality yet provides ample opportunity for customizing the particular financial elements of the user's baseball universe. Just as users can tailor their statistical environment which nonetheless has a basis in real-world baseball, the same ought to be the case for the financial side of the game. |
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