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Old 07-29-2008, 07:03 PM   #1
tombair
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Need Help/Advice on International Leagues

I want to set up 4 international leagues (Europe, Asia, Africa, and Latin America) with one team per country along with my MLB, minors, independent US leagues, Mexican and Japanese leagues.

I don't want these leagues to be equal in talent to MLB but I want a few players (say the top 1% or so) from these leagues to eventually make it to MLB and some to even become stars (i.e. I don't want the top international players to just be scrubs in MLB).

So here are my questions--

1) What should I set the player creation modifiers to be? If I set them to be equivalent to AAA leagues would that accomplish what I stated above?

2) Does the number of good players depend on the country's? For example, will the Dominican Republic produce more good players than Chile? Or will all countries players be simply based on the league's PCMs?

3) Will the number of good players on each team depend on the country's population? Will China and India overwhelm Singapore? Since teams will not be allowed to have foreigners, could small countries end up with not enough players?

4) Should I enable the financials for these leagues? Will not having financials interfere in any way with the top players leaving as free agents to join MLB?

I realize I have a lot of questions and I appreciate any help you can provide.
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Old 07-29-2008, 09:55 PM   #2
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What roster set are you using for the MLB and Indy Leagues? I've been looking to do the same thing your doing with this set here.
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Old 07-29-2008, 10:09 PM   #3
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If you allow foreign players in these leagues, be careful how you schedule. For example if you have one league play during the winter and one during the summer, you'll have a ton of players that sign 1 year contracts with each league. So you'll have pitchers with 30+ wins and hitters with 1000+ AB's. I ran into this in a league I made, and it screws up the HOF big time. If you have multiple major leagues and player puts up HOF numbers in one league and has 1 AB in another league, he will be in both HOF's.
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Old 07-30-2008, 12:39 AM   #4
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One way I have been told might work is to change the finances in the league. You can make it so no team in an international league can sign the top tier players. You will have to edit your league finances and your player salaries but its worth a try.
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Old 07-30-2008, 08:38 PM   #5
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Wildcat000, I'm going with all fictional players. The historical players seem to have some issues and I enjoy the fictional guys just as much.

Thanks for the tip, DrSatan. I'll go with no foreign players allowed. I was going to allow a few foreigners but I see now that would cause potential problems.

AirmenSmith, I think my choices for finances are turn the revenue and salaries way down or off. Does anybody know if having some leagues with no financials would cause a problem?

As for the PCMs...looks like I'll just have to experiment unless somebody has some experience doing something similar to what I want to do.
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Old 07-31-2008, 12:27 PM   #6
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1) If you've played your core universe (MLB, minors, independent, Japan, etc) and you like how the independent/international league- created players stack up/mingle with the majors, then I would set up your PCMs to similar values as those leagues. If you think Africa has lower talent level, then bump their PCMs down some. If you still want stars, you could leave Sabermetric modifiers at 1.000 (equivalent potential of majors) or bump it down accordingly. There's always going to be exceptions (players) that will defy your rules, that's just how it is, and it's always going to come down to how much of that you except. That's probably why there are no set standards for multi-league universes. Everything is on a continuum.

2) I don't believe the D.R. will create better players than Chile unless your PCM/Sabermetric modifiers dictate it. However, in a multi-nation universe, you might be generating more Dominicans than Chileans because of the "Nation Baseball Level" setting, which would then generate more "better" players. I could be wrong on this point.

3) I don't think population plays any role in player creation, its set by the baseball level of that nation.

4) I believe if you have no finances then teams can sign anyone they can. If that's not what you want, and you won't because finances are another level at which you can direct player movement, then you need to adjust finances. Lowering media money and average attendence helps, keeping the same salary structure. I think by setting it up this way, you might force top players within a league to teams that can afford them (ie the majors).

I base this all on experience with OOTP7/8. The more leagues you have, the less control you have over them IMO.
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Old 07-31-2008, 01:01 PM   #7
Tony M
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Setting the PCMs lower for different regions/countries works in one way, but not in another.

I set up a test league of 2 teams (Angola and Afghanistan as they were near the top of the nations list) and set up two feeder leagues - one in each country, made the teams no foreigners, and set the PCMs in Angola to 0.9 and in Afghanistan to 0.1

Over a couple of hundred years Angola did better overall, but there were odd spells of Afghani domination which I couldn't really understand as their players were supposed to be created really badly.

So, I reran a test and had four nations with PCMs of 1, 0.75, 0.5 and 0.25 in their feeders and had a look at the ratings straight after the draft pool was announced.

The good thing was that actual ratings followed the PCMs, so the 1.0 league had an average of 69 for AvoidK for example, and the 0.25 had an average of around 2 or 3 (IIRC).

The problem that arises is that potential is the same (give or take 0.5 or so in averages) across all the feeder leagues, so the poor players are created at a low level but start with the same potential. This must have been why there were these periods of Afghani domination - they had managed to horde the players who had developed well which gave them a winning advantage and as they retired, the replacement blood just wasn't good enough.

Just a word of warning that is.
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Old 07-31-2008, 08:12 PM   #8
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Thanks for the help. In digging through the message board, I found this from Battists (way back in 2006 - I presume it still holds)--

Meanwhile, high quality baseball countries are more likely to generate good players than weaker countries.

But, I believe that applies to the hidden players that are generated. The question is still unanswered, in a multi-country international league, will a country with a baseball level of 5 produce more good players (and more overall) than a country with a baseball level of 1?

Regarding my question on whether a huge nation will produce more players than a tiny nation - I think population is tied into the baseball level. I see that both China and Taiwan have a baseball level of 4, even though Taiwan is certainly better in the real world. But China has 50 times more people, so I assume that accounts for them both being rated 4.
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Old 08-02-2008, 10:42 AM   #9
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Well, I am making progress (slowly). I've reset my Asian League to International (my mistake early had it as AAA) with S. Korea as home country which automatically gave me Saber PCMs of .84. I set the Traditional PCMs at around .85. Not sure if that's correct or not yet.

But in year 4, the top hitter and top pitcher were both signed by MLB which is exactly what I wanted.

One thing I would like to change is that right after a foreign player signs they are eligible for arbitration in MLB. Service time in the Asian League is counting in MLB. I was thinking of setting the minimum service time for one service year to 0 in the Asian League but I'm thinking that will prevent players from becoming free agents after two years. Any ideas on how to fix this?
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